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BossGengar's Model W.I.P Gallery

Discussion in 'Modeling & Animation' started by BossGengar, Nov 29, 2017.

  1. BossGengar

    BossGengar

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    Alright, here's an rough texturing of it.
    Capture.PNG
     
  2. Alethos

    Alethos

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    texture.jpg

    Set the material as transparent (or blend if it looks better) and use this goblin merchant one and tint it after. Same for the AoL leaves edge.
     
  3. BossGengar

    BossGengar

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    Does this look presentable?

    Capture2.PNG
     
  4. Mister_Haudrauf

    Mister_Haudrauf

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    Make it a bit darker via geoset animation. He is too bright.

    Other than that...... Team Color is still missing. I know that you want to make him as accurate as possible, but it is always good to add team color to a model or Hero Glow if it's a hero.
     
  5. BossGengar

    BossGengar

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    I know that you guys told me how to darken the texture, but can I get a refresher? Do I have to change the material itself, or do I only have to use the geoset animation tab?
     
  6. Mister_Haudrauf

    Mister_Haudrauf

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    Only the Geosetanimation tab
     
  7. BossGengar

    BossGengar

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    Alright, does this look better?
    Capture2.PNG
     
  8. Mister_Haudrauf

    Mister_Haudrauf

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    Better than before.
     
  9. Kyrbi0

    Kyrbi0

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    Definitely better.
     
  10. BossGengar

    BossGengar

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    Alrighty, Here's the animations I've been working on.
    Stand-SK.gif
    Stand - 2-SK.gif
    (How can I fix the weird looking face?)
     
  11. BossGengar

    BossGengar

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    Does anyone know a good texture for an Ocarina? (any color)
     
  12. BossGengar

    BossGengar

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    Alright, two more animations done.
    Stand - 3-SK.gif
    Spell-SK.gif
     
  13. BossGengar

    BossGengar

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    @Kyrbi0 @Mister_Haudrauf @Cuore @Alethos

    Sorry I keep bothering you guys, but I need some guidance on this one model I'm making.

    This is basically the villain from the 2003 series of Teenage Mutant Ninja Turtles, The Shredder.

    I think I have the base model done, what are your guys' thoughts?
    91e461e2aa9689833681e02ad19a2547.jpg

    Shredder with Tengu2.PNG

    I just need textures then I can get to rigging and animating, hopefully.
     
  14. Mister_Haudrauf

    Mister_Haudrauf

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    The Model looks good so far, but (always the but) i would make the chest part less boxy and more roundish.
     
  15. Cuore

    Cuore

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    What the haudrauf says, also the waist could use a couple more vertices. The rest is very nice. With the right textures it's going to look badass.
     
  16. Stefan.K

    Stefan.K

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    I'd say nice job with the head. Everything else looks way too blocky.
    Just like @Mister_Haudrauf said, the chest could use more vertices, along with the rest of the body.
     
  17. BossGengar

    BossGengar

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    Alrighty, I'll make some revisions. Thanks for your guys' input! :D

    Just for future reference, do any of you guys know what textures I should use?
     
  18. Mister_Haudrauf

    Mister_Haudrauf

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    Ui/Glues/SinglePlayer/Undead3d_Exp/Mail_CPads (Just for Example. It is the closest you get with the look. Basically any texture from that folder should give you enough material)
     
  19. BossGengar

    BossGengar

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    Alright, does this look better?
    Shredder2.PNG
     
  20. BossGengar

    BossGengar

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    I went ahead and did a rough texturing of it. (Not counting the sword yet.)
    Capture.PNG