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Beer beer 0.55

Submitted by Unhit
This bundle is marked as approved. It works and satisfies the submission rules.
This was our entry for the Hive's first "Paired Mapping Contest", where BEER BEER was ultimately ranked second. Since the version we entered for the contest had been far from finished, we still continue working since then :)

BEER BEER is a hero defence map where teamplay is very important. All heroes are part of the town's guard, which has been partying really hard and is taken by surprise as the bad guys launch their attack! Therefore they have to continue consuming booze and stay drunk all the time, else they'll suffer from a hangover and would thus be uncapable of fighting.

It is no coincidence that the map version is still declared as 0.55. We are still having plenty of ideas for more items, heroes, bosses, mini-games/events etc. which we still plan to implement. Please follow the information in this thread if you are interested. We will keep you guys informed!

For feedback, questions, discussion on the map etc. please visit our thread on this forum or especially our facebook page which will always feature the latest information on BEER BEER and our other projects. The latest playable version will always be available for download here right away. You can also contact us here on the Hive, or message us on b.net (frooker / Unhit @ Northrend).

Thanks for downloading and enjoy playing!

P.S.: Even five years after the contest, this map still is not protected or anything. Please do not copy or edit without permission! If you are interested about anything that is in the map, just ask us. We won't bite ;)

Cheers,
frooker and Unhit



VERSION HISTORY

REUPLOAD #1: October 1st, 2007
Some minor bug and balance fixes, performance improvements.
Most important bugfix: hero experience sharing of a leaver is now correct.

REUPLOAD #2: October 21st, 2007
A couple of bug and balance fixes, especially with bossfights. No new items yet, sorry - those will be in soon!

Reupload #3: October 18th, 2008
Earlier this fall, we finally started to work on the map again. This upload updates the map from version 0.28 to 0.34 and comes with many changes. Some bugs have been fixed, balance has been improved (both between classes and in PvE lineups). There's also a bulk of new items that allow for further specialization of classes and other fun features. Expect the next versions with even more items, abilities (and fun!;)) to be ready in less time than this one.

Reupload #4: December 2nd, 2008
Work on the map continues! The most evident change in this version is the new loadingscreen. This version also comes with plenty of balance changes, especially for the Paladin, Warlock and Shadow Priest who (even though maybe harder to play than other classes) can now be regarded as equivalently strong compared to other classes. We still didn't implement armors yet, but expect these soon!

Reupload #5: June 21st, 2009
Well, we confess that the "expect armors soon" thing wasn't so true. But after a half year break, we are finally back to mapping. I just finished this new version which mainly comes with small bug and balance changes, most balange changes related to waves and especially bosses. However, we have some more ideas, especially concerning armors...so maybe...not going to promise anything this time, though ;)

Reupload #6: November 3rd, 2012
October 2012 was finally the time when, after three years, we fixed the return bug. This version, however, doesn't only allow you to play again. The change from v0.38 to v0.55 comes with many changes. Please read the posts on page #5 of this thread for more details.


Keywords:
Beer, Defence, Defense, Drink, Hero, Evolution, Teamplay, PvE, Alcohol
Contents

BEER BEER 0.55 (Map)

Reviews
Moderator
Craka_J: In honor of the mini-contest! Approved.
  1. XLR83

    XLR83

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    o well... i just remind to reply this, i have NO idea of what blog's are (yes kill me for that lol), i just dont like that kind of thing, i preffer forums (if blogs arent forums too... lol...), but yeah i have no idea of what your blog is or where it is heheheheheh, so if your replying only on the blog... tell me and ima also reply there...

    gueezz I think im saying crap.(because i think only authors can post on their own blogs)
     
  2. Oromish

    Oromish

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    Can't wait for the update. :3
     
  3. Unhit

    Unhit

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    We are terribly sorry that there still is no fix. To be honest, we just don't get around to start with it. We are convinced that once we do, we could be finished soon, but our mapping motivation isn't too great lately. However, I think we can safely assure you that we WILL fix everything.
     
