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Beyond the Throne: Tides of Darkness

Discussion in 'Map Development' started by Kam, Apr 8, 2007.

  1. Malefic

    Malefic

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    Map names are to long .
    I suggest you removing numbers from their ends .
     
  2. Kam

    Kam

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    I have had no issues hosting them. What error are you getting?
     
  3. Malefic

    Malefic

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    My Warcraft 3 cant read them o.0 .
    I had to reaneme them :( .
     
  4. Kam

    Kam

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    Version 3954 is released.
     
  5. xvarts

    xvarts

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    the only thing that makes me sad is behemoth model is removed.
    Is it still in the import editor? I might need it.
     
  6. Kam

    Kam

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    No, it was problematic due to animation flaws. I was told from a friend that tried to fix them that it would require remaking the model.
     
  7. Jas.per

    Jas.per

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    Awesome Map Dude I Like It :D
     
  8. paladinjst

    paladinjst

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    u said u would add the human mage model made by SinisterX ... and now it seemed that u cancelled this plan , right ? i don't know why ?:vw_wtf:
     
  9. Kam

    Kam

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    Which model do you mean? (link)
     
  10. paladinjst

    paladinjst

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  11. Kam

    Kam

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    It's a bit low poly, and the current Mage model fits the racial theme better in my opinion.

    There will be an update in the next few days as well.
     
  12. paladinjst

    paladinjst

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    i had played ur Version 3954 , it's still had no mage in human race . maybe it will appear in next version ? and when it shall comes ?
     
  13. TaShadan

    TaShadan

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    there is a mage.
    its this floating metal ghost mage.
    you can build it with advanced buildings (elven worker)
     
  14. paladinjst

    paladinjst

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    oh man i throught it wasn't a real mage , it's a golem or ghost or something else .
     
    Last edited: Mar 4, 2013
  15. Kam

    Kam

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    A new update is out. Have fun over break.
     
  16. Kam

    Kam

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    I'm working on new terrain for a 1v1 naval focused map. Expect an update soon.
     

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  17. Even

    Even

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    That's an awesome map.. Definitely an interesting concept for WC3 (naval combat)
     
  18. Kyrbi0

    Kyrbi0

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    I'm really impressed by anyone who can sit and make a melee map; to take into account all the balance issues (how much lumber, how many creeps of what type, the distances of everything). Even more to make it non-symmetrical (or at least curvy). Nice stuff.
     
  19. Kam

    Kam

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    Thank you!

    I've released an update that includes the new terrain. Please give me feedback on how it plays. Insane AI was added.
     
  20. Kam

    Kam

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    I've been working on Typhoon.
     

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