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Beyond the Throne: Tides of Darkness

Discussion in 'Map Development' started by Kam, Apr 8, 2007.

  1. Kam

    Kam

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    It's always possible but I thought I had them all working.
     
  2. Emm-A-

    Emm-A-

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    Unfortunately in my case the AI does not work, I tried with one 4 player and two 2 player maps, that I have downloaded. These maps are still great, but it would have been better to see how it goes against AI players.
     
  3. Kam

    Kam

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    None of the AI work?
     
  4. Emm-A-

    Emm-A-

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    not in the maps, that I tested. Tested with normal enemies, 100% handicap, all random races, single teams, so nothing special.
    It did not matter, which race, they always build supply buildings and keep on farming gold.

    can you maybe test it yourself and see if it is my wc3 or the maps?

    it is not really important though, it would be simply cool to have the AI ...
     
  5. Kam

    Kam

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    Lost and Naga AI are functioning correctly. Orc and Human build all of the Burrows and Farm Depots at once for some reason. I will work on correcting it.
     
  6. Emm-A-

    Emm-A-

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    Hey Kam,

    cool :) this is true, I did not realize that.
    However, the AI, after 30 minutes, tended to stop exploring and simply stood still in their bases. The workers in the attached screenshot all stopped to work after an attack of mine and the enemy hero did not attack despite I was attacking their base.
    10 Minutes later in the same game, after all that happened, every unit in the game got stuck and I had to close Wc3 by task manager, so there was some infinity loop going on (probably) ...

    Dont get me wrong I do not intend to make your maps look like they are buggy or what, in contrast, I think they are excellent, I just try to give feedback. If you prefer me to not report any bugs anymore, please tell me. :)
     

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  7. Kam

    Kam

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    Absolutely tell me when you have a problem. I use the standard AI editor which is unstable at best. I will work on this and make sure it gets fixed. Sometimes it requires that I remake the AI file.

    In the meantime if you want to play a person I have free time after today until Monday.
     
  8. Emm-A-

    Emm-A-

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    thats cool I may have time on the weekend, I write you a pm in that case :)

    Good luck with the AI :)
     
  9. Kam

    Kam

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    I've got Orc and Human working again so I will need to remake them now.

    I'm not sure on Naga.
     

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  10. Kyrbi0

    Kyrbi0

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    Woah dang, what's that building on the left?
     
  11. VeljkoM

    VeljkoM

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    That would be BtT Orc Barracks. No idea from where though.
     
  12. Kam

    Kam

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  13. BlackRangerXIII

    BlackRangerXIII

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    Last edited: Nov 26, 2016
  14. Kam

    Kam

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    The have added models since I last saw that! Thank you.
     
  15. Kam

    Kam

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    Would you like to see the vanilla heroes return with some tweaking and new models?
     
  16. Kyrbi0

    Kyrbi0

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    I mean, sure. : )
     
  17. Kam

    Kam

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    My thought is to reintroduce them for Orc and Human along with one of my own creation, likely the Technician for Orc and the Grand Sorceress for Human.

    I am considering what to do about the Undead heroes - I may also bring them back and simply reskin/model them.

    The Naga will have the vanilla sea witch.
     
  18. Kam

    Kam

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    Preview for you:
     
  19. Kyrbi0

    Kyrbi0

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    Pretty sick, man. Nice usage of General Frank's new Drone thing, eh? I really like his attack; how did you accomplish the pseudo-laser beam style? He's not attacking *super*fast, so that rules out "continuous stream of projectiles"... Is it a custom attack SFX with a long trailer tail?
     
  20. Kam

    Kam

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    =)

    The missile has a slight trail but the attack rate is in fact .10. The damage bonus is a dummy ability with 51 levels that is leveled using a damage detection system. A second dummy ability is set to level 5 on attack as well. A second trigger runs every second, first leveling the second dummy ability down, and then checking if the second ability is at 1. If it is at level 1 then the first dummy ability level is reduced.

    Edit: Oh and when the unit transforms the damage bonus is removed.