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Beer beer 0.55

Submitted by Unhit
This bundle is marked as approved. It works and satisfies the submission rules.
This was our entry for the Hive's first "Paired Mapping Contest", where BEER BEER was ultimately ranked second. Since the version we entered for the contest had been far from finished, we still continue working since then :)

BEER BEER is a hero defence map where teamplay is very important. All heroes are part of the town's guard, which has been partying really hard and is taken by surprise as the bad guys launch their attack! Therefore they have to continue consuming booze and stay drunk all the time, else they'll suffer from a hangover and would thus be uncapable of fighting.

It is no coincidence that the map version is still declared as 0.55. We are still having plenty of ideas for more items, heroes, bosses, mini-games/events etc. which we still plan to implement. Please follow the information in this thread if you are interested. We will keep you guys informed!

For feedback, questions, discussion on the map etc. please visit our thread on this forum or especially our facebook page which will always feature the latest information on BEER BEER and our other projects. The latest playable version will always be available for download here right away. You can also contact us here on the Hive, or message us on b.net (frooker / Unhit @ Northrend).

Thanks for downloading and enjoy playing!

P.S.: Even five years after the contest, this map still is not protected or anything. Please do not copy or edit without permission! If you are interested about anything that is in the map, just ask us. We won't bite ;)

Cheers,
frooker and Unhit



VERSION HISTORY

REUPLOAD #1: October 1st, 2007
Some minor bug and balance fixes, performance improvements.
Most important bugfix: hero experience sharing of a leaver is now correct.

REUPLOAD #2: October 21st, 2007
A couple of bug and balance fixes, especially with bossfights. No new items yet, sorry - those will be in soon!

Reupload #3: October 18th, 2008
Earlier this fall, we finally started to work on the map again. This upload updates the map from version 0.28 to 0.34 and comes with many changes. Some bugs have been fixed, balance has been improved (both between classes and in PvE lineups). There's also a bulk of new items that allow for further specialization of classes and other fun features. Expect the next versions with even more items, abilities (and fun!;)) to be ready in less time than this one.

Reupload #4: December 2nd, 2008
Work on the map continues! The most evident change in this version is the new loadingscreen. This version also comes with plenty of balance changes, especially for the Paladin, Warlock and Shadow Priest who (even though maybe harder to play than other classes) can now be regarded as equivalently strong compared to other classes. We still didn't implement armors yet, but expect these soon!

Reupload #5: June 21st, 2009
Well, we confess that the "expect armors soon" thing wasn't so true. But after a half year break, we are finally back to mapping. I just finished this new version which mainly comes with small bug and balance changes, most balange changes related to waves and especially bosses. However, we have some more ideas, especially concerning armors...so maybe...not going to promise anything this time, though ;)

Reupload #6: November 3rd, 2012
October 2012 was finally the time when, after three years, we fixed the return bug. This version, however, doesn't only allow you to play again. The change from v0.38 to v0.55 comes with many changes. Please read the posts on page #5 of this thread for more details.


Keywords:
Beer, Defence, Defense, Drink, Hero, Evolution, Teamplay, PvE, Alcohol
Contents

BEER BEER 0.55 (Map)

Reviews
Moderator
Craka_J: In honor of the mini-contest! Approved.
  1. Unhit

    Unhit

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    That's if we have spontaneous ideas for one single thing and just think it's too cool to not be implemented immediately :p you'll see what we mean with the next version :D armors are really the next thing on our agenda though, as you can see in our second but latest blog post.
     
  2. XLR83

    XLR83

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    booooo
     
  3. XLR83

    XLR83

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    what about a Two-handed weapon (an axe or a hammer) which gives ALOT of damage but has a slow swinging speed and it gives negative armor? like +150 dmg and -30 armor (melee)

    i think this wep should be useable by Kingsguard even if hes a tank, because with that big health + this weapon, even if he loses alot of armor he can deal massive damage and his big health wont let him die so easily (also make last boss stronger, because we kill him without any casuality, either a cleaving attack or alot of armor + stronger summoned mobs)

