The honourably cityguards have been protecting the noble king for decades, but the threat was never as big as now. The Extremely Evil Enemies have poisoned the king's guards in order to weaken the castle's defences and to kill the king. Of course you and your companions tried to get an antidote immediately. But every priest you could find was unfamiliar with the Extremely Evil Enemies' poison! Time was running out! The last person you could ask for help was the Friendly Brewmaster, brewmaster of the castle's most famous inn. And, believe it or not, that old drunkard had a solution... or at least something like that..
"If you don't know what poison runs through your veins, there's still something you can do anytime.
DROWN THE GODDAMN VENOM IN GOOD OL' ALCOHOL!!"
And so, you and the other guardsmen followed the advice of the Friendly Brewmaster and got yourselves totally wasted, while the forces of the Extremely Evil Enemies gathered around the unprotected city gates...
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So much to the storyline of our new map! Now let's have a closer look at the gameplay. Basically every player can control one hero, with which he has to protect the king from incoming enemy creep waves. They'll be attacking from three sites, so most likely there are going to be 3 hero-squads in action (3 heros in each if the game is full).
(map still in development)
There will be about 20 waves with several boss/special/bonus rounds in between. Some random, some not. Most important thing if you play the map is, that you have to stay drunk all the time! That can be achieved by buying different kinds of beer at the inn. But of course there will be some free beer, too. (WEEEE!!!! )
In the beginning you can choose between 3 hero-types. Meele, caster, ranged. At lvl 10/20 theres a selection between different ways your hero can go, just as you can see below. Maximum level is at 30.
Please keep in mind, that the icons may still change and that we're most likely going to add some more variations later on.
We plan to make the gameplay simple, fast and funny. The best way to show you our intention might be our background music.
Sadly that's all for the moment.. ..just some more screenshots and our statusreport:
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Paired Mapping? Who's responsible for what?
Unhit: Ideas, Jass Triggers (lots of them!), GUI Triggers, Terrain, Spells
frooker: Ideas, 2d-Artwork, Models, GUI Triggers, some Terrain, Spells
Status:
Items 50%
Waves 80%
Spells 80%
Terrain 90%
Heros 90%
Icons 95%
Inventory/Skill System 100%
Awesome Stuff 115%
Screenshots:
Infront of the castle
Infront of the castle 2
The village
The graveyard
The Friendly Brewmaster
The noble king
They're coming...
Thanks for reading, please feel free to comment, criticise or to wank off! Who said that??ß
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