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Try Visibility - Turn Black Mask On. I'm pretty sure thats what your looking for. I really don't have time to look into it right at this moment. But give me about 8 hours and I'll be right back. lol
A 'model' is only used for the loading screen. However you can overwrite the minimap picture file. I'm not sure if an import will work for this because the minimap is regenerated every save. It might though. The path is "war3mapMap.blp"
The very best I can do for you with a trigger function is a one liner:
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Black mask across (Playable map area)
If you need it for all players then you would use the integer function:
For each (Integer A) from 1 to 12, do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Player((Integer A))) emitting Black mask across (Playable map area)
This is what it does:
Explored areas will turn black after the unit(s) move on. On a doodad empty map that is flat the seen part of the map is just a circle of light around the unit. With doodads, cliffs and what not that circle becomes jagged. Below is an image I took from my game after having explored a chunk of my map. There is a player owned unit near the teal team's base. Lower right hand is another player's unit.
If I shared the vision with another team I would see all of their units and their circles of vision only.
If that is not good enough then you will have to play with the artwork as outlined above.
The next step with that would be to disable the black visibility modifiers. This should reset what terrain a player has seen and what a player hasn't seen. Test it and see. Or you could just try to import over the normal minimap as we discussed before...
Like in maps suc as, say, Uthers Party. I think it was an imported model of a black square which he set as the Ingame Minimap using WEU (which I am not going to use).
If you want the units to not display on the minimap, go to the "Game Interface" and set one of the minimap image pathes, like a neutral building, to literally " ".
Maybe it should be done like in HeroLineWars - theres an image instead of the map |on minimap|. I think its an imported texture places instead of the minimap. If thats true then you could draw an image that is black, import it and place instead of the minimap.
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