  4. shadow487

    shadow487

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    Omg omg omg omg omg omg how long till its done??????? I 've been waiting forever for this game t_t_t_t_t_t_t_t_t
     
  5. Oklino

    Oklino

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    HP is offline, no new version, no updates... :( time for a beer...
     
  6. Unhit

    Unhit

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    Hey guys, sorry there's still no updates from us. After the obvious SC2-break, university is taking up the creative time needed to remaster the map once again. But please, no matter how small this comfort may be, know that we would also wish to play the map some time again, so maybe once we find the time we will fix it after all, even so long after the patch.
     
  7. Unhit

    Unhit

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    Hey guys! I just wanted to inform those of you who actually still happen to check this thread (and thank you so much for this way of showing your appreciation for our work) that I just started working through tutorials on the new handle system and began working on the map. I'll now fix trigger after trigger as soon as possible and upload the fixed version once it was thoroughly tested. Cheers!

    // Update on October 15th: The fixed version is ready, and we are now going to test it thoroughly.
     
    Last edited: Oct 15, 2012
  8. Unhit

    Unhit

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    And here it is...the new, fixed version, at last! It still does not contain everything we desire to put into the map, but it does have a lot of new things compared to the last version uploaded here (which was v0.38), and doesn't merely fix the return bug. After thoroughly playing the map in the past two weeks, I think it is ready to be uploaded and shown to the public once more...if of course, anyone of those who enjoyed to play the map back then are still around :p.

    The new version 0.55 comes with the following changes:
    - Bug changes: there were still plenty of things to be fixed in the earlier version, and of course new ones coming up as we played along. Everything that caught our attention has been fixed, especially the "Warlock bug" which made the warlock hero die instantly.
    - Balance changes, both between different hero classes and between waves/bosses. Especially the mortar team and acolyte are a lot stronger now.
    - Some minor ability changes which aren't technically balance changes.
    - New model used for the Sorceror, Fire Mage by Kitabatake.
    - New boss! After level 10, you will finally be able to prove yourself in a very unique bossfight, as intended ever since the first version.
    - New hero! The battlemage is a combination between the offensive warrior and a mage.
    - Plenty of new trinkets with very versatile functionalities, as well as a new weapon and the very first pieces of armor.
    - New bounty sytem: the host of a game may now activate bounty sharing at the beginning of a game, which redistributes a selectable percentage of the bounty of each enemy unit to all other players whenever a unit is killed.
    - Leaderboard change: the board does no longer show kills per minute and the highest kills per minute, but alcohol consumption and current alcohol level.

    Plans for the future:
    - More items, especially armors and some weapons. Trinkets are about done, although there may still be changes, of course.
    - Ranger tree revamp: we wish to improve the ranger tree by granting players at least two options per evolution in this tree as well, and connecting it with the other two, already intertwined, trees. We already have some general ideas, but nothing specific yet.

    Enjoy playing the latest version and let me know if there's any questions, or if you spot any bugs etc.!
     
  9. Anachron

    Anachron

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    Played alone on easy, did 9 waves :)
     
  10. Unhit

    Unhit

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    And how many litres of beer did you drink? :p
     
  11. Anachron

    Anachron

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    19 Liters (only).
    I guess I sucked, it was my first time :)
     
  12. Unhit

    Unhit

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    Nah, it's not that easy when alone. And good consumption xD
     
  13. Tanasren

    Tanasren

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    with the boss lvl 10 i had all the time i wanted to prepare after i killed the catapults, so i could regen
    dunno if it was on purpose

    good map, imma try it alone once again
     
  14. Unhit

    Unhit

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    Thanks for playing the map, and thank you for your feedback!

    You're raising a good point. The boss on lvl 10 is still the newest, and although we obviously ran a good amount of tests, there's still a lot to be tweaked - as is evident from your remark for example.

