- Joined
- Jun 9, 2008
- Messages
- 258
So I'm working on a campaign right now, and it has a gameplay element that you "capture" units and add them to your team, when/before you move to a new map, you can pick a number of (non-hero) units to go with you.
I realize there are already basic cache tutorials, but if there is one that already adresses this specific scenario, I have yet to find it.
One thing I was considering was to have a basic "vessel" unit which would move across maps, and you just 'load' all the units you want to take with you as "cargo". I currently don't have access to my world editor so I wasn't yet able to experiment, but does someone have an idea how to do that? Or would there be a quicker and more practical way (like gather your units of choice in a certain area and make a trigger loading all the units in that area into the cache)?
I realize there are already basic cache tutorials, but if there is one that already adresses this specific scenario, I have yet to find it.
One thing I was considering was to have a basic "vessel" unit which would move across maps, and you just 'load' all the units you want to take with you as "cargo". I currently don't have access to my world editor so I wasn't yet able to experiment, but does someone have an idea how to do that? Or would there be a quicker and more practical way (like gather your units of choice in a certain area and make a trigger loading all the units in that area into the cache)?