1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still haven't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. From the gates of hell, the 5th Special Effect Contest Results have emerged.
    Dismiss Notice
  4. Rubbed the right way, the genie is out of its lamp! The 12th Concept Art Contest Results have been announced.
    Dismiss Notice
  5. Race against the odds and Reforge, Don't Refund. The 14th Techtree Contest has begun!
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Beyond the Throne: Tides of Darkness

Discussion in 'Map Development' started by Kam, Apr 8, 2007.

  1. Kyrbi0

    Kyrbi0

    Joined:
    Jul 29, 2008
    Messages:
    7,974
    Resources:
    1
    Models:
    1
    Resources:
    1
    I feel like I did something like this myself... Though it was remarkably less complicated. Will just have to DL & inspect it, I guess. Thanks!
     
  2. Kam

    Kam

    Joined:
    Aug 3, 2004
    Messages:
    2,639
    Resources:
    23
    Models:
    8
    Icons:
    2
    Maps:
    13
    Resources:
    23
    I'll add the triggers below as the map is locked.

    Another preview unit for you all:



    Sustain
    • Sustain
      • Events
        • Game - GDD_Event becomes Equal to 0.00
      • Conditions
      • Actions
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • (Unit-type of GDD_DamageSource) Equal to Monitor
            • (GDD_DamagedUnit is alive) Equal to True
          • Then - Actions
            • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • (Level of Item Damage Bonus (Cleanse) for GDD_DamageSource) Less than 51
              • Then - Actions
                • Unit - Increase level of Item Damage Bonus (Cleanse) for GDD_DamageSource
              • Else - Actions
            • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • (Level of Monitor Bonus Marker for GDD_DamageSource) Less than 1
              • Then - Actions
                • Unit - Add Monitor Bonus Marker to GDD_DamageSource
                • Unit - Set level of Monitor Bonus Marker for GDD_DamageSource to 5
              • Else - Actions
                • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  • If - Conditions
                    • (Level of Monitor Bonus Marker for GDD_DamageSource) Less than 5
                  • Then - Actions
                    • Unit - Set level of Monitor Bonus Marker for GDD_DamageSource to 5
                  • Else - Actions
          • Else - Actions


    Sustain Check
    • Sustain Check
      • Events
        • Time - Every 1.00 seconds of game time
      • Conditions
      • Actions
        • Set Sustain_Group = (Units of type Monitor)
        • Unit Group - Pick every unit in Sustain_Group and do (Actions)
          • Loop - Actions
            • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • (Level of Monitor Bonus Marker for (Picked unit)) Greater than 0
              • Then - Actions
                • Unit - Decrease level of Monitor Bonus Marker for (Picked unit)
                • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  • If - Conditions
                    • (Level of Monitor Bonus Marker for (Picked unit)) Equal to 1
                  • Then - Actions
                    • Unit - Remove Monitor Bonus Marker from (Picked unit)
                  • Else - Actions
              • Else - Actions
                • Unit - Decrease level of Item Damage Bonus (Cleanse) for (Picked unit)
        • Custom script: call DestroyGroup(udg_Sustain_Group)
     
  3. Lord Siler

    Lord Siler

    Joined:
    Mar 24, 2017
    Messages:
    820
    Resources:
    0
    Resources:
    0
    nvm good maps
     
  4. JCarrill0

    JCarrill0

    Joined:
    May 25, 2004
    Messages:
    958
    Resources:
    4
    Packs:
    1
    Maps:
    3
    Resources:
    4
    Hey Kam, long time since I been here.

    Just thought I'd say I loved your maps back when I played wc3, and since my kiddos (2 of them) are really getting into wc3,

    I want to redownload your BtT pack.

    Take care
    - JC

    PS - I see individual maps, do you have an all-in-one pack I can download?
     
  5. Cuore

    Cuore

    Joined:
    Mar 11, 2017
    Messages:
    588
    Resources:
    8
    Models:
    8
    Resources:
    8
    I also would like to play the BtT:ToD campaign. If it's still available, that is.
     
  6. Kam

    Kam

    Joined:
    Aug 3, 2004
    Messages:
    2,639
    Resources:
    23
    Models:
    8
    Icons:
    2
    Maps:
    13
    Resources:
    23
    I am flattered you want to play again! I will be updating again as soon as the next patch hits. You can get an all in one here: Downloads - Beyond the Throne: Tides of Darkness mod for Warcraft III: Frozen Throne

    There never was a campaign sadly, it's just too much of a time investment.
     