    and if possible, make another shop with some "weapon upgrades" make a leaderboard (for the player who bought only) which shows the current stock of the "upgrade" (like you buy the AoE attack for your gun, it comes with... 100 charges? the leaderboard shows how many charges you still have, and this would be a good way to spend your money after you buy all the armors and weapons), for gunners, make some special powder to give either an AoE attack or a poisoning (o_O) attack, for staves, something like a "fireball" which wanders around your staff and when you attack, the fireball gets more tiny (either more damage or an AoE damage) (like if a part of it were thrown - and it should be easy to put the graphic, just add the item orb of fire effect on the hero) an iceball too, to slow down ppl and for melee people, a poisoned weapon or a weapon coated in beer, making all mobs who have been hit by it get drunk and have like 15% of chance to miss attacks, a "windfury" enchancement on the weapon (yes i play WoW lol) which increases attack speed (this would be surely good with the Two-handed weapon), a lava enchancement, when the mob gets hit he burns for some damage over time (for this enchancement you guys could simply use the ignite (or whatever its called) spell from the lava hero (from the tavern, the one who spawns lava minions and makes a volcano)

    o well.. thats IF those stuff is possible, which i think would be surely hard to make :sad:
     
  4. Unhit

    Unhit

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    Thanks again for all your suggestions! I just wanted to post to let you know that we read them, and we consider and discuss it all. We might not implement all of it, but some things we will, and some others we surely use as inspiration. Right now, we are enjoying our summer holidays and I for my part am still dreaming of the awesome holiday I had a week ago. But some time, there will be updates for sure!
     
  5. shadow487

    shadow487

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    umm im not sure whats wrong but when i try to host this it says *Game not found.*
     
  6. Unhit

    Unhit

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    Thanks a lot for the remark! As we never used any 3rd party tools for the WE, I didn't expect there to be any problems with the patch, but obviously there are. I'll get to work on it and upload a fixed version asap. Please don't be disappointed that this one won't contain armors yet (well, it does, they just aren't ready yet). It also has two really really minor unfinished things with two little spells, but comes with a lot of cool new things instead. I hope you can appreciate that in the light that this is an emergency update.
     
  7. XLR83

    XLR83

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    ? what do u mean with patch 1.24? in Details on first page?






    Oh yeah! first message on page 4! lol


    P.S.: when your mana (or alcohol) reaches 0, you just lose alot of HP till u reach like 1 or 5 HP and you dont die, is that a bug or not? because i just read the beer beer pired mapping contest of Frooker and he said if u run out of alcohol you die, but in the game you dont! (sometimes you do)

    & i also wanna be a tester!


    idk why but i cannot host any of the beer beer maps anymore, even the oldest versions! when i click it says: Game not found and if i try again WC3 crashes!! Oo
     
    Last edited: Aug 9, 2009
  8. Unhit

    Unhit

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    That is exactly what I mean - as of patch 1.24 and the changes to handle vars on which the map greatly relies, it can't be played any more. We will have to rewrite code in at least half of the triggers, and this is an annoying and time-consuming business. Terribly sorry for that!

    And yes, you don't die any more. You used to die, but we changed that as a kind of newbie-protection because those always died all the time in public b.net games :D
     
  9. XLR83

    XLR83

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    why dont u put the death by 0 mana only enabled on difficulties hard or +? (or at normal)

    and how that mess up of code happened if i didnt download any new ver? it even happened to lots of other maps i have!! >.<
     
  10. Unhit

    Unhit

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    Yes, it's because of the game patch. All those maps used custom functions that don't work any more now, unfortunately...so a lot of mappers will have to do a LOT of work :(

    about the difficulties and hitting 0 mana: yeah, we considered that, but so far we've liked the current solution, even on hard.
     
  11. XLR83

    XLR83

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    ? xD
     
  12. Unhit

    Unhit

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    Sure, you're welcome to join us in our tests whenever we're done with the scripting revamp. Sorry for forgetting to reply to that!
     
  13. XLR83

    XLR83

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    thanks! :grin:

    another enchancement: (no idea for the name) an enchancement which gives a % to stun the target!

    an "explosive" sword, which breaks after 50 or + hits, each hit deals an explosion which deals some good damage, but also damage yourself! (50% of the damage to yourself? or 100%?), like 20 or 40 damage, with some big cost (AoE dmg - after breaking, you just change to your normal sword)

    tell me if the part of enchancements will be added, if not i stop thinking about them and concentrate in shields, armors etc... but if its going to be then i will stay giving more ideas for enchancement of weapons.
     
  14. Unhit

    Unhit

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    I can only say that we are considering all your ideas that seem reasonable, and we are also planning to add weapons. But please also know that we will not add everything - and it will also take time, especially now with the patch and its consequences. If that does not demotivate you, you're free to share your ideas with us, thanks :)
     
  15. XLR83

    XLR83

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    joke :grin: it didnt demotivated me, but just like you 2, i also wanna enjoy my vacations as much as i can, however sadly it ended today =(.... back to school ....:cry::cry:

    I didnt replyed till now because i were enjoying the last days of vacation but now ima be here.

    just wondering... why is it always you Unhit who posts replyes here? frooker posted 2 only! (since i started replying here) lol
     
  16. XLR83

    XLR83

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    hello?
     
