- Joined
- Feb 18, 2005
- Messages
- 263
Introduction
Status
Links
Story - Timeline
Story - Comment
Human Gameplay
The humans in my campaign focus on staying hiddin and are living underground. This means, that many of their units are either stealthed or having underground moving capabilities.
It also means, that all buildings 'grow' from subterran. In order to archieve maximum effectivity, mankind tried to modularize as much as possible, beeing able to quickly adapt to any situation. That means, that their bases consist of a main structure, capable of most function (production, training, ressource gathering) but only on a very basic level.
In order to expand the base, one needs to create additional externale 'modules' pluged into the base via (indestructible) underground connection.
Requests
People
Units
Hi there,
I'm currently creating a custom campaign themed in a SciFi universe roughly 150-200 years in our future.
Here I will post the corners, my projekt is focused on. I hope you will enjoy the lecture and give me your opinion, so I can improve uppon my concept. (please note, that i won't change any basics)
I'm currently creating a custom campaign themed in a SciFi universe roughly 150-200 years in our future.
Here I will post the corners, my projekt is focused on. I hope you will enjoy the lecture and give me your opinion, so I can improve uppon my concept. (please note, that i won't change any basics)
Status
Concept Units: |||||||||| Structures: |||||||||| Abilities: |||||||||| Upgrades: |||||||||| | ' | Creation Units: |||||||||| Structures: |||||||||| Abilities: |||||||||| Upgrades: |||||||||| |
Links
HiveWorkShop
Thread: [THREAD=31787][request] Models[/THREAD] (Cyberbabe, FIrstAid Kit, Construction Kit)
Thread: [THREAD=31759][preview] Campaign & Loading Screen[/THREAD]
Thread: [THREAD=31759][preview] Campaign & Loading Screen[/THREAD]
Story - Timeline
2030 | Neural Interface Developed The connection between machine and mind has been established. |
2031 | Internet Collapse Due to new methods and faster input possibility, a group of hackers managed to create the ultimate virus. Even though only ment for protection of the own network, it excaped and spread over the whole internet, killing the hardware of each and every computer it came by after a couble of minutes. The Result was a worldwide economic collapse. |
2035 | Re-Creation From the dust of the terminated internet emerged a new newtwork - the NN (NeuroNet) |
2038 | Cybertech by using the Neural Interface to control mechanical components, a new age begun: the cyberage. Having the possibility to control any machine pluged into once own brain, allowed many disabled persons to get a new feelingfor life. Of course, the military had some small use for this as well... |
2041 | Overpopulation The worlds population reched 9.000.000.000 People. The worlds nations start looking for a way to cough with so many people. |
2045 | Genesis Projekt The USA, Europe and Japan came together and decided to find a way to colonice other planets. The Genesis Projetk came into live. The aim was to create self-reproducing robots, cabale of stand alone operation on other worlds, preparing them for human life conditions. |
2051 | Black Out You get arrested and put into cyrostais ("to allow cure once possible") for insubordination, resulting in the death of a superior officer. Also the Genesis Projekt seemd successfull - the moon-colonisation has started. (First robots were successfully send there and seemed to operate as predicted) |
2143 | Awakening You get woken up... |
Story - Comment
Thats when the game starts. I won't tell any more than I already did about the worlds history. Starting from here comes the usuall: you are the only one cabable of saving the entire world, bla blub - like I said: the usuall.
Or is there a difference? ...
It's for you to find out.
What i want from you know is, to help me finishing this campaign. Below is a (quite huge, I know) list of stuff i need. Please, if you can create or do any of them - tell me. You will get credits if I take your piece of work. But be aware: my expectations on quality are quite high. (even though I can't allways fullfill them myself)
Or is there a difference? ...
It's for you to find out.
What i want from you know is, to help me finishing this campaign. Below is a (quite huge, I know) list of stuff i need. Please, if you can create or do any of them - tell me. You will get credits if I take your piece of work. But be aware: my expectations on quality are quite high. (even though I can't allways fullfill them myself)
Human Gameplay
The humans in my campaign focus on staying hiddin and are living underground. This means, that many of their units are either stealthed or having underground moving capabilities.
It also means, that all buildings 'grow' from subterran. In order to archieve maximum effectivity, mankind tried to modularize as much as possible, beeing able to quickly adapt to any situation. That means, that their bases consist of a main structure, capable of most function (production, training, ressource gathering) but only on a very basic level.
In order to expand the base, one needs to create additional externale 'modules' pluged into the base via (indestructible) underground connection.
Requests
People
Terrainer
Images- neXor
- neXor
- Interface
I need the entire interface for the humans as well as for the machines. The humans focus on a (clean looking) mix of gentech and cybertech (cybertech only the hero).
The human interface should be based on silver, with organic green inlays and a few blue pulsing power (thin)pipes/cables or something like that. Blue is used for any powered object, while green is the autonom, organic stuff.
In oposite to this, the machine interface should be based on a black organic metall (quite much like the stuff from Aliens, but more metallic) mixed with orange/red crystals that pulse from within.
Units
- Biosoldier
A genetically modified soldier, who, thanks to the modifications, is fited for fast paced combat, wearing only a very light armor (mor like a bodysuit) and no weapon (the weapon gets attached).
The colors should be like those of the human interface. (see 'Interface' above) - Bioagent
Like the biosoldier, but with black instead of silver as base color and maybe even less armored. - Biohacker
Like the agent, but with many more blue (power) parts on the suit.
Changelog
- 26th of March 07
Restructured this post for better readability- 27th of Match 07
Added first-version-handout (concept only)
Attachments
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