- Joined
- Apr 15, 2006
- Messages
- 91
Erupt
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Erupt (Slayer)
(Unit-type of (Picked unit)) Not equal to Slayer
Actions
Set EruptPoint = (Units within 300.00 of (Position of (Attacked unit)))
Unit Group - Pick every unit in EruptPoint and do (Unit - Move (Picked unit) instantly to ((Position of (Casting unit)) offset by 500.00 towards (Angle from (Position of (Casting unit)) to (Position of (Picked unit))) degrees), facing Default building facing degrees)
when i use this all units move away from unit but the problem is that when it does that it also moves casting unit does anyone know what i can add in this to just move enemy units no the casting unit?
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Erupt (Slayer)
(Unit-type of (Picked unit)) Not equal to Slayer
Actions
Set EruptPoint = (Units within 300.00 of (Position of (Attacked unit)))
Unit Group - Pick every unit in EruptPoint and do (Unit - Move (Picked unit) instantly to ((Position of (Casting unit)) offset by 500.00 towards (Angle from (Position of (Casting unit)) to (Position of (Picked unit))) degrees), facing Default building facing degrees)
when i use this all units move away from unit but the problem is that when it does that it also moves casting unit does anyone know what i can add in this to just move enemy units no the casting unit?