function Trig_LevelUP_Actions takes nothing returns nothing
local integer l = GetHeroLevel(GetLevelingUnit())
If l == 2 then
call SetUnitScale(GetLevelingUnit(),2,2,2)
elseif l == 3 then
call SetUnitScale(GetLevelingUnit(),3,3,3)
elseif l == 4 then
call SetUnitScale(GetLevelingUnit(),4,4,4)
elseif l == 5 then
call SetUnitScale(GetLevelingUnit(),6,6,6)
else
call BJDebugMsg("You get no more effects past level 5!")
endif
endfunction