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Camera Rotation

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Nov 27, 2004
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.....I'm bad at these kind of things but...Hope this helps?
For the spinning camera...

Create a camera on all sides of the area...
Then...

Event...
Whatever you want...
I suggest this one: Time elapsed: 0.01 seconds...
Actions...
(Loop Actions....I think? Grrr...)
Apply Camera (1) for player (#) for 3.00 seconds (Reduced the number of seconds to get a faster...spinning thing...?

Apply Camera (2) for player (#) for 3.00 seconds

Apply Camera (3) Blah blah blah Then camera 4, (5, 6 , and 7 if you have them...)

Okay...The next trigger to stop the camera...
(Note: This is a trigger that stops a camera when you click on a unit. If you don't want this, change the condition and the event)

Event... A Player selects a units

Condition ... Boolean Comparison = Unit being selected is a hero equal to true

Action ....
Create (Unit) at (Region) for Player (#)
Turn off ( The first trigger)...

Blah...dunno if it works...
 
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