1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  5. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  6. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  7. The results are out! Check them out.
    Dismiss Notice
  8. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  9. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  10. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Battleships Crossfire 4.64

Submitted by Say_No_To_War
This bundle is marked as approved. It works and satisfies the submission rules.
Battleships Crossfire
Created by Say_No_to_War, Timber_Wolf25, Sked

Map Info:

This is a 3 teams Battleships Mod. North, South and Goblin Empire are in Battle.

You control one hero-ship. All weapons are on autofire. Learn to fight on the right distance and angle to single target enemys. Three empires (teams) are in battle in a 4v4v2 match. North and South Empire have to defeat each other firstly. While that the Goblins can intervene to turn the tides. Chose out of over 70 ships with unike abilites and counters.

Features:

Battleships is a basic idea by sked. Today there are many Battleships mods. This one has prolly the most different features, such as fishing, whalehunting, doubling (2 uncombined weapons of the same kind double automatically one time to a doubled weapon to get a free itemslot), combining (2 doubled weapons can be combined by buying a combining to one weapon to get a free itemslot) and other things allowing different experiences and outcomes in every game. All tactics and ships have counters.

Map in Numbers:

Items: nearly 300 (over 200 different weapons, some castable items, hulls, sails, repair woods, repair crews, trade items,...)
Playable ships: about 70
Gui-Trigger: About 200 by Sked, Timber_Wolf25, Say_No_to_War
Jass-Trigger: About 50 by SerraAvenger, Trollvottel, Wolfie[NoCT], emjlr3, TriggerHappy, Say_No_to_War
Extra models produced for this mod by Lorc_da_Orc, Widowmaker
Texture editing by Angel_Ship
Co-Mapmaker: SerraAvenger

Videos
http://youtu.be/9Gyx6DwW0GU


Screenshots
[​IMG]
[​IMG]
[​IMG]
[​IMG]


Changelogs

4.64 Changelog Preview
All Repairwoods can now be triggered over the "Escape" (esc) hotkey (blizzard only supports numlock, arrow keys and esc for s.th. like that); Marauder Orb Explosion less AoE; Cog now with Absorb Hull; Puddle Skipper now 8 Levels (max 1100 dmg, 720 Range), Sea Punisher - Life Drain hotkey now T; Cog - Seatang hotkey now E

4.63
Short Mode Bounty = 200% (was 175%); Assist: 25% dmg (was 33%); Added chickengold*300 to leavergold (chickengold increases over time), leavergold for shipsale increased (value/2, was value/3); Shiplags reduced but maybe increased loadingtime; Own Construction Frozen Cannon now freezes: L1-5: 0.25s, 6-10: 0.5s, 11-20: 0,75s, 21-30: 1s (was 0.2,0.35,0.5,0.75s); Own Construction Frozen and Acid Cannon new AoE damage: 25, 100, 250, 500 (was 20, 50, 150, 500); Own Construction Acid Cannon AoE Slow now for: 1s, 2,5s, 5s, 7,5s (was 1s, 2s, 3s, 5s); Own Construction Schtoepsels Cannon Coolown now max 49s (was 35s) spintime now always 1s longer as stun (max still 5s but less on lower levels; on level 1: 1s stun, then 1s spinning); Own Construction Flamestrike Cooldown now max 45s (was 49), Pearl Pirate Crew: Max. number of ships now 16 (was 20), max duration 75s (was 100s); Galleon: Armor 10 (was 9), HP 5200 (was 5000); Ganja&Carrack&Man of War: Abolish Cooldown 60s (was 45); Troll Destroyer Seaquake delay to effect now 0,1s (was 0,5), Area 500 (was 450), Range 1500 (was 1200); Vicking&Schooner: Optimized Flare Cooldown now 30s (was 40s), duration 12s (was 15s); Maraude, AoE for laser hit on orb now increased; Shock Rifle: Range 2400 (was 1500); Submarines: Fleet Stopper now boosts speed for 5s (was 3), Advanced Repair Ship Ghost-Seaman-Crew now 10 HP/s (was 5); Bounty Swivel Gun casting time reduced by 50% (now 0,15-0,08s), cooldown min 53s (was 55s); Own Construction Silencer 1000 gold (was 600); Papaya Dealer: +1 kts (now 12), Pushing Winds: cooldown 30s (was 35), Speed Increase 50% (was 40%); Schooner: Sail Ripper Cannon slow now 7s (was 5s); Sea Shepherd Can Opener: Stun now 4s (was 5s), Required Level now 5 (was 1; for first levelup), Damage 2250 (was 2150); Carrack: Magnetic Shield Cooldown now 55s (was 62s); Marauder: Counter Admiral on Sea Damage now 300 (was 225); Doublejugger: Pinnace Collision Size 15; Juggernaut, Doublejugger: Advanced Sail Ripper now 1050 dmg (was 800); Battle Royale: Summer Winds +60% speed (was 40%), AoE 2000 (was 1450); Ship of the Line: Improved Captains Cannon Required Level 3 (was 5); Adv. Minelayer 12,5 kts (was 12); Minefield Cooldown now 45s (was 50s); Submarine (emerged): 30 HP/s regeneration (was 25); Advanced Submarine (emerged): 50 HP/s regeneration (was 40); Storm Wind 12 kts (was 11)

