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Bomb

Discussion in 'World Editor Help Zone' started by Apostle, May 26, 2017.

  1. Rem

    Rem

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    Let's see, you could use "Doom" since its un-dispell-able or maybe cyclone (it could be made un-dispell-able), there are a few other abilities
     
  2. Jampion

    Jampion

    JASS Reviewer

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    Doom silences the target and cyclone cyclones the target. If these effects are not intended, these abilities cannot be used for this.
    Shadow Strike could work, but I did not want to limit the user to not use shadow strike on the same unit, so I rather made a code that works for an ability based on Channel.

    I personally never use waits in my spells, because of the inaccuracy, but if you don't care that much about accuracy, you can of course use waits.
     
  3. Apostle

    Apostle

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    It was meant to be used on building, so shadow strike would be fine
     
  4. Apostle

    Apostle

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    Would this work?

    • Untitled Trigger 12
      • Events
        • Unit - A unit Begins casting an ability
      • Conditions
        • (Ability being cast) Equal to Shadow Strike (Custom)
      • Actions
        • Set BUnit = (Target unit of ability being cast)
        • Set BCastingUnit = (Casting unit)
        • Wait 10.00 game-time seconds
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • (BUnit is alive) Equal to True
          • Then - Actions
            • Unit - Cause BCastingUnit to damage circular area after 0.00 seconds of radius 500.00 at (Position of BUnit), dealing 500.00 damage of attack type Spells and damage type Normal
            • Special Effect - Create a special effect attached to the overhead of BUnit using Abilities\Weapons\FragDriller\FragDriller.mdl
            • Special Effect - Destroy (Last created special effect)
          • Else - Actions
     
  5. Jampion

    Jampion

    JASS Reviewer

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    It's not MUI, because the global variables will be overwritten, if you cast it multiple times within 10 seconds.
    Damaging a circular area damages all units, also allies and buildings.
     
  6. Apostle

    Apostle

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    Ok, but the cooldown will be longer than 10 seconds, also it's more realistic if it damages all units within a small radius
     
  7. Lord Siler

    Lord Siler

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    @Apostle The jass version would be better since it can be multicast (cast by multiple units at the same time) otherwise it would just be an ability reserved for heroes.
     
  8. Blake8

    Blake8

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    Originally this was meant as an item ability with several charges, then it was planned to be a hero ability, but I suppose it could be a regular ability as long as the damage is reduce to around 350 or 400, that way it wont be too op and thus wont be abused.
     
  9. Lord Siler

    Lord Siler

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    This kinda of reminds me of the Crazy Ivan's ability from RA2, they strap a bomb onto anything and it explodes dealing a good amount of damage to the unit or building, however they are not able to destroy most essential structure in one strike, only structures like powerplants and base defenses which have less HP get annihilated with their bombs, was this your intention Blake?
     
  10. Blake8

    Blake8

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    Nope, if you wanna compare this to RA2 or YR, it would be more like the navy seal's ability, it was originally planned to give a hero in certain missions like 10 or so charges of a bomb so that he/she would be able to destroy buildings easier, then I thought of the whole sphere of flames idea (a highly modified acid bomb ability that damages any building it it thrown at for 10 or so seconds), now that works really well but then I began thinking about an actual sapper unit, or a hero with a similar ability, and that's how this idea came up. If its given to a hero it needs to be real powerful...like dealing 3000 or so damage to a structure (thus being able to destroy almost any structure with just a single bomb) but if its a unit ability it could be a lot weaker, 350-500 damage, I think we might include both versions....idk how it will turn out in actual gameplay.
     
  11. Lord Siler

    Lord Siler

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    Navy seals in RA2 are extremely powerful, they can eliminate ANY building in the game (including that impenetrable fortress from the last mission) with a single c4 charge, also they have no timer and deal no AOE damage, and the building just explodes, so I think you're thinking more of a mix between an ivan and a seal here. Anyway seals were way too OP in RA2, I mean just think about what it means to destroy a building by just getting close to it. I dont think that's what you want here, you just need to make structures easier to destroy not give one side a overpowered base killer unit (just remember what happened with your little experiment AKA the Crusader unit ;) )
     
  12. Blake8

    Blake8

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    Well I fixed that problem, remember I completely removed the unit from the campaign, anyway what if it takes several seconds to plant the bomb and it only deals heavy damage to the structure it's placed on and relatively light (~150-100) AOE damage to surrounding units?
     
  13. Lord Siler

    Lord Siler

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    Try it out, see how you like it, I think you'll have to mess around with it for a bit before it comes out right
     
  14. Apostle

    Apostle

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    Is this what you had in mind?
    your_gif_from_mp4togif_com_1496040680036.gif
     
  15. Lord Siler

    Lord Siler

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    @Apostle That's pretty much what the seal from RA2/YR does, I say its too damn op, even with a long cooldown a squad of non-hero units such as these can bring down your base faster than Archimonde in the twilight mission
     
  16. Kaijyuu

    Kaijyuu

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    A similar concept I've seen in some maps is dropping a ward-like bomb that can be attacked.
     
  17. Apostle

    Apostle

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    @Kaijyuu
    I've tried just putting land mines and giving them a health regeneration of -2.0 but they don't explode when it hits 0 hp
     
  18. Lord Siler

    Lord Siler

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    Ye. For some reason that does not work, I tried something very similar before.
     
  19. Kaijyuu

    Kaijyuu

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    Yeah land mines don't explode when they die (to enable killing them as a counter). You could trigger them to use Kaboom! or something after a set amount of time instead.
     
  20. Lord Siler

    Lord Siler

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    Ye I will try that