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Blizzard's Bugged Resources

Discussion in 'Modeling & Animation' started by Ujimasa Hojo, Jul 12, 2013.

  1. Eagle XI

    Eagle XI

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    Nice compilation with pictures, thx for bothering to make it.
     
  2. Alok

    Alok

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    No problem, wanted to see it myself.
     
  3. Hermit

    Hermit

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    But, as others said, we already knew about most of those things. They were left like that on purpose, since you normally can't see the back side of buildings. This has also already been mentioned, but it's really strange how they didn't make a texture for Centaur's back, so now they're left with nipples on their backs.
     
  4. Alok

    Alok

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    I know that, but I made the compilation anyway to see which ones are the most critical and how they are affected. It can also help modellers who edit those buildings or base their buildings on them.
     
  5. Hermit

    Hermit

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    Maybe it could be useful, I guess.

    I think this should also be mentioned – Some models have team color that seems to "pierce" through the global lighting without getting shaded, which makes it appear like it is glowing at night. That happens because the material settings of the model are flagged as "unshaded".

    Most building models don't have unshaded team color, but for some reason these do: Farm, Arcane Vault, Graveyard, Boneyard, Tomb of Relics, Tree of Life, Ancient of Wind and Ancient of Lore.

    Most unit models have unshaded team color, but these don't: Blood Mage, Death Knight, Lich, Crypt Lord, Carrion Beetle, Meat Wagon*, Necromancer, Priestess of the Moon, Demon Hunter.

    *Meat Wagon was supposed to have unshaded tc, but they accidentally made the wrong material layer unshaded.

    By the way, Blizzard forgot to include the Stand Channel animation in the newer, TFT version of Murloc Flesheater. In Reign of Chaos, Murloc Flesheaters could use that animation with the Cannibalize ability, so it would look like they were devouring a corpse, but now since the new version of the model doesn't have that animation, they just stand over a corpse while they heal.
     
    Last edited: Sep 20, 2016
  6. dtnmang

    dtnmang

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    Think of them like the weapon models in the player's PoV in most FPS games. If the model normally only gets rendered from a certain angle, then there's no need to work on the details of the angles that don't get rendered.
     
  7. JesusHipster

    JesusHipster

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    This, thank you.
     
  8. Alok

    Alok

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    But, as Ujimasa said, some modellers want to fix them anyway, and they can be seen in cinematics, if you put the cinematic camera at the wrong spot.