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Bug Reports

Discussion in 'Bug Report Forum' started by Zwiebelchen, Feb 21, 2010.

  1. Zwiebelchen

    Zwiebelchen

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    Yeah I expected that. The bug itself is very old, but due to some changes in 1.2B, it's symptoms got more visible. Anyways, it's fixed now. Only some minor problems left for the new update.
     
  2. BoxOfFaith

    BoxOfFaith

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    So when we steal an item and our inventory is full, the item drops to the ground. However after this happens, and then you create space in your inventory, stolen items continue to drop to the ground.

    Nevermind, the stash thing was intentional xD. Just unexpected!

    Also Ihaz is a hacker because he has gotten 3 souls in the time I've gotten zero.
     
    Last edited: Oct 22, 2015
  3. run-to

    run-to

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    QQ图片20151028222143.jpg

    QQ图片20151028222358.jpg

    1.There might be something wrong about Sor learns spells.

    2.An additional attack got when Psion active Imbue Armor and reflect some damage every time.
    By this way Psion could get very high DPS at a short moment when facing a lot of monsters. eg.D3 or spiders

    3.You known,the cube will disappear sometime after loading the soul code.

    ***this is the replay on war3 v1.24E & Gaias v1.2B9***
     

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  4. SaikoDeMoN

    SaikoDeMoN

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    Update your warcraft to solve most issues.
     
  5. Fack0r

    Fack0r

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    The formula of Twisting Metal (E) says [Spellpower + Armor(target)] x 4.5

    Spellpower of my level 7 Mystic and Armor for a level 4 Spider

    Spellpower: 6
    Armor of target: 0

    [6 + 0] x 4.5 = 27

    The ability hits for three times. So we take 27 and divide it by 3 = 9.

    So the ability would hit a total of three times with 9 points of damage each hit.

    But this isnt the case. The ability hits for 8 points of damage instead of 9. I would believe Spellpower is an real converted to integer. So my multiboard shows i have 6 spellpower but in reality i got 5.XX of spellpower.

    Anyhow, just wanted to report it.
     
  6. galactcus

    galactcus

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    the pvp comand is bugged... it make you to stay in battle all the time... even after 60 seconds of non battle. that happened all the time i used pvp comand to declare war to another player.
     
  7. Fack0r

    Fack0r

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    1.2B (11) Bugs

    - Boars when ensnared by the quest item "Hunter's Net" can be healed by Tarosh Bloodborn before despawning. Resulting in wasted mana.
    - Mercenaries gets the effect and buff from the ability "Roar" cast by enemy units. Resulting in Mercenaries getting unintented attack power.
     
  8. Zwiebelchen

    Zwiebelchen

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    Are you sure this happened in 1.2B(11)?
     
  9. Fack0r

    Fack0r

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    It happens from 4:30.
     

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  10. Fack0r

    Fack0r

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    1.2B (11) Bugs

    - Gar'Tok The Slayer's animation bugs to standing animation if he dies while playing the animation for Bladefury.
     
  11. Jumbo

    Jumbo

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    This bug exists for other mobs too. I don't know whether it is a limitation of WC3 engine or if it can be fixed.
     
  12. cheno3556

    cheno3556

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    I don't know if I already reported this bug but here it goes:
    If you are using a monk, Symbol of fury says that it lasts 45 seconds with a cooldown of 60s, if you get the lvl 30 talent you see that the skill changed to 75s when it should add 15s with a total of 60s.
    Also, sometimes I used symbol of fury on myself and it lasted more than 1 minute without the talent.
     
  13. cheno3556

    cheno3556

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    There is also another bug but I don't know how to reproduce it, I saw some people playing in the bots with lvl 50 accesories, one was ring of the paragon and I don't remember the other one. They told me it was easy to do it but I haven't figured out how to.
    [​IMG]
     
  14. Zwiebelchen

    Zwiebelchen

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    --> Download a hacked map
    --> Cheat items in
    --> Profit
     
  15. BoxOfFaith

    BoxOfFaith

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    Thats actually the accessory glitch we've been mentioning that has happened over the last couple versions. When comping in our codes, our accessories get changed unless they're in the backpack/stash, one of the changes is one of the items turning into Ring of the Paragon.
     
  16. cheno3556

    cheno3556

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    I guess it is what box said, besides, they said it was a bug that I could reproduce easily, not a hack.
     
  17. Nir

    Nir

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    gazrow slow bug

    http://youtu.be/eT-EcUpu9t0
     
  18. unifreshman

    unifreshman

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    GAIAS V1.2B(13)
    (1)
    hunter
    lv 30 talent claims
    + all res 10%
    actually it adds only 5%

    (2)
    sin
    with lv10 & 40 talent adds 25% and 30% critical strike damage
    and it should be add to both critical strike dmg of normal attack and spell dmg
    but as to spell dmg crit dmg is wrong
     
    Last edited: Dec 20, 2015
  19. unifreshman

    unifreshman

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    1.2B(13)
    Monk
    lv 30 talent choice #1 : duration of 'symbol of fury' increased by 15 sec
    but after choosed this , the talent book shows it increased by 30 sec
     
  20. Hawajska

    Hawajska

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    Necromancer:

    -Curse of Vampire is not visible on agro bar unlike all other skills (also not visible healing ticks little -like 5-10hp, but still)
    -Necromancer skele minions low arp makes them nearly useless (50th skill focused on them is kinda wierd:()
    -Skeleton Mage, goes oom pretty fast, even with endgame item, after while he stand still due to lack of auto attack.
    -Bone Detonation: unlike friendly cast spells this is requite to aim perfectly so You cant target with this ability via enemy like You can do with for examp. "heal"
    0,5 sec cast, low dmg, no spell interrupt, makes this spell uselesss / limited for debuffing enemy armor, at cost of necro already low dps.

    Psion:
    Mind Twist jumping, works good, but its usefull only when it jumps between tank and enemy, wich happens very rarely, usualy first jump goes to minion or meele dps and its gone.. it also makes increase to 6 jumps poinltess.
    I think reworking spell/talent is needed.
    maybe to decreasing extra dmg on hit.. like frist hit 2sp/second 1,5sp ect... also enemy hits healing it's target with similar amount (so no more undesirable jumping)

    When player with legenday soul, leaves game, aura remains in place where hero stood at leaving game.
     
    Last edited: Jan 5, 2016