    It is indeed intended that you can "prepare" for this boss more than the others, but I did not plan to allow players to first kill the catapults, then retreat, then relax, and attack again. Will probably run some tests with the catapults being invulnerable while the Orc War Chief is alive.

    Thanks again! =)
     
  15. GGpuJVSGJ

    GGpuJVSGJ

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    Nice indeed
    keep updating dude
     
  16. Tanasren

    Tanasren

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    on easy with the wizard i got to lvl 14 and i could beat easily lvl 15 but it became boring :x

    i thought there were more than 3 level caps the first time

    there are too many similar waves. One wave before lvl 10 there should have been ogres but there were 2 blademasters really strong, i reloaded lol and the ogres were there. Dunno why.
    And the blademaster boss was very strong but i almost one shot him with my ice spell + the item which grants bonus spell dmg/crit
     
  17. Unhit

    Unhit

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    @Tanasren:About the "level caps": do you mean when you can evolve your hero, and lvl 30 being the maximum level? If yes, then indeed, the overall cap is 30, and you can evolve after having reached levels 10 and 20. The map is not "optimised", if you so will, for playing alone on easy. In fact, on easy, even with more players per lane, you usually reach max level some waves before the last one - this is intended, to make it easier for players (as the difficulty "easy" says) to actually defeat the waves. On higher difficulties, slower leveling is part of the more difficult experience. For example, on hard, you'll usually reach lvl 30 around the last wave or so.

    For "singleplayer", as it were, the quick leveling is again intended. The wave and boss strength primarily scales with difficulty level and player count only after that (although especially most bosses have significantly different hit points, depending on the player count), where the numbers 3/4 and 6/7 in player count are the most important boundaries. From a mapmaker's perspective, the easy way to make the map playable for a single player is to allow faster leveling in the sense that the player gets just as many creeps in the early waves, which are, especially on easy, quickly killed by the archers, but gets to take all the experience alone. With 2-3 players on easy, for example, you would be around herolvl 15-18 when the Orc Warchief spawns. Alone, of course, this means 20 or higher. But this is also necessary in a way.

    Okay, maybe my reply was confusing - sorry. But in any way: thanks again for playing, if I find the time I might work on more adjustments for single players in the map. So far, this has not been high on the priority list, especially since this latest version, I made with a LAN-party in the near future xD

    Another point/question: What do you mean with similar waves specifically? To what I know of other Hero Defences/Tower Defences, BEER BEER offers far more versatility between waves.

    About the Blademasters/Ogres you mentioned: that's the first boss wave on, respectively right after, level 8; and this one, just like the boss waves after lvl 13 and lvl 18, have a couple of different bosses that may spawn (currently 3 on 8, but that's not a maximum cap - once we have more ideas that fit, we might implement these).

    @GGpuJVSGJ: thanks, we will :)
     
  18. Tanasren

    Tanasren

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    ah ok, i don't play much hero defenses (only in solo lol, i dislike coop anyway)

    yes i understand solo is not the focus, and it's not optimised for that

    and about the waves being "similar" maybe it's the genre of hero defense, but well i just waited for wave with my summon where the path is tight and i aoe the melee units then the casters and the wave is done.
     
  19. Unhit

    Unhit

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    I definitely see your point and I agree - casters are very strong with summon and/or mass polymorph on that choke point. At least on easy. I just don't know how/if this could be improved without significantly altering how the map works with more players.

    And I think I now understand better what you meant with similar waves. And actually, I may give you hope for future versions on that point :p one reason why this upload was labelled v0.55 is that we still have plenty of ideas for future versions, which were not implemented yet. Among them are more events between waves in the style of e.g. the Warchief fight, where you have to either leave the city to do something or use special new tools/things (not in the game right now) to defeat the wave.

    So, I can't promise when this stuff will be implemented...but it's certainly on our schedule :D
     
  20. Malvodion

    Malvodion

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    I remember when this map was made, it was for a contest. I used to play it quite a lot.
    It sadded me to see it "die" along with many other maps with in the 1.24 update.
    I'm very glad to see that it's back.