1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Head to the 33rd Modeling Contest Poll and drink to your heart's desire.
    Dismiss Notice
  3. Choose your means of doom in the 17th Mini Mapping Contest Poll.
    Dismiss Notice
  4. A slave to two rhythms, the 22nd Terraining Contest is here.
    Dismiss Notice
  5. The heavens smile on the old faithful. The 16th Techtree Contest has begun.
    Dismiss Notice
  6. The die is cast - the 6th Melee Mapping Contest results have been announced. Onward to the Hive Cup!
    Dismiss Notice
  7. The glory of the 20th Icon Contest is yours for the taking!
    Dismiss Notice
  8. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Blood Elves

Submitted by Footman16
This bundle is marked as approved. It works and satisfies the submission rules.
The Blood Elves
Blood Elves v1.1
By Footman16
The Blood Elves
[​IMG]


Gameplay
To play blood elves go human and set handicap to 90%. Most Blood Elven units have mana and that mana can be used for an ability which can be unlocked or started with. Some units are expensive especially tier 3 units but you are provided with a cheap but efficient lumber harvester. Your abilities are neccessary for survival as you lack a direct siege unit.

There is a computer AI in place

Units & Heroes
You have 2 gathering units: the Worker (gold and lumber) and the Wretched (lumber and basic attack)
Your tier 1 melee is the Swordsman who can later use Mana Burn
Your tier 1 ranged is the archer but she has no direct damage or range upgrades rather she can also gain a magic spell much like the Swordsman
The Sunreaver is your tier 2 melee who mixes spellcasting and average melee to provide a stable end game and mid game unit.
Spell Breakers are a bit weaker but also cheaper in this one and have had their immunity changed.
The Crusader is your end game melee unit who is immune to magic and does high damage but with lower health than a knight he costs slightly more as well.
Priest and Sorceress are the same except they do chaos damage.
The Fel Engineer is a siege spellcaster, he uses spells to do long range damage to buildings and units. He can also gain the Mana Grenade ability but this is very expensive.
The Dragonhawk Rider is your standard air unit and is the same as before.
The Phoenix is your tier 3 air unit with a high magic damage but can only attack land.

The Blood Knight is similar to the Paladin in role but his spells are vastly different in that they are more offensive but can aid his allies.
The Magister is an intelligence hero who uses spells and auras to enhance your troops.
The Councillor is an agility hero who avoids damage but also has some anti-enemy spells.
The Blood Mage is almost the same as before except with different abilities.


Design
The Blood Elves are designed with magic in mind and I thought that I would make a race who can only be defeated through anti-magic/mana and good use of stronger units. Some artistic license was used for the Councilor and Wretched so just imagine that the Wretched are enslaved by the Blood Elves.

Screenshots
Buildings[​IMG]Heroes: Blood Knight, Magister, Councillor and Blood Mage[​IMG]Old Units[​IMG]New Units[​IMG]


Credits
I would like to thank: AndrewOverload519, Frankster, 67_Chrome, SinisterX, Nfwar, Elenai, Ket, Cavman, Skipper, General Frank, Mr Goblin, TheSlaveOfGod and CRAZYRUSSIAN for all your models and icons (if I have used your model/icon but haven't given credit then please tell me and I will rectify the mistake)


Keywords:
Blood Elf, High Elf, Race, Custom Race, New Race, Human, Orc, Night Elf, Undead, Altered Melee
Contents

Blood Elves (Map)

Reviews
Moderator
15:55, 3rd Apr 2013 Orcnet: map updated, approved
  1. Footman16

    Footman16

    Joined:
    Jul 14, 2012
    Messages:
    2,081
    Resources:
    9
    Packs:
    1
    Maps:
    7
    Reforged HD Models:
    1
    Resources:
    9
    Yeah, I'm going through a series of updates including a big change for the Councillor, never really liked him anyway.
     
  2. Eagle XI

    Eagle XI

    Joined:
    Mar 9, 2012
    Messages:
    1,359
    Resources:
    117
    Models:
    2
    Icons:
    109
    Packs:
    4
    Skins:
    2
    Resources:
    117
    I see you have updated the maps but there is no changelog ?
     
  3. Footman16

    Footman16

    Joined:
    Jul 14, 2012
    Messages:
    2,081
    Resources:
    9
    Packs:
    1
    Maps:
    7
    Reforged HD Models:
    1
    Resources:
    9
    Changelogs require effort, lol. I will say it's just a small update; nothing major added, just polished up a few things such as tooltips and balanced a few stats.
     
  4. knight85

    knight85

    Joined:
    Oct 14, 2016
    Messages:
    33
    Resources:
    0
    Resources:
    0
    I'm having some issues with this map.

    sometimes when i play it the map will just bring up a dialogue box after about 30 seconds telling me i've been defeated.

    i've been playing on my own with 5 ais. but even when i played on my own with no enemy pcs to try and find out what units the blood elves had the same thing happened

    i'm playing with frozen throne version 1.26

    any ideas?
     
  5. Footman16

    Footman16

    Joined:
    Jul 14, 2012
    Messages:
    2,081
    Resources:
    9
    Packs:
    1
    Maps:
    7
    Reforged HD Models:
    1
    Resources:
    9
    Hmmm, that is strange I've no idea to be honest, it's always worked fine with me, my current computer can't work WE so I'll need to wait til I get on to my other computer to test it and see.

    You can open the map up yourself and check out the triggers yourself to see if you can fix it before I get to it
     
  6. knight85

    knight85

    Joined:
    Oct 14, 2016
    Messages:
    33
    Resources:
    0
    Resources:
    0
    i wouldnt even contemplate messing with somebody elses work.

    i'm in no hurry. let me know when you get a chance to look at it
     
  7. Poloman

    Poloman

    Joined:
    Feb 2, 2018
    Messages:
    7
    Resources:
    0
    Resources:
    0
    I'd love to say something about this project. The models are beautiful and the concept is very good, however i don't feel that the mechanics are very balanced. The Blood Elves feel very strong and the writing of units is bad. In regards to the writing, it is not unplayable, however the grammar is bad and the descriptions are lacking. For example, the Sunreavers can summon a Fel Beast, but on the Fel Beast's timer it says Water Elemental. There are many more instances of this and i feel that it drags the greatness of this project very much down.
     
  8. Footman16

    Footman16

    Joined:
    Jul 14, 2012
    Messages:
    2,081
    Resources:
    9
    Packs:
    1
    Maps:
    7
    Reforged HD Models:
    1
    Resources:
    9
    Haha yeah, my Blood Elves map is pretty bad, it's one of the earliest ones I made, right after the High Elves, however I gave the High Elves a complete overhaul whereas this map was intermittantly updated.

    Maybe in the future I'll re-do it but for now it's pretty bad. Ideas like their anti-air unit are good and the Wretched along with the custom resources however like you said everything else needs a severe re-work.
     
  9. TheLivingOne

    TheLivingOne

    Joined:
    Jul 31, 2020
    Messages:
    8
    Resources:
    0
    Resources:
    0
    Nice map dude
     
  10. seucu

    seucu

    Joined:
    Jun 19, 2020
    Messages:
    5
    Resources:
    0
    Resources:
    0
    No cheat permission? Rate zero
     
  11. Footman16

    Footman16

    Joined:
    Jul 14, 2012
    Messages:
    2,081
    Resources:
    9
    Packs:
    1
    Maps:
    7
    Reforged HD Models:
    1
    Resources:
    9
    Ehh I'm not sure what you mean. If you mean cheats like "iseedeadpeople" or "greedisgood" they should still work, I've not included any anti-cheat measures in this map.