4.62
fatal error bug fixed

4.61
Main changes: new commands: -zones (displays the current status in battlezones, only if they are on.), -viewX / -vX (1225+x*275, -v9 now = max distance 3700), -zoomXXXXX /-zXXXXX (1200+X/4, x<9999, -z9999 = max distance 3700); Bronze Hull now 20% damage reduction, 800 gold (was 850); Upgraded Bronze Hull 21% damage reduction, 3,75 kts (was 3,5); Arrow Tower Damage from upgrades reduced a bit; Dodoweapon readded (like the old, but buyable at the golden dodoshrine/bob); Dodoseeker can be bought in all modes; Item Ownership system now prevents allies from item steal in all modes (was only tourney and short mode); Multikill timer now 6s (was 5s); Killing-Sprees now after 4 kills in a row (pirate at 24 kills);

New Weapons: Light Missile; Medium Missile (Double Rocket + Two Light Rockets); Large Missile (Double EMP + Medium Missile); Granade Launcher (Two Light Rockets + Antifa Squatter Group); Bombarding Sailor (Double Bombard + Big Sailors Crew); Waterbomb Launcher (Grenade Launcher + Bombarding Sailor); Microwave Röntgen (Double Röntgen Radiator + Double Microwave); Microwave Roentgen (Dobule Microwave + Double Roentgen); Depleted Uranium (Microwave Roentgen + Medium Rocket); Basic Shotgun Crew (Double Basic Cannon + Double Yellow Laser); Superperforator (Two Grapeshot Carronades + Basic Shotgun Crew)

Shipchanges: Interceptor: Quietness (silence 1s, 45s cooldown); Normandier: Admiral of the Fleet (Counter, moves 250 backwards); Crusader: Capsize range on L1: 175 (was 200) - on L6 still 200; Marauder: Counter Admiral on Sea now 2500 range (was 1800), 225 dmg (was 150); Submarine&Red October: Fleet Stopper now 15s cooldown (was 45s); Adv. Minelayer: Minefield Level requirement -1 (now 6 for first level); Adv. Repairship: Fleet Repair -1 level requirement (now 4); Support Ship: Healwaves now 5 levels (333 healed/8 waves); Overlord: +0,25 kts; Bombardier: Flare Gun effect now after 0,25s (was 0,5s); Vicking&Schooner now Optimized Flare (only 1 level but 40s cooldown, 15s dur, 1300 AoE); Adv. Interceptor: now 14 kts (was 13,5); Missile Shark: Level Requirement now 6 (was 3), 1 bullet less now max 20 (was 21); Storm Wind: Wind Storm duration now 8s (was 6s); Bounty: Swivel Gun level requirement now 3 (was 4), maxrange 1400 (was 1350); Adv. Interceptor & Papayadealer: Pushing Winds now 35s cooldown (was 45) and 40% speed (was 35%); Papayadealer onboard weapon now Waver (64 dmg/s, 450 rng; was Blue Laser); Battle Royale now with Summer Winds; Destroyer: Board ship now 8 levelups (was 6), max 250 dmg/s (was 190), max duration still 10s; Galleon: 8,5 kts (was 8 kts); Houseboat: New model (thx to supertoinkz), Seaweed range now 650 (was 575); Cog: Seatang range now 600 (was 550); Waterwaver now with onboard weapon Nebular (20 dmg/0.9s/650); Schooner: Sail-Ripper 5s slow, Triple Orb Explosion AoE 400-600 (was 400), Range 1500 (was 900-1400), Cooldown 40s (was 35), lighning effect more damage; Vicking: Onboard Weapon system Viking Spirit (7dmg/0,2s/1500range), Ballista more range (1850); Vicking Ballista & Own Construction Captain Cannon: now followed by a second bullet with 50% (Own Construction) or 100% (Ballista) damage on a random enemy unit; Papayadealer: Waveform distance increased; Juggernaut / Doublejugger: Adv. Sailripper Cooldown now 40s (was 45); Man of War Extra Coal hotkey now T; Man of War, Carrack, Ganja Ship: Abolish Buffs hotkey now E; Normandier: Poison Cannon now Hotkey E; Alcoholic Ship torpedo now 3s cooldown (was 4s); Ship of the Line: Abolish Magic now called Debuff; Alcoholic Ship & Galleon: now with Debuff


