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Blades 'n Gore II v0.99h

Submitted by Kitabatake
This bundle is marked as approved. It works and satisfies the submission rules.

Kitabatake Presents:
A fast-paced sword fighting game for 1-12 players

  • A sequel to the original, Blades 'n Gore II leaves it's predecessor in the dust by improving all the strengths,
    removing all the weak parts and by introducing new features that add new dimensions to the gameplay.

    BnG II is a fast paced sword fighting game that is fast to learn and hard to master.
    It supports a variety of game modes & team configurations and more features are added with future updates.

    The map supports
    1-12 players.
    Currently available game modes:
    • Boss Mode
      • Recommended for: 1-4 players
      • Players are all in the same team
      • You must cooperatively survive through all stages by defeating the AI enemies.
      • The final level is a boss battle
      Battle Zone
      • Recommended for: 6-12 players
      • Players are evenly divided into 2 teams
      • The team to reach the score limit set by the host wins
      • The game area has 5 control points
        • The team that controls the majority of these points gains points periodically
        • Killing enemy players also give points
      • This game mode fully supports leveling up and buying new equipment
      Deathmatch / Team Deathmatch
      • Recommended for: 2-12 players
      • Supports a variety of team configurations
      • The team (player in FFA) to reach kill limit set by the host wins
      • Supports InstaKill setting
        • All players spawn with a sword that kills with one hit.
        • Make good use of defend and evasive movements!
      Duel Arena
      • Recommended for: 2-5 players
      • The player to reach kill limit set by the host wins
      • 2 players are chosen to duel against each other
      • The winner gets the kill and the loser is replaced with a random other player
      • The randomization only picks people that have played the least amount of duels so far
      • Supports InstaKill setting

  • Smooth and versatile Combat systems
    • The smoothest melee combat system seen on Warcraft III
    • Fast to learn & hard to master
    • More details further down!
    Team systems
    • The host is presented with all possible balanced and almost balanced team configurations
    • In the case of unbalanced team configuration, host will always be the one with less teammates
    • Players are always divided to the teams in order starting from the top of game lobby
    • The system works for any amount of players
    Example: 5 players in game will give the following options
    • FFA (1 vs 1 vs 1 vs 1 vs 1)
    • 2 Teams (2 vs 3) [Unbalanced]
    • 3 Teams (1 vs 2 vs 2) [Unbalanced]
    • 4 Teams (1 vs 1 vs 1 vs 2) [Unbalanced]

    Example: 6 players in game will give the following options
    • FFA (1 vs 1 vs 1 vs 1 vs 1 vs 1)
    • 2 Teams (3 vs 3) [Balanced]
    • 3 Teams (2 vs 2 vs 2) [Balanced]
    • 4 Teams (1 vs 1 vs 2 vs 2) [Unbalanced]
    • 5 Teams (1 vs 1 vs 1 vs 1 vs 2) [Unbalanced]

    Immersive environment
    • Carefully picked sounds and soundscape
      • Most other maps have completely ignored the importance of sound effects
      • Blades 'n Gore II features:
        • Environmental sounds at appropriate places
        • Combat sound effects
        • Miscellaneous system sound effects on various occasions
    • Detailed and varying terrain
      • The terrain is improved by many doodad models exclusively made for this map
      • Custom trees, flower patches, structures and various other environmental doodads
    • Loads of custom models
    Save/Load Systems
    • You can save your rank & score and continue from where you left on the next game
    • Note that your code is case-sensitive AND bound to your username
    • Also note that playing single player will not earn you score
    Advanced damage modeling
    • Being kicked or interrupted during a strike can throw you off balance and cause you to stumble
    • Getting critically low on health will make you limp and bleed, reducing your movement speed
    • Beautiful gore effects upon death
      • Bloody limbs and body parts fly in arcs through the air leaving momentary blood trails behind
    • Arrows and throwing weapons stick to their targets
      • A feature you may have seen in games like Oblivion or Mount&Blade
    • You can disembowel enemies by slashing them while they are stumbling!
    • You can impale enemies by lunging through them while they are stumbling!
    AI enemies
    • They are capable of kicking you, throwing stuff at you, using power slam, shooting at you...
    • Some of them will also limp when their health is low enough
    • Only present in the Boss Mode for now
    • Blades 'n Gore II supports AI controlled bot players.
    • During setting selection the host can select a bot threshold, which is basically a player count number.
      • If the actual player count is less than the selected number, bots will fill the missing slots.
    • Also, if a player leaves the game and bot threshold has been set, a bot will take over the leaving player to keep the player count in the defined amount.
    • The bots are currently available for deathmatch, team deathmatch, and boss mode.
    Character Customization
    • Players can customize their character's gender, face and hairstyle
    • You can earn customization unlocks by reaching the required ranks!


[ Blades 'n Gore II Forum ]

Gameplay in more detail

The systems are complex and there are many nuances and subtleties that will easily go unnoticed at first.
However, you will only have to play the game for 5 minutes to grasp the concept and to understand the basics.

Defend [Q] - Protects you from incoming damage. You must be facing the damage source to block the damage.

Lunge [W] - A long range strike.

Slash [E] - A wide area strike.

