1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  4. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  5. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  6. The results are out! Check them out.
    Dismiss Notice
  7. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  8. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  9. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

BossGengar's Model W.I.P Gallery

Discussion in 'Modeling & Animation' started by BossGengar, Nov 29, 2017.

  1. BossGengar

    BossGengar

    Joined:
    Apr 18, 2016
    Messages:
    409
    Resources:
    8
    Models:
    8
    Resources:
    8
    Alright, here's an rough texturing of it.
    Capture.PNG
     
  2. Alethos

    Alethos

    Joined:
    Jan 25, 2017
    Messages:
    211
    Resources:
    6
    Models:
    6
    Resources:
    6
    texture.jpg

    Set the material as transparent (or blend if it looks better) and use this goblin merchant one and tint it after. Same for the AoL leaves edge.
     
  3. BossGengar

    BossGengar

    Joined:
    Apr 18, 2016
    Messages:
    409
    Resources:
    8
    Models:
    8
    Resources:
    8
    Does this look presentable?

    Capture2.PNG
     
  4. Mister_Haudrauf

    Mister_Haudrauf

    Model Reviewer

    Joined:
    Mar 14, 2014
    Messages:
    1,076
    Resources:
    58
    Models:
    53
    Icons:
    2
    Packs:
    3
    Resources:
    58
    Make it a bit darker via geoset animation. He is too bright.

    Other than that...... Team Color is still missing. I know that you want to make him as accurate as possible, but it is always good to add team color to a model or Hero Glow if it's a hero.
     
  5. BossGengar

    BossGengar

    Joined:
    Apr 18, 2016
    Messages:
    409
    Resources:
    8
    Models:
    8
    Resources:
    8
    I know that you guys told me how to darken the texture, but can I get a refresher? Do I have to change the material itself, or do I only have to use the geoset animation tab?
     
  6. Mister_Haudrauf

    Mister_Haudrauf

    Model Reviewer

    Joined:
    Mar 14, 2014
    Messages:
    1,076
    Resources:
    58
    Models:
    53
    Icons:
    2
    Packs:
    3
    Resources:
    58
    Only the Geosetanimation tab
     
  7. BossGengar

    BossGengar

    Joined:
    Apr 18, 2016
    Messages:
    409
    Resources:
    8
    Models:
    8
    Resources:
    8
    Alright, does this look better?
    Capture2.PNG
     
  8. Mister_Haudrauf

    Mister_Haudrauf

    Model Reviewer

    Joined:
    Mar 14, 2014
    Messages:
    1,076
    Resources:
    58
    Models:
    53
    Icons:
    2
    Packs:
    3
    Resources:
    58
    Better than before.
     
  9. Kyrbi0

    Kyrbi0

    Joined:
    Jul 29, 2008
    Messages:
    7,911
    Resources:
    1
    Models:
    1
    Resources:
    1
    Definitely better.
     
  10. BossGengar

    BossGengar

    Joined:
    Apr 18, 2016
    Messages:
    409
    Resources:
    8
    Models:
    8
    Resources:
    8
    Alrighty, Here's the animations I've been working on.
    Stand-SK.gif
    Stand - 2-SK.gif
    (How can I fix the weird looking face?)
     
  11. BossGengar

    BossGengar

    Joined:
    Apr 18, 2016
    Messages:
    409
    Resources:
    8
    Models:
    8
    Resources:
    8
    Does anyone know a good texture for an Ocarina? (any color)
     
  12. BossGengar

    BossGengar

    Joined:
    Apr 18, 2016
    Messages:
    409
    Resources:
    8
    Models:
    8
    Resources:
    8
    Alright, two more animations done.
    Stand - 3-SK.gif
    Spell-SK.gif
     
  13. BossGengar

    BossGengar

    Joined:
    Apr 18, 2016
    Messages:
    409
    Resources:
    8
    Models:
    8
    Resources:
    8
    @Kyrbi0 @Mister_Haudrauf @Cuore @Alethos

    Sorry I keep bothering you guys, but I need some guidance on this one model I'm making.

    This is basically the villain from the 2003 series of Teenage Mutant Ninja Turtles, The Shredder.

    I think I have the base model done, what are your guys' thoughts?
    91e461e2aa9689833681e02ad19a2547.jpg

    Shredder with Tengu2.PNG

    I just need textures then I can get to rigging and animating, hopefully.
     
  14. Mister_Haudrauf

    Mister_Haudrauf

    Model Reviewer

    Joined:
    Mar 14, 2014
    Messages:
    1,076
    Resources:
    58
    Models:
    53
    Icons:
    2
    Packs:
    3
    Resources:
    58
    The Model looks good so far, but (always the but) i would make the chest part less boxy and more roundish.
     
  15. Cuore

    Cuore

    Joined:
    Mar 11, 2017
    Messages:
    583
    Resources:
    8
    Models:
    8
    Resources:
    8
    What the haudrauf says, also the waist could use a couple more vertices. The rest is very nice. With the right textures it's going to look badass.
     
  16. Stefan.K

    Stefan.K

    Joined:
    Dec 29, 2014
    Messages:
    1,452
    Resources:
    85
    Models:
    85
    Resources:
    85
    I'd say nice job with the head. Everything else looks way too blocky.
    Just like @Mister_Haudrauf said, the chest could use more vertices, along with the rest of the body.
     
  17. BossGengar

    BossGengar

    Joined:
    Apr 18, 2016
    Messages:
    409
    Resources:
    8
    Models:
    8
    Resources:
    8
    Alrighty, I'll make some revisions. Thanks for your guys' input! :D

    Just for future reference, do any of you guys know what textures I should use?
     
  18. Mister_Haudrauf

    Mister_Haudrauf

    Model Reviewer

    Joined:
    Mar 14, 2014
    Messages:
    1,076
    Resources:
    58
    Models:
    53
    Icons:
    2
    Packs:
    3
    Resources:
    58
    Ui/Glues/SinglePlayer/Undead3d_Exp/Mail_CPads (Just for Example. It is the closest you get with the look. Basically any texture from that folder should give you enough material)
     
  19. BossGengar

    BossGengar

    Joined:
    Apr 18, 2016
    Messages:
    409
    Resources:
    8
    Models:
    8
    Resources:
    8
    Alright, does this look better?
    Shredder2.PNG
     
  20. BossGengar

    BossGengar

    Joined:
    Apr 18, 2016
    Messages:
    409
    Resources:
    8
    Models:
    8
    Resources:
    8
    I went ahead and did a rough texturing of it. (Not counting the sword yet.)
    Capture.PNG