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Beta Screenshots

Discussion in 'Project WarSoc' started by MindWorX, Jul 27, 2007.

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  1. MindWorX

    MindWorX

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    No it wouldn't. We're not going to assign a different player slot to everyone. It's going to divide the player slots, so they work as faction/force colors instead. If you start a map, and set the Ally Color Mode to mode 2, that's how it'll look when playing a warsoc map.
     
  2. xXm0RpH3usXx

    xXm0RpH3usXx

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    well, will you add something like (i dont know if that was the right term) dedicated servers?

    something you could run on a server somewhere to make the map run permanently so that people can join and leave the map whenever they want?
    (like Blizz does for WoW)
    I mean, just the map, not WC3 and the map...
    It wouldnt need to display the grafics and all, you know?
     
  3. MindWorX

    MindWorX

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    That's deffinatly possible. However it's going to take alot of development. :) Not something we've planned to do right now, but we might someday.
     
  4. SFilip

    SFilip

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    Just to clarify, it is not possible to make a universal dedicated server that works for all maps. Mappers can, however, make a dedicated server for their map in their favorite programming language if they are familiar with socket programming.
     
  5. NeCrO_OwNeR

    NeCrO_OwNeR

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    But if this realy work , that mean all the Orpg could be alway avalaible and i could do a multiple orpg system :) like 5 map for 1 rpg and alway open so when you need to change of section you can only move directly to the next map on an other server :)
    I like your idea i already dreamed to have this and you are doing it :)
    Continu the good work ;)
     
  6. FlowerofSpeech

    FlowerofSpeech

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    I'm awed by the amount of work a project like this takes. Hats off.

    I don't know about increasing the player limit, players lag out all the time on b.net (atleast 10-15% of my games end this way), won't adding more increase the problem? I guess if everything is server-hosted, it's alleviated, but I can't foresee more than 12 players working out too well if the host is the typical bnet host. Actually...

    I don't really understand how battlenet works too well. Why does WC3 lag more than a game like TF2 or WOW? Is it complex, having to send/receive more data than your typical MMO or FPS, or is the code/architecture just outdated and inefficient?

    However, this is fascinating and I think it could work very well. I can see it fasclilitating larger mod and complete-conversion maps. I hope you make downloading maps/mods more user-friendly than bnet (the system of 'download from the host' sucks because of poor connection speed; I know on my cable line it can take 3-5 minutes to download 4 megs), perhaps redirecting the download to a web-server rather than the map host?
     
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