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[Cinematic] Blair Witch 2: City of Burkitsville

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Level 11
Joined
Dec 8, 2006
Messages
334
Nice, bud i see few bugs
1. Use another car model as Siege Tank, that model seem good maybe in fantasy
2. The car move across camera in one scene
3. It's good that camera move and don't stay in one corner, but if you move it, then move it and don't stop it before you set next camera
For example:
Actions
Aply Camera 001 for 0.00 seconds
Aply Camera 002 for 4.30 seconds
Wait 4.00 seconds
Aply Camera 003 for X seconds...
 
Level 7
Joined
Aug 10, 2004
Messages
185
I'll check it out and review later today when I have the time.

Alright, I've had a chance to view it. I like the enviorment and lighting, the terrain is not the best but not horrific either. Sometimes the camera didnt go out early enough and you watched the steam egnine stop. You could've gotten a little closer with some cameras, but others were a bit too close, clipping into the steam engine. You could've used fade filters more. You heard the spund of the villagers dying to make them lie in bed, you should just put villagers in the room to start with, and make the others disapear coming to that scene, making the ones in the room die at game start. Storywise it seems pretty cool. Good job, and keep at it.
 
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