Lets say i have prepared them in .tga format, now which of the two .blp types in BLPLab i should convert them into ? should i be using BLPLab for this or is there another program specific for this ? When looking in GIMP the main area and inside minimap is black, must these parts be turned transparent so it functions ingame ? or it works like that treating black parts as transparent when loaded ingame ? I searched a bit and couldnt find any tutorial regarding creation of an UI so please help by answering or pointing out in the right direction, thanks in advance.