• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Castle Revival ARPG v1.16c [RU|EN]

This bundle is marked as high quality. It exceeds standards and is highly desirable.

Long story short


In his quest, the stranger has met many curiosities. Managed to take care of himself, he stumbled upon half-destroyed castle, in the center of which stands an unseen artifact that attracts monsters nearby. The captain of the castle sees great opportunity to save local folks and asks him for help.


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Gameplay

Every ~5 minutes the castle is under attack of monsters. Each defeated wave strengthen the monsters in the game. Amount of players influences on some monster parameters too. Every third wave will reset shops stock. Every fifth - spawns a boss with the wave. Currently there are 50 waves to defeat. After you are becoming dead you will be respawned on the cemetery and lose 10% of current gold. Also the map contains random generated altars and chests positions.

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Parameters

There are new parameters in the game, basic ones as physical and magical attack or kinda not standard like disable time reduction. Every hero has 4 main stats: Strength, Vitality, Agility, Intellect. With each new level you gain 3 points to improve any of it. Strength increases physical damage and every 3 points increase critical chance by 1%, Vitality increases amount of health and it's regeneration, Agility increases physical defense by 2 per 1 point and 1% of cast and attack speed for every 3 points. Intellect increases magical attack, magical suppression, max value of resource and it's regeneration.

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Spell book

At the start of the game there are 3 basic abilities that are available to you. You can obtain books that will give you a new ability or if you already know it, increase it's level by 1. Also, it is possible to get bonuses to a level of certain skill or whole skill category.

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You can level abilities up to 75 level. An ability can gain a new behavior or bonuses as it's level goes up, along with numbers improvement. Every hero will have from 3 to 4 ability categories. You can read their descriptions, levels and customize your keybindings.

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Inventory

There is an inventory for every hero that can hold up to 32 items, not counting the equipped ones. Consumables can be attached on "belt", which is a standard inventory, you can use it by the 1-2-3-4-5-6 on your main keyboard place. You can hold one two-handed weapon, or two one-handed ones. Also you have access to a private chest with 40 slots that holds your items safe from other players.

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Itemization

Almost every item that you can find will be random generated.
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They are different by their quality, sockets amount, and special suffixes that determining their possible additional parameters. Gems give different bonus depending on the item type in which the gem was inserted. Also there are runes and runewords.
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You can find unique items that have static parameters and sockets, and some of them will alternate behavior of some ability.
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Or you may be lucky to find a set item, that will give special bonus if you equip right amount of items from that set.
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Talents

Every hero has got 3 talent trees which you can reset by using Potion Of Oblivion at any time. Each level gives 1 talent point, for every new level in talents to unlock you have to spend 2 points for first row, 4 for the second and so on.


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Rifts

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From time to time a rift will appear on the map, spawning creeps and a boss. Defeating the boss closes the rift and the boss drops a special item - Shard of Hate. You can use 5 of them in the Altar to skip 5 waves.

The altar spawns randomly on the map.
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Sacrificial Pit

You may find a gift type of item in your drop. Those items are sacrificed in the pit, speeding the game up, but provide certain bonuses and penalties.
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The lore


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As game progresses, you'll meet persons that can give you quests. The quests can be simple and straightforward, or a bit more complex with different ways of achievement their completion. With them you can learn about the world and what happens there.


Localization

Translated to the EN and RU versions, can be played with different localizations simultaneously.


Afterword


Random generated items and random skill drops can lead to different experience with each playthrough. Try out different builds, classes, items, and maybe you'll find it pleasant. Aaaaaand we have discord server now. Yay i suppose!


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old 1.13 version

Credits


Special thanks for the authors of resources and help that i used and get from Hive: General Frank, Mythic, Veronnis, JetFangInferno, Daelin, PeeKay(Novart), stonneash, PrinceYaser, The Panda, Tasyen, Spellbound, Crazy Russian, Judash137, Kenathorn, stan0033, morbent, Solu9, The_Spellweaver, CloudWolf, GooS, zbc, The_Silent, Infrisios, Manoo, Daenar7, -Berz-, graystuff111, Akolyt0r, Hellx-Magnus, ElfWarfare, Pyramidhe@d, L_Lawliet, San, JollyD, Big Dub, AL0NE, ~Nightmare, Darkfang, RodOfNOD, Tarrasque, dab, Pyritie, Em!, Mr.Goblin, Avatars Lord, Shardeth, dickxunder, Amigurumi, Mc !

