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Berserker that increases damage dealt

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Level 12
Joined
Mar 26, 2005
Messages
790
you can do it with dummy, which will cast undead criple-based spell (change the attack decrease value to negative value)
  • Untitled Trigger 001
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to your spell
    • Actions
      • Unit - Create 1 dummy for Player 1 (Red) at (position of casting unit) facing Default building facing degrees
      • Unit - Order (Last created unit) to Undead-criple (Casting unit)
something like that
 
Level 19
Joined
Feb 15, 2008
Messages
2,184
omg thnx :) the trigger isent working?

  • first berserk ability Sauron
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to Berserk SAURON
    • Actions
      • Set DUMMYPOSITIONBESERK = (Position of (Casting unit))
      • Unit - Create 1 Dummy Caster BERSERKER SUPER for Player 1 (Red) at (Position of (Casting unit)) facing Default building facing degrees
      • Unit - Order (Last created unit) to Human Priest - Inner Fire (Casting unit)
      • Custom script: call RemoveLocation(udg_DUMMYPOSITIONBESERK)
 
Level 12
Joined
Mar 26, 2005
Messages
790
the problem is maybe with dummy itself or with the spell of dummy.

Does the dummy have the correct spell?
Does the spell cost 0 mana, 0 cooldown and maximum spell range?

and change the target of spell not only for allies but also for enemies. Or create dummy for owner of casting unit ...
 
Level 17
Joined
May 6, 2008
Messages
1,598
Unit - Create 1 Dummy Caster BERSERKER SUPER for Player 1 (Red) at (Position of (Casting unit)) facing Default building facing degrees

Make it:

Unit - Create 1 Dummy Caster BERSERKER SUPER for Player 1 (Red) at (DUMMYPOSITIONBESEK) facing Default building facing degrees
 
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