Other Notes
Change logs, changelog previews (while betatesting time), debug and balancing forum: wc3bs.com
This mod is still being improved, Say_No_to_War, 06.10.2011.

Credits
Special thanks to the glorious Model&Icon makers, expecially to:
Born²Modificate (high-res doodad pack), xXm0rpH3usXx (pavement), olofmoleman(lots of models), crazyrussian, M0rbid, eXciTe, anath3ma, Oddiosel, OgeRfaCes, anarchianbedlam(Plasma Mortar), Kofi_Bannan (several models), Mr. Bob (Frigatev3, CarrackV2), Wolfie[NoCT] (Blink Back), Trollvottel (Meathook), StormLord (Batleship), 13s_swiffer, Lorc_da_orc for his tiny&sweet models (since 2008, extra made for this map), JetFangInferno (MusicTarget), LiOneSS (guitar), HappyTauren (treefern), Infrisios (arcaneglaive), Windstorm(shippack), D4RK_G4ND4LF (Shock Rifle), Bot.Mcvoldemort (League-Server setup), emjlr3 (assistance system), TriggerHappy (warp-spell), Arcsol, epsilon (tux missile), Buster (palmtree), Talon the Mage, moyack, Ket, NFWar, Golden-Drake.
Thx to all the others I who could not be mentioned here. There are over 600 imported files, over 160 icons, thats why not every button could be credited here. (Since 2008 I made postings at every button&model I use).

If you got forgotten to be mentioned here send a short private message to me and you wil lbe mentioned here & in the quest.


Map Description Template Created by -Kobas-
Find more here: Map Description - Templates


Keywords:
Battleships, Crossfire, AoS, Ships, ship, sh1p, 13attleships, Goblin, North Empire, South Empire, Goblin Empire, Greenpeace, Pirate, Pirates, Cannons
Contents

Battleships Crossfire 4.64 (Map)

Reviews
Moderator
Re-moderation: [img][c] Date: 2011/Oct/07 16:57:59 Vengeancekael: VM // PM: Status: Approved Rating: 4/5 Recommended Rep Received: 1[c]Reasons: Other: If you have any complaints or questions directed towards a moderator, make a thread here:...
  1. Vengeancekael

    Vengeancekael

    Joined:
    Aug 11, 2009
    Messages:
    5,746
    Resources:
    16
    Tools:
    1
    Maps:
    13
    Spells:
    1
    StarCraft II Resources:
    1
    Resources:
    16
    Review:

    Gameplay:

    The map features a wide variety of ships, early on you only have a really useless and not so cool looking ship, however you can quickly get a better ship and you have a lot of choices, maybe more than 50 ships.
    The weapons are also really flashy looking, although some of them aren't really medieval like weapons, but hey it's just a game.
    The weapon doubling feature is also really cool, allowing you to upgrade a weapon and keep improving your ship even though you have 6 weapons equipped.
    There are also a lot of weapons to choose from and every ship has its own special ability(ies). Every ship does have the 3 basic passive abilities, although please do give them passive icons.
    There are also different roles in the map, you can either attack the enemy by following the basic 'AoS' type lanes with AI support or be a trader and get wares and items.

    Terrain:

    The bases look really cool, you've used matching custom building models and tower models, everything looks very polished, however it still feels a bit empty, there are no rocks, plants or anything around towers that are in the middle of the ocean on a very tiny island. And the areas to the right are really shallow and empty, just some blizzard cliffs with no plants or anything, maybe make some huge archs or something, or a gigantic waterfall area.

    Other:

    A neat looking loading screen+preview image, the in-game text is short, well written, informative and colorized.
    There's also a quest log with tips, the objectives, ...
    You've also used neat custom icons for the UI as well and also a custom UI texture, making it look fresh.

    Suggestions:
    *Bind the skill hotkeys to QWER
    *Add text to the exit button like 'Menu' or 'Exit'


    Overall:

    A neat mod to a great map, although not a lot of huge features and not that many new features and the terrain could have been better.

