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Black MiniMap Display

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Level 11
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Aug 25, 2006
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971
Try Visibility - Turn Black Mask On. I'm pretty sure thats what your looking for. I really don't have time to look into it right at this moment. But give me about 8 hours and I'll be right back. lol
 
Level 19
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Aug 24, 2007
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2,888
if its only minimap
umm repleace the minimap models with empty ones
and import a black minimap texture
 
Level 11
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A 'model' is only used for the loading screen. However you can overwrite the minimap picture file. I'm not sure if an import will work for this because the minimap is regenerated every save. It might though. The path is "war3mapMap.blp"
 
Level 11
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A tga file will work but you need to import the new file over the old one. The old one is called "war3mapMap.blp"

So if you import it with a .tga extension the game won't read it and you'll have gotten no where.

The game can read tga/blp files interchangeably.
 
Level 8
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Feb 20, 2007
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338
The very best I can do for you with a trigger function is a one liner:

  • Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Black mask across (Playable map area)
If you need it for all players then you would use the integer function:

  • For each (Integer A) from 1 to 12, do (Actions)
    • Loop - Actions
      • Visibility - Create an initially Enabled visibility modifier for (Player((Integer A))) emitting Black mask across (Playable map area)
This is what it does:

Explored areas will turn black after the unit(s) move on. On a doodad empty map that is flat the seen part of the map is just a circle of light around the unit. With doodads, cliffs and what not that circle becomes jagged. Below is an image I took from my game after having explored a chunk of my map. There is a player owned unit near the teal team's base. Lower right hand is another player's unit.

If I shared the vision with another team I would see all of their units and their circles of vision only.

If that is not good enough then you will have to play with the artwork as outlined above.
 

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Level 11
Joined
Aug 25, 2006
Messages
971
The next step with that would be to disable the black visibility modifiers. This should reset what terrain a player has seen and what a player hasn't seen. Test it and see. Or you could just try to import over the normal minimap as we discussed before...
 
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Level 19
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Aug 24, 2007
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2,888
btw 'model' = like the shop icons in minimap are model files AS I KNOW
and Im sure about the unit minimap icons are mdx models
 
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