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Map Init
Set Ability[1] = Storm Aura
Set Item[1] = Storm Aura Rune
Set Ability[2] = Fire Aura
Set Item[2] = Fire Aura Rune
etc etc
Set NumberOfAbilities = <number of abilities>
When Someone uses item
For Each integer from 1 to NumberOfAbilities
----If Item[integer A] is equal to (Item Being Manipulated)
------Then
---------if Ability level of (Triggering Unit) of Ability[integer A] is equal to 0
-----------Then
-------------Add Ability[integer A] to (Triggering Unit)
-----------Else
-------------Increase (Triggering Unit)s Ability[integer A] level
------Else
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