EDIT: 2 more updates for final release. I will be changing the map slightly, adding some neutrals around the map, changing terrain a bit, adding/removing trees in certain areas and maybe adding something special. And I will obviously fix the Hero issue and most likely change the Furbolg race, add some more units, more buildings and custom abilities for units and Heroes.
One of my first Altered Melee maps for Warcraft 3.
NOTE: work in progress (due to not being able to use my main computer in the near future, I upload this so I can update it from my second computer and finish it completely).
First Update, september 12, 2021:
Humans are High Elves. High Elves:
The High Elves are a spellcasting race.
Peasant (High Elven)
High Elven Swordsman
High Elven Archer
Ranger (will most likely have 1 custom ability, or 2)
Archmage (will be changed slightly)
Special: Their elven farms are far more developed than the human ones, giving 15 food per high elven farm.
Undead are more balanced (for this map) undead:
Undead are not greatly changed like the other races. The Frost Wyrms are a bit weaker and they don't have access to Obsidian Statues/Destroyers and Nerubian Towers. Cannibalize does not affect Abominations and spellcasters are slightly weaker. Necromancers can't upgrade Raise dead to summon ranged skeleton.
Necromancer (less hp, raise dead does not upgrade to ranged skeleton, slighty more attack damage and attack type changed to Piercing)
Banshee (less hp, curse debuff is now 25% instead of 33%, more attack damage and attack type changed to Piercing)
Abomination (1080 hp and no cannibalize)
Meat Wagon (slightly less hp, attack range reduced to 1000 and cannot generate corpses with upgrade)
Frost Wyrm (less hp)
Death Knight (unholy aura will be replaced with Blight Aura: will only provie HP regeneration but a little bit higher. ult will be updated, making animated dead units last 60 seconds but be able to take damage. also increase mana and cooldown on ultimate)
Lich (thinking about 1 custom ability and ult will be slightly nerfed)
Dreadlord (Dalvengyr: has more mana than normal dreadlords. Might change some of his abilities. sleep will be nerfed on level 3 and carrion swarm will be buffed a little bit)
Orcs are Blackrock Clan (Blackrock Raiders - (more info will be posted in the near future)). Special: Pig Farm, grants 15 food but cannot put Peons inside.
Grunt (20 less hp, no berserker strength upgrade)
Troll Headhunter (280 hp)
Catapult (hp increased to 500, attack range reduced to 1000)
Raider (defense type changed to Light from Medium)
Orc Warlock (has chaos damage)
Far Seer (thinking about giving him 1 or 2 custom abilities)
Blademaster (updated abilities and will have 1 new custom ability instead of wind walk)
Night Elves are Furbolgs (more info will be posted in the near future).
Furbolg: expensive but durable units, downside is that they do not have upgrades for late game. Special: they need not upgrade their Stronghold. More expensive units with high food cost.
Furbolg Elder Shaman
Tribal Shaman (custom hero, at least 2 custom abilities)
Furbolg King (custom hero, at least 1 custom ability)