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[Trigger] Call To Ams Abilities?

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Level 3
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Sep 3, 2004
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50
For some reason, the only ability a unit can possibly keep when using Call To Arms is the ability used to deactivate it (and inventory). Anyone know how this can be fixed to where the Militia type unit keeps all the abilities the peasant had? It's also pretty important that it works the way Call To Arms does rather than something such as Metamorphises.
 
Level 29
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Jul 29, 2007
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Thats is because the Call to Arms ability actualy changes your unit.
If you would go to the ability in the Object Manager you would see the part saying "Normal Form Unit" and "Alternate Unit Form".

If the unit can't get new skills or anything like that, just add him the normal form's abilities.
 
Level 3
Joined
Sep 3, 2004
Messages
50
Thats is because the Call to Arms ability actualy changes your unit.
If you would go to the ability in the Object Manager you would see the part saying "Normal Form Unit" and "Alternate Unit Form".

If the unit can't get new skills or anything like that, just add him the normal form's abilities.

You assume I know nothing about the editor? Yes, I'm aware of all this. The obly ability he keeps after giving him all the abilities is the ability to change back into a peasant. Both forms have the same abilities.
 
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