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blizzard cheats

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Level 2
Joined
Sep 9, 2005
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18
does anybody know how to get rid of the cheats that blizzard put in(ex: greedisgood, whosyourdaddy, etc.)?

i tried two things, importin a blank document with path at scripts\cheats.j(or sumthing like that), didnt work :x , and tried to add a defeat trigger if they type the cheat in, didnt work :x

any suggestions? :? :?:
 
Level 4
Joined
Jul 19, 2005
Messages
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well i don't think you can stop money cheats but the other ones can be changed so that when some one types them in they lose:

Event: player 1 types whosyourdaddy
Action: defeat player 1

thats what i would do
 
Level 10
Joined
Jul 2, 2004
Messages
690
i remember a map disabling greedisgood.. tank wars i think... not very sure... when you type "greedisgood" it doesnt add your gold, only lumber.
 
Level 4
Joined
Jul 5, 2005
Messages
140
lol....and what if i type greedisgood 999999 =))....didn't think about that ? :p

most easy way is to make a trigger every time you type a cheat ...gives defeat with message "don't cheat, play fare" :p

it's quite easy to do that....:D
 
Level 7
Joined
May 6, 2005
Messages
390
There is actually to force a player to type a cheat again, it's Jass but it's simple.

Example:

JASS:
call Cheat("Whosyourdaddy")
(use in a custom script action)

Does the same as when the player types it, so if he enabled the cheat this will turn it off, however if he didn't, it'll turn it on. Bad thing is that you can't really know when it's turned on or off, without making some test, like trying to damage a unit.

You can change the whosyourdaddy to any cheat you like, "greedisgood 5000" would do the same thing as if the player typed it.
 
Level 6
Joined
Feb 4, 2005
Messages
302
Blade.dk2 said:
There is actually to force a player to type a cheat again, it's Jass but it's simple.

Example:

JASS:
call Cheat("Whosyourdaddy")
(use in a custom script action)

Does the same as when the player types it, so if he enabled the cheat this will turn it off, however if he didn't, it'll turn it on. Bad thing is that you can't really know when it's turned on or off, without making some test, like trying to damage a unit.

You can change the whosyourdaddy to any cheat you like, "greedisgood 5000" would do the same thing as if the player typed it.

Great idea... I know how to combat the last part though. You could just add a - to in front of the integer. ^_^

But, what about stuff like, say, thedudeabides?
 
Level 7
Joined
May 6, 2005
Messages
390
Telefragged said:
Blade.dk2 said:
There is actually to force a player to type a cheat again, it's Jass but it's simple.

Example:

JASS:
call Cheat("Whosyourdaddy")
(use in a custom script action)

Does the same as when the player types it, so if he enabled the cheat this will turn it off, however if he didn't, it'll turn it on. Bad thing is that you can't really know when it's turned on or off, without making some test, like trying to damage a unit.

You can change the whosyourdaddy to any cheat you like, "greedisgood 5000" would do the same thing as if the player typed it.

Great idea... I know how to combat the last part though. You could just add a - to in front of the integer. ^_^

But, what about stuff like, say, thedudeabides?

It would do nothing, and a valid cheat like "iseedeadpeople" would do nothing in multiplayer. And btw, the cheats don't have to be case sensitive so "WhOSYoURdAdDY" will work (even though it would make you appear as a complete idiot).
 
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