From XGM: BergiBear, NazarPunk, MF, Empyreal, Beyhut, Prometheus, PrincePhoenix
From BLIZZARD games: various sounds and icons

Changelog


  • 2.0 warcraft mess fixes
  • few assassin talents were using only the first level data
  • ru localization fixes
  • fix for a too big item files unable to properly load from a saved file in stash
  • new class - assassin, specializes in close and range combat, physical, darkness and poison skills.
  • lot of bugfixes
  • while heroes are not taking any damage and using any skill within 10 seconds they start to sprint increasing their move speed by 50%
  • new item presets
  • several new unique items, also old one were updated
  • new skills for sorceress (every category)
  • many skill visual, sound and functional updates
  • rebalanced drop of books, now drops less books but you can get a magic quality book which boosts levels of given skill by 5 levels
  • every monster can drop unique
  • gold scaling has been improved, much more gold in "lategame"
  • UI has been scaled down a bit, providing more view
  • dash can be used while casting a skill
  • skill cast has been improved, much more "smooth" use of skills and controls
  • if you have a required weapon for a skill in a secondary set, it switches to it while you attempt to cast a skill, you dont have to manually switch between weapon sets. (for example if you are an assassin and have a dagger in main set and a bow in a secondary weapon set, while you try to cast a bow required skill it will automatically switch to alternate set and use the skill, and vice versa)
  • monsters behavior changed - some of them can "roam" around you
  • some % gem bonuses has been increased (defence, suppression)
  • some trees has been cut down, providing more clear view in most places
  • some paths has been widened
  • several talents fixes (vile malediction, rage)
  • fix quest bug where it would give infinite gold and couldnt complete
  • several tasks fixes
  • status bar, shows exact buff time and stacks
  • allied hero bar
  • new necro skill
  • added a button to reforge everything that you are wearing to the blacksmith
  • many bug fixes
  • new spells for every class
  • updated visual for some skills
  • new bosses skills
  • new parameters (damage to CC, minion power, cooldown reduction and e.t.c.)
  • new uniques (3 of them for the necromancer)
  • runes and runewords
  • sacrificial pit for the gifts - gifts can give certain bonuses and penalties at the same time but allow to quickly skip waves
  • CC immunity - getting CC on an any unit too many times in a quick succession raises its control resistance
  • endurance - works as a barrier, absorbing damage. amount can be boosted by endurance power
  • player progression - completing waves grants a medallion upon next games. it provides bonus exp over 30 minutes. amount of bonus depends on the highest completed wave
  • new consumable items (necronomicon - creates 2 corpses for the necromancer and e.t.c.)
  • updated inventory UI, now its possible to have 2 weapon sets switched by a keybind. [V] to switch weapons
  • keybind [G] to order your minions attack the hovering point/unit
  • health and mana potions have different cooldown groups
  • fixed wrong tooltips layer after game load in singleplayer
  • fixed a quest area marker visibility in multiplayer
  • fixed visibility of skill charges border in multiplayer
  • stash - save up to 5 items to get them in other sessions. basically a saveload for items.
  • reworked librarian, can give you book for a specific category
  • tweaked and rebalanced skills
  • new hero - necromancer
  • standard wc3 save system works again
  • reworked hero models, visible weapons and shields
  • new window: journal
  • quickcasts, skills fire on button press instantly
  • additional movement type: you can hold RMB
  • new skills for bosses and monsters
  • sockets creation, blacksmith can create up to 3 sockets in the non-unique item
  • talents, 3 talent trees for each hero, can be reset by a potion
  • drop hotfix
  • small hp bars above units
  • rifts - spawns bosses and their minions on the map. Boss kill is a guaranteed drop of "shard of hate".
  • monster traits - "Burning", "Freezing", "Mystical" and etc. Gives new passives and effects to a monster.
  • curses - from time to time a totem will be spawned, which curses heroes. Only way to remove the curse is to destroy a totem.
  • personal chest - can hold up to 40 items.
  • minimap icons- important objects like chests and bosses will be seen.
  • item comparison - hold shift to compare an item to an equipped one. press alt while holding shift to switch an item for compare (rings and alternate weapon)
  • new quest
  • reworked books - common book will add 1 level, rare - 3 levels to an ability
  • player UI - reworked the UI, including hp bar frames for targets on hover
  • new monster skills - more dangerous and personalized encounters
  • monsters shield equip fix, and other minor fixes
[/SPOILER]
Contents

Castle Revival ARPG v1.16c (Map)

deepstrasz

Map Reviewer
Level 73
Joined
Jun 4, 2009
Messages
19,676
A credits list in the map description with the names of the authors whose resources you've used is mandatory. That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.
This helps you with the models, skins and icons from Hiveworkshop: Resources in use by Castle Revival ARPG v1.01 beta [RU|EN]

Awaiting Update.


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  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
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deepstrasz

Map Reviewer
Level 73
Joined
Jun 4, 2009
Messages
19,676
Maybe you should find a way to not activate the cooldown of a health potion when using one for mana and the other way around.

Also, some issues:
anima.png

Some creatures can be attacked from a distance without them retaliating/coming towards you:
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Pretty neat although loading crashes the game.

Approved.
 
Maybe you should find a way to not activate the cooldown of a health potion when using one for mana and the other way around.
that is intended, there are potions that give both but over time, i forgot to include them in drop tho

Some creatures can be attacked from a distance without them retaliating/coming towards you
already fixed in new version, coming very soon

Pretty neat although loading crashes the game.

still cant figure out why it does :\

there will be a private stash that can save you up to 5 gear items as a soft save/load, but this map although is intended to be "get as far as possible"

new version will include new player UI
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Level 2
Joined
Apr 14, 2017
Messages
2
New building asset pack with motion and destruction simulation animations, as well as a door system (a system for breaking windows was also developed, but we decided to abandon it).
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