  17. Unhit

    Unhit

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    Ugh...sorry...need to get working :S :p
     
  18. XLR83

    XLR83

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    haha dont think u will get rid of me so easily!! (joke)
    but ye... here you are, another wave!

    why not something like an upgrade for your hero? like lose less health/s or lose less attack speed when you are sober or lose less mana/s ?

    and retaking the idea of the tasty meat and ugly mask, put something like this:

    the ugly mask makes enemies run randomly around the screen.
    the tasty meat should be something unclickable but it taunts nearby foes and has 9999999 armor and health (since its unclickable, no one is going to notice that), it should last like 10 secs, either with charges or not. if its unlimited, put its price a lot bigger than ugly mask, because all foes stay in a single place, meaning you can use AoE spells on them and easily kill tons of foes, im pretty sure that would be a real better crownd control than the ugly mask.
    (if you can, make bosses immune to the taunt :p or them be able to one-hit the meat)

    make a flag shop, there you can buy some flags which increase the morale of nearby people (increases atk speed, HP regen ,etc...) with a beer symbol! lol
    make each flag give a different bonus and an ultimate flag with gives all auras.

    o yeah and i think Animal Porn Magazine is a better item to be upgraded to ugly mask than big book of pirate insults (because the description says its scary! lol)

    make something like a scope for the gunner's gun, greatly increasing the range or damage, but increasing attack speed because you are aiming with the scope!

    also somekind of trainers, like u buy skills, (which are passive and dont have an icon, so they wont use room in the action bar) for gunners something like
    Sniper Training, when you stand still for sometime, your damage is increased, for melee, an upgraded version of the Defend ability or upgraded beer rage (or whatever its called, the skill which the champion has to increase atk speed) for adepts (and for all the other adepts' ranks) a bouncing attack or a multi shot ability OR increases the healing effect of his healings but increases the cooldown OR descreases the healing done but descreases the cooldown, same goes for damage spells

    ideas for items...

    a shield which ricochetes back bullets and randomly hits someone else (if thats possible, if not, just make the shield give a % to ricochete bullets (miss))

    a throwable beer which makes people miss their attacks (the beer affects a tiny area) and since you and all your allies are already drunk, it doesnt affect you, instead it heals your mana! (i dont think thats gona be easy to do so.... just put the AoE thing)

    an Enchanted Khorium Shield, gives some real good armor and chance to block (miss), but its REAL expensive, slows you down and can throw some fireballs! lol (or give magic resistence) or everytime you block an attack, a tiny explosion occurs, damaging all foes


    Edit: Lawl, i wanted to make this reply in the exactly day month and time, but i took 20 mins to make this T.T

    Edit2... : Oh and if you have the Animal Porn Magazine / Big Book of Pirate Insults, give the player a discount for buying the ugly mask! (just make another button for it, but doesnt cost gold, just cost the item) that would be better than upgrading the item into it, because if no one has it, then no ugly mask! =(

    Edit3......... : Yeah, i dissapered for sometime but thats because i got addicted on a game, and after playing it for.... 1 entire month... its boring now... lol so ima be back here!
     
  19. shadow487

    shadow487

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    when is this gonna be playable?
     
  20. XLR83

    XLR83

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    yea, I know, (now I do haha) making maps is the worst thing in the world, I'm a decent mapper, i've made some decent maps but i always give up, its boring like hell, its really unbeliveable how you 2 haven't gave up yet (if you 2 haven't already), I've been trying to make flash games and its boring like hell, as long as you guys finish the codding of the new ver of WC 3, i would be happy to keep working on your map because i really liked it and I really want to add more stuff since you 2 are already too bored to keep working on it, (i have no idea of what the code is to make the map work correctly on the new WC3 ver, so just finish the codding please :grin:)
    IF (yeah a real BIG if) you guys finish the codding, post it here and i will be improving the map as much as I can, you 2 got an awesome map, just need more work and its gona pwn other maps

    P.S.: hm if making this code is hard, wouldn't it be faster if u guys start over another map but just copy and paste the triggers and units? (yeah i know they get mixed up with copy & paste)

    P.S.S.: dont worry, i won't add crap! im not like that