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DotA Players Builds and Tactics

Discussion in 'Legacy Social Groups' started by Mythic, Nov 5, 2014.

  1. Mythic

    Mythic

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    Mortred doesn't need Quelling Blade right? Because she has Q. And even at level 1 it's easy to last hit creeps.

    Is it okay if I start her with a boot, tango, and branch?
     
  2. Licheus

    Licheus

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    I always bring this up but Town Portal is the most overpowered item in the game, and one could argue, the most cost effective. Smoke of Deciet, Observer Ward, Sentry Ward and Dust of Appearance all have the potential of extreme pay off. But I guess you just wanted to discuss direct numbers (such as stats) payoff? If so Divine Rapier and GG Branch are the most cost effective in regards to pure damage/stats. Both have huge drawbacks though: branches consume inventory slots too fast and divine I don't even think I need to mention the drawback of.

    I don't often play PA myself. I guess you're right in that she doesn't really need Quelling Blade. I'd probably advice against boots first unless you're going to roam constantly early game, which is one of the few situations where boots first would be beneficial due to the extra chasing and the speed around the map they provide. In that case I'd probably go for a Orb of Venom instead, but boots first are not bad if you roam. If you're going to lane with PA, which you should probably aim to do most games, boots generally cost too much in comparison to stats (GG Branches, Slippers of Agility, Circlet of Nobility) and regen (Tangos, Healing Salve, Clarity).

    I'd consider builds like these before boots builds:

    Tangos
    Healing Salve
    Stout Shield
    GG Branch
    GG Branch

    Gold left: 35


    Tangos
    Healing Salve
    Slippers of Agility
    Slippers of Agility
    GG Branch

    Gold left: 35


    Tangos
    Clarity *2
    Slippers of Agility
    Slippers of Agility
    GG Branch
    GG Branch

    Gold left: 0
     
  3. Mythic

    Mythic

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    Good points and analysis. Thanks.
     
  4. Because Basilius benefits your creeps and pushes the lane in your favor. Early on this is not wise as you will be fighting under their tower most of the time, making it really hard for you to get last hits and denies, guaranteeing 80% or more that they will get experience and more gold than you.

    Thus, disabling the ring makes the creep push balanced. That's the same reason why blocking creeps is a good idea, since you want them to fight under your tower so that you get a better chance at experience and gold.

    Item Builds
    General Build
    I always buy atleast 2 branches for good luck. And in 90% of the cases for any melee laning hero I buy Stout Shield because I almost always go for Vanguard with any melee or ranged carry.
    Often those branches become the Wand with spell charges (forgot the name) or are just sold for extra cash to buy that Ring of Health or Vitality Booster / Boots.

    Specific Build
    Only some heroes require specific builds, like going for Ring of Protection or Headress of Rejuvenation on Enchantress, Chen or Lycan for supporting my other units. Or Soul Ring for Omniknight. There are tons of other examples, but item wise its almost always better to go for defensive build rather than pure offense if you're not playing premade with a team that can at least guarantee some cc and kill chances.

    Hero Build Mistakes
    There is one thing I've seen that players mistakenly do and that is ignore the stat bonus for ability levels.
    Not all abilities are really that important early or even later on.
    This may be the difference between the logic of a player with more experience than a newer player.

    Skeleton King (Leoric)
    I'll take Leoric or Skeleton King for this example, because I love jungling with him.
    I'm not saying im the best with him, surely there are better builds than mine, but I've found that this works for me.
    This is the build until level 6.

    Hellfire Blast - One Level (Level 5)
    Vampiric Aura - One Level (Level 1)
    Mortal Strike - One Level (Level 3)
    Stat Bonus - Two Levels (Level 2, 4)
    Reincarnation - Must Pick at Level 6

    I've seen players fail to jungle with Skeleton King because the logic they go by is grabbing
    more ranks of Vampiric Aura and getting damage/attack speed or Quelling Blade. This works
    later on, when your attack speed and damage is good enough so that you can take on people,
    but early on, stats are way more important.

    Vampiric Aura gives 15/20/25/30% Lifesteal.

    Getting one level gets you 15% Lifesteal. That's good enough.
    Getting two more levels before level 6 only pushes that percentage to 25%.

    You don't get lot of attack speed or even damage to make that 25% Lifesteal work in your favor.
    This is good later on, when you have items to make that lifesteal work wonders for you. Anything
    is good, but I like Monkey Kind Bar on Leoric because of the mini-stun, pure damage and ton of AS.

    If instead you grab +4 Stats. You get:

    +76 Health
    +4 Damage
    +0.12 Health Regen (minor boost)
    +4% Attack Speed
    +0.42 Armor (minor boost)
    +52 Mana
    +0.16 Mana Regen (minor boost)

    That's lot better than +10% Lifesteal for jungling. Coupled with the attribute bonus you get from leveling up, you will get a
    much easier jungling.

    Also, Hellfire Blast is merely a stun and a slow early on. The damage almost doesn't matter. Yes it helps, but barely.
    The point is to have it handy when you finally gank at level 6 with a possible rune if you grab one. If not, nobody cares.
     
  5. Mythic

    Mythic

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    ^Good analysis. Though it mostly seems only true for non-casters, they also need it when they're oom, leveled up and need that tiny bit of mana to cast a spell.
     
  6. Adiktuz

    Adiktuz

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    I normally always build perseverance (or whatever it's equivalent in DotA2) for my heroes, then for casters I would build bloodstone, for others, battle fury. Even if they're range, because from an economic PoV of the items used to build it, the cleave is just a bonus anyway...