Drink [R] - Heals you gradually. However, you are vulnerable to attacks while drinking.

Sprint [A] - Temporary speed bonus suited for fast long range travelling.

Power Slam [td] - Deals tremendous damage, even pushing half of it through defend. Slow to cast though.[/td]

[tr][td]Kick [D][/td][td] - Completely ignores defend and sends the target stumbling backwards.[/td][/tr]
[tr][td]Tumble [F][/td][td] - A quick evasive move. Can also be used to boost other abilities with extra movement.[/td][/tr]

Defend, Lunge, Slash, Drink
Sprint, Power Slam, Kick, Tumble

The trick to winning the battles lies in knowing how to conserve and use your stamina

Note: Depending on the game mode and settings, you may be able to level up your abilities!

  • http://www.youtube.com/watch?v=ukrN_dBf3l4&hd=1
    Thanks to xorkatoss for recording and uploading!
    Map version
    0.96m was played in the video
    Be sure to watch in
    full screen and in 1080p HD!
    More Gameplay Videos

    Recorded by xorkatoss (map version 0.93m)
    Recorded by xorkatoss (map version 0.93m)
    Recorded by xorkatoss (map version 0.93f)
    Recorded by ironymon1 (map version 0.57c)
    Recorded by ironymon1 (map version 0.57c)
    Recorded by ironymon1 (map version 0.57c)

  • Terrain Screenshots

    Tropical Island
    The default game area for deathmatch and team deathmatch

    Gameplay Screenshots

    Boss Mode

    Boss Mode
    An eager beta tester (xorkatoss) has managed to catch a kunai, 2 shurikens and an arrow with his body.
    Gotta catch 'em all but try not to bleed to death!


    Screenshot of actual gameplay with small number of players.


  • Imported models, interface, icons, etc... - Kitabatake

    Notable Contributors:
    • Sheep100

    Notable Beta Testers:
    • ironymon1
    • xorkatoss
    • Playcanon
    • masterrub10
    • The_Optimizer

    Interested in testing? Contact Kitabatake on Garena or Hive.
    The games are mostly played through Garena.

  • The map is currently in beta, which means that bugs will be fixed and more features added in later versions.
    The map is also kept protected during beta-stage development.

    Found a bug?
    Got an idea to suggest?
    Interested in helping out with the map?
    Interested in testing?

    --> Let me know!


Want to play the map online?

Join the Garena group

  • instructions

    1. Start garena plus
    2. Press [​IMG] and select Join Group
    3. type in 31617 and press Next

  • You must have Garena Plus installed to be able to join groups.
    • The old Garena client does not support groups.
  • If you have problems joining, contact Kitabatake via garena.
  • The map is often hosted in one of the EU RPG rooms.
    • The room is announced in the group when the map is hosted.

Note: When you join the group, say something in the chat!
  • If you say nothing, you will show up inactive in member list
    • Inactive members are removed whenever group gets full.
  • You might want to say something at least once every month.
  • A single "hi" is enough, your activity status is then updated to current day.

NOTE: If you find yourself kicked from the group, it doesn't mean you've "done something wrong".
It just means that there has been no space for new members and a couple of the most inactive members have been removed to make space for them.
Feel free to rejoin the group at any time!


Version changes


Blades 'n Gore, II, fast, paced, sword, fighting, team, deathmatch

Blades 'n Gore II v0.99h (Map)

Date: 14:09:12 31-Jan-12 Map Moderator: -Kobas- Map Status: Approved 5/5 Contact map moderator: Visitor Message / Private Message! Comment: Awesome ideas. Good job :thumbs_up:
  1. deepstrasz


    Map Reviewer

    Jun 4, 2009
    Oh man my eyes just hurt. Can the visuals look brighter?
  2. Sid.


    Jan 3, 2014
    any chance you may release an open source version?
  3. Manipulation


    Oct 16, 2015
    amazing map... with some issues.

    1)When player revives he has no mana and this is simply awful.

    2)Players bug and become invincible. This is pretty much game-breaking. And its not that rare to happen.

    Sad that its not being developed and its not open source either.
  4. Xonok


    Mar 27, 2012
    The BB code of the description here is broken after Power Slam.
  5. kokolp31


    Jul 3, 2017
    save/load ? this game ?
  6. n00b


    Mar 21, 2008
    it's been a while since i've played this. played this with some random guy and he got salty as fuck, but it made me remember how fun this map was tbh

    still looking forward to this map being updated, even if it never happens ever

    i think my only issue with this game is how retarded consecutive lunges can be. i really don't think you should be able to cover such a long area in such a short period of time by spamming the living fuck out of W; it should be restricted in the same way that tumble is, i.e. distance covered is reduced the more you spam it. also, it just looks rly dumb watching someone fly across the map lmao

    also base capturing is glitched in battle zone (or w/e it's called), weird
  7. Lt. Col. Noob

    Lt. Col. Noob

    Nov 9, 2019
    What happened to the visuals?? It looks like a bunch of coding errors.
  8. deepstrasz


    Map Reviewer

    Jun 4, 2009
    If you're referring to the map thread description, I think it's an issue which appeared after the site moved to another platform (/was upgraded).