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Blade barrier v0.0.2

Submitted by DatnessX
This bundle is marked as approved. It works and satisfies the submission rules.
Spell that killing all enemies over caster.
Using knockback ans special effects.
Killing trees.

>IF YOU WILL USE THIS SPELL PLEASE CREATE CREDITS FOR ME<
>RATE AND COMMENT<

Keywords:
knockback, bounce, hook, blade, barrier, shield, priest, effects, special
Contents

Blade barrier v0.0.2 (Map)

Reviews
Moderator
11:26, 31st Dec 2009 TriggerHappy: Fixed the leaks.
  1. 11:26, 31st Dec 2009
    TriggerHappy:

    Fixed the leaks.
     
  2. Santa_Claus.

    Santa_Claus.

    Joined:
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    Can you Post trigger in description Please?

    Edit:
    1.Those two variable are same but different name , what is the point of doing 2 time the same thing
    • Set Angle = (Angle + 36.00)
    • Set AnglePoint = (Angle + 36.00)


    2. I can be wrong but I think those two point leak
    • Set AnglePoint = (Angle from (Position of Hook[Integer]) to (Position of Hook[1]))
     
  3. DarkNezz

    DarkNezz

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    Increbible!
     
  4. Klingo

    Klingo

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    Wow... I casted the spell tree time in a row and my comp lagged like the hell. please fix that
     
  5. incinerate11

    incinerate11

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    FUCKING EPIC SPELL 5/5.


    is there anyway u can improve the efficiency by turning on/off the periodic triggers so they don't run all game checking for conditions?. i so wanna use this spell :p , credits of course will be given
     
  6. Weep

    Weep

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    Buzz saw! :mwahaha:

    The FX look pretty weird if the caster is at the edge of the screen and the wheel goes half out of view.
     
  7. VoidLordXtreme

    VoidLordXtreme

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    i dunno if its supposed to happen, but if you die the shield continuous a while and the blades just stay...
    anyway goodjob + laggless !
     
    Last edited: Jan 1, 2010
  8. X-OMG-X

    X-OMG-X

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    Wee. I really love the spell visually. Very nice use of special effects and the code seems clean too.
     
  9. Dr. Boom

    Dr. Boom

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    Seas =)

    After the priest die, the barrier remains <--- is that ok?

    When you use the spell, all units inside the barrier get now damage. Somehow useful for a boss fight I think, but maybe they should be knockback to.

    Else I like this spell + the visual effects and ofc it's a good idea. I give 4/5
     
  10. RushHour

    RushHour

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    nice! +1
     
  11. Maker

    Maker

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    You should not have the triggers on all the time. Turn them on/off.
    The tooltip is bad and the hotkey is wrong.
    When I first cast it on one unit and then on another, the first barrier disappears. Not MUI?
    My opinion is that there's too many effects.
    The spell is quite cool :)
     
  12. NoMoreChallenge

    NoMoreChallenge

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    I have fun BLENDING creeps in test map. However, it's lag because there are too many creeps. 4/5
     
  13. Garfield1337

    Garfield1337

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    Awesome spell,it totaly maims enemies around :xxd:
    Though when my priest died,first blades were still spinning,but few seconds after they appeared in center of map without the blue effect,just blades spinning in 1 place
     
  14. DatnessX

    DatnessX

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    Yea thats a little bug, i will fix it.
    Hmm,and any ideas for improve the spell?
     
  15. DatnessX

    DatnessX

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    Thats not the same thing.

    Angle = (Angle + 36) > [Angle = 36]
    AnglePoint = (Angle + 36) > [36+36] > [AnglePoint = 72]
     
    Last edited: Feb 27, 2010
  16. LostMySkill

    LostMySkill

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    When the hero dies..the blades stay.
    Supposed to be like that?
     
  17. jxtranghero

    jxtranghero

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    I should use this thanks...
     
  18. forthelols

    forthelols

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    Arrgghh please reduce the SFX, a bit of lag when u start churning 30 units at once. Also, it obstructs view of guys u are hurting. Please reduce the gore! Any good spell. Rating: R(Restricted) :)
     
  19. Blackair

    Blackair

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    soooooo Epic 10/10 :D