  7. Kam

    Kam

    Joined:
    Aug 3, 2004
    Messages:
    2,639
    Resources:
    23
    Models:
    8
    Icons:
    2
    Maps:
    13
    Resources:
    23
    I've updated after so long! This requires patch 1.28.1.
     
    Last edited: May 1, 2017
  8. cobonthecorn

    cobonthecorn

    Joined:
    Nov 18, 2015
    Messages:
    6
    Resources:
    0
    Resources:
    0
    hey, the package from ModDB, may 1st doesnt really seem to work, the AI doesnt progress beyond altars, the new 1v1 map isnt there, and the lost still was missing all but one hero. Love your work, but whats up with this?
     
  9. Kam

    Kam

    Joined:
    Aug 3, 2004
    Messages:
    2,639
    Resources:
    23
    Models:
    8
    Icons:
    2
    Maps:
    13
    Resources:
    23
    What patch are you running?
     
  10. cobonthecorn

    cobonthecorn

    Joined:
    Nov 18, 2015
    Messages:
    6
    Resources:
    0
    Resources:
    0
    The latest afaik, 1.28.2.7395
    Does this mean newer version are not reverse compatible with the current map?
     
  11. Kam

    Kam

    Joined:
    Aug 3, 2004
    Messages:
    2,639
    Resources:
    23
    Models:
    8
    Icons:
    2
    Maps:
    13
    Resources:
    23
    Yes I have not updated for 1.28.2 yet. I'll get to it soon.
     
  12. Kam

    Kam

    Joined:
    Aug 3, 2004
    Messages:
    2,639
    Resources:
    23
    Models:
    8
    Icons:
    2
    Maps:
    13
    Resources:
    23
    Hey all, I'm working on the next update and it's almost done.

    Here's a preview of the terrain changes for Ruined Lock:
     

    Attached Files:

    • Old.jpg
      Old.jpg
      File size:
      127.7 KB
      Views:
      57
    • New.png
      New.png
      File size:
      1.5 MB
      Views:
      57
  13. Kyrbi0

    Kyrbi0

    Joined:
    Jul 29, 2008
    Messages:
    7,974
    Resources:
    1
    Models:
    1
    Resources:
    1
    The only problem I see is that it's not named "Ruined Loch". :p
     
  14. Kam

    Kam

    Joined:
    Aug 3, 2004
    Messages:
    2,639
    Resources:
    23
    Models:
    8
    Icons:
    2
    Maps:
    13
    Resources:
    23
    Locks and Dams - Lesson

    Loch is a term unique to Scotland, Ireland, and England.
     
  15. Kam

    Kam

    Joined:
    Aug 3, 2004
    Messages:
    2,639
    Resources:
    23
    Models:
    8
    Icons:
    2
    Maps:
    13
    Resources:
    23
    Update to a significant number of items outside the listed change log.

    Enjoy the new hero related racial structures and let me know how well they fit.

    Please also tell me if you like then new tooltip format as seen on Naga.

    Edit: I am working on a 6 player map!
     
  16. Leo Akastenix

    Leo Akastenix

    Joined:
    Nov 27, 2014
    Messages:
    867
    Resources:
    0
    Resources:
    0
    Me gusta!

    I really love that Naga Altar.

    P.S Is the last screeny you getting rekt by AI? :p
     
  17. Kam

    Kam

    Joined:
    Aug 3, 2004
    Messages:
    2,639
    Resources:
    23
    Models:
    8
    Icons:
    2
    Maps:
    13
    Resources:
    23
    Thank you!

    Yes, it is. I've created a monster that has surpassed me.
     

    Attached Files:

  18. Kam

    Kam

    Joined:
    Aug 3, 2004
    Messages:
    2,639
    Resources:
    23
    Models:
    8
    Icons:
    2
    Maps:
    13
    Resources:
    23
    Update incoming!
     

    Attached Files:

  19. Kam

    Kam

    Joined:
    Aug 3, 2004
    Messages:
    2,639
    Resources:
    23
    Models:
    8
    Icons:
    2
    Maps:
    13
    Resources:
    23
    Update released today. There are some exciting changes including a remade Frozen Void!
     

    Attached Files:

  20. Kyrbi0

    Kyrbi0

    Joined:
    Jul 29, 2008
    Messages:
    7,974
    Resources:
    1
    Models:
    1
    Resources:
    1
    It's so pretty from above