    Rating: 4/5
     
  2. copsychus

    copsychus

    Joined:
    Dec 20, 2007
    Messages:
    211
    Resources:
    0
    Resources:
    0
    Best ever battleships maps with a lot of option such as combine recipe, more ships with unique ability in each ship, quest, whale hunts and fishing mode, custom model, guide for newbie and etc but terrain seem poor

    Better than other battle ships and always updated

    well, i play a long time so i can call it a great battle ships
     
  3. Say_No_To_War

    Say_No_To_War

    Joined:
    May 9, 2005
    Messages:
    140
    Resources:
    3
    Icons:
    1
    Maps:
    2
    Resources:
    3
    --- Season 7 started - with lots of prices to win ---
    Join the qualify to get qualified and then join the League. Check wc3bs.com to see your points.

    Thanks Vegeancekael for approving this. Its nice to see it here between the other maps as a normal working map.

    I implemented the active-to-passive buttonchange, thx. Hotkeys are mostly close to each other, on "wertfgcvbn". Menu text is still invis, it did not make it to the to do list but its still in my mind. ;)

    Btw there are less doodads in the offshore areas where nearly no gameplay takes place to improve the performance. The map is already near the normal doodad limit and hard to play on slower pcs.
     
    Last edited: Oct 17, 2011
  4. SulfurFlus

    SulfurFlus

    Joined:
    Dec 27, 2011
    Messages:
    3
    Resources:
    0
    Resources:
    0
    Gameplay wise, this map is very good. But it feels too much like a communistic propaganda. The author is clearly strongly biased towards the left-wing and frankly this map would be far better off without so many political references.
     
  5. copsychus

    copsychus

    Joined:
    Dec 20, 2007
    Messages:
    211
    Resources:
    0
    Resources:
    0
    I really bored this map already because i used only 2-3 Gamma Cannon and it always won.
     
  6. Say_No_To_War

    Say_No_To_War

    Joined:
    May 9, 2005
    Messages:
    140
    Resources:
    3
    Icons:
    1
    Maps:
    2
    Resources:
    3
    Communism or enviromentalism

    Why does the map feel like communistic propaganda? There are also anarchist and alot more enviromentalism hints in it ("Greenpeace vs Whalehunters"). What has protecting the whales to do with communism? Tolerance is something to be learned by experiencing it.


    Weapons are balanced by formular and are very balanced due to that. In many games you cant afford 2-3 gamma cannons up to the end. In such games other (smaller) weapons can be better to use the value of each itemslot.
    And weapons also depend on the range of your allies and on the ships your team chooses.
     
  7. Cosmas

    Cosmas

    Joined:
    Aug 12, 2010
    Messages:
    84
    Resources:
    0
    Resources:
    0
    5/5 for irony in fitting your name to map.
     
  8. SulfurFlus

    SulfurFlus

    Joined:
    Dec 27, 2011
    Messages:
    3
    Resources:
    0
    Resources:
    0
    Let's see the list of communistic references in the map.
    Subcomandante Marcos
    EZLN
    Lenins Hammers
    Marxsmen Crew
    Capitalist Gun
    Manifest
    Sailors Union
    Communistic Crew
    Spirit of the Revolution
    Strike-Ship
    Battleship Potemkin
    Red October
    International Brigade

    While some are written in a joking manner, some are clearly designed to convince players to accept author's views as their own.

    Communistic propaganda isn't the only one present, but it is the one that stuck out the most to me and is the most dangerous. This doesn't change the fact that a significant portion of the map is propagandistic in nature.

    Also the map seems to be quite untolerant of capitalism.
     
  9. Say_No_To_War

    Say_No_To_War

    Joined:
    May 9, 2005
    Messages:
    140
    Resources:
    3
    Icons:
    1
    Maps:
    2
    Resources:
    3
    Not everything that looks leftwing is communism

    Subcomandante Marcos & EZLN - The EZLN is not fully communist:
    Capitalist Gun - Critics on Capitalism = Communism? oO
    Red October - Do you know the film "The Hunt for Red October" with Sean Connery?
    Strike-Ship & Sailors Union - Expecially big (General-)Strikes are usually made by unions which strongly oppose communism.

    For the others u mentioned I agree with you. They contain pro-communist political argumenting in tooltips, so they can be called communist propaganda if u like to (there are even some more ;):
    I dont see whats dangerous about that. I never support stalinism/state-capitalism or however you wanna call those "socialist" dictatorships in any but oppose them in many tooltips.

