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[Trigger] Camera Height Issue!

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Oct 14, 2007
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Hello I am making a map, and i got to a part where I created this system of doodads and created a bridge really high.

The Problem is, when a unit gets on this bridge, THE CAMERA doesnt seem to adapt to the bridge doodad system but rather to the terrain under it, making it a problem!. The Camera Appears to be too Low

attachment.php


Sorry for the poor quality, Paint is NOT the best program to convert to gif :)

As you can see here, I created a bridge (still incomplete) but right now I have an issue, when you move your camera over the bridge, the camera's height appears to adapt to the terrain under it, which you can see. instead of the doodad itself (the Bridge)

Any Help solving the Camera height issue would be appreciated and if this is not possible in Gui, and a Jass coder gives me the EXACT CODE and it works, ill give you credit, if you find a way by GUI, Ill give you credit as well, if you find a way not by Jass or GUI, ill still give you credit :)
 

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Level 3
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Oct 14, 2007
Messages
37
I would do that but there is no option "Set Camera Height" as far as I am aware, the only solution i find similar is pretty much doing the same thing u said but making the camera pan to a pre-placed camera, but that wont be smooth..and players will have no control over the camera..thats why I didnt do it yet
 
Level 3
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Oct 14, 2007
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Tried it, It only does the same thing the default camera does except it sets the distance between the source and target to what you specify, unless you can tell me a way i can lock the target to the MODEL of the unit then it doesn't help, Camera lock on unit doesn't help either as it doesn't lock onto MODEL
 
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