    As you can see capitalism is also unable to solve the problems of the world. We have corruption, poorness and starvation at the same time as overproduction and exessive wealth. Maybe I didnt mention the good aspects of capitalism (which are undenieable), but I guess most people already know that out of their rl and from the mostly neoliberal media. I also made the map to show other points of view to the players (and not only communist, but also anarchist, zapatist, enviromentalist, unionists, Greenpeace, Amnesty International, Seashepherd,...). Without that initial motivation I would prolly not have started making maps in wc3 at all.
    But I guess we can at last agree that every good thing has also bad sides.

    Btw: Thanks for making me look in the tooltips again, I found some spellings & cuts.
     
  10. SulfurFlus

    SulfurFlus

    Joined:
    Dec 27, 2011
    Messages:
    3
    Resources:
    0
    Resources:
    0
    While maybe not fully communist, it certainly has some very socialist/communistic overtones.

    While there have been many critics of capitalism, communists are one of the most visible and vicious in their critiques.
    Haven't seen it, I know of it. Anyways, this clearly falls under the "in a joking manner"
    Unions are usually tied pretty close to the left-wing parties which in most places includes communists/socialists. While they can be an effective way to protect the workers from the excessive greed of the employer, they can be and often are used to stifle the competition from newcomers willing to work for less than the union wage, artificially increasing wages through limiting the labor supply and mantaining the status quo in general.
    The problem I have with supporting communism is the fact that those stalinist/state-capitalist dictatorships always come from support such as this. Those somewhat educated in the matter spread the idea to the masses, the masses elect a leader, the leader disposes of the disgruntled somewhat educated initiators and voilá, another USSR, China, North Korea or Vietnam.
    While capitalism might not be able to solve this world's problems, the thought it should be is fallacious for it has so far never been proven the problems of this world can be solved or solved without causing other problems. Also the ability to solve the world's problems of other ideologies is dubious. Corruption, starvation and overproduction are problems stemming mainly from imperfect information and geographical factors, which can hardly be changed by ideologies.

    As for the knowledge of the advantages of capitalism, the neoliberal media seem to be rather informing the public of all the catastrophes and blunders of capitalistic societies than their advantages.
    Unfortunately the map shows only the other points of view, showing only the supposedly good sides of some ideologies and only the bad sides of others, coming off as a propaganda piece. Also the level of detail given to the political references is quite inconsistent with the rest of the descriptions.
     
  11. danmolino

    danmolino

    Joined:
    Mar 15, 2011
    Messages:
    53
    Resources:
    0
    Resources:
    0
    Atlast a new version of this game i love to play this version of battleship crossfire because no offence but i think it gives me an impression not like the other battleship maps
     
  12. GONZALORD

    GONZALORD

    Joined:
    Feb 25, 2010
    Messages:
    92
    Resources:
    0
    Resources:
    0
    Cannons are auto/aim,fire?
    Those tipe of cannons aren't cool :(
    4/5 For a really epic work on the map...
    Manual epic cannons are the only thing your map needs for a 5/5 epic calification n_n
    Awesome terrain sure e.e
     
  13. nhs325

    nhs325

    Joined:
    Nov 24, 2013
    Messages:
    340
    Resources:
    0
    Resources:
    0
    This is one of the best maps I've ever played,and the best of this kind of map. The hilariousGreenpeace vs Whalehunters? Can't belive it. This led to a question: are you in theGreenpeace?
     
  14. Say_No_To_War

    Say_No_To_War

    Joined:
    May 9, 2005
    Messages:
    140
    Resources:
    3
    Icons:
    1
    Maps:
    2
    Resources:
    3
    lol, thx.
    No I am not in Greenpeace, but I like some of their actions, same as SeaShepherd.

    btw note that we make a free to play game out of this mod:
    www.13attleships.com
     
    Last edited: Jan 17, 2014
  15. Nudl9

    Nudl9

    Joined:
    Nov 9, 2006
    Messages:
    2,201
    Resources:
    28
    Icons:
    11
    Skins:
    1
    Maps:
    16
    Resources:
    28
    Work on your community man, its utter shite.
    I waited for half an hour to play and get kicked the last minute without a warning.
    Always the same shit with leavers and hosts being dirtbags.
    The games takes forever to fill and and getting kicked like that is the worst f- feeling.
    It's really distasteful and it turns people away from the game.
    People already hate battle tanks community, don't make the same mistake they did.
    I like the game, but i have zero interesting in playing it at this point.