1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still haven't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. From the gates of hell, the 5th Special Effect Contest Results have emerged.
    Dismiss Notice
  5. Rubbed the right way, the genie is out of its lamp! The 12th Concept Art Contest Results have been announced.
    Dismiss Notice
  6. Race against the odds and Reforge, Don't Refund. The 14th Techtree Contest has begun!
    Dismiss Notice
  7. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Battle Tanks Insane v1.32

Submitted by TKF
This bundle is marked as approved. It works and satisfies the submission rules.
Bugs and issues: Comment here.


This map is protected.



Full Changelog from 1.22


The changelog notes from older versions is lost....

1.22
Added a new tank: Battle Fortress (17500)
Featuring skills: Fortress Cannon, Missile Hail Sweep, Fortress Armor and Ion Bolt
Reduced the cooldown of the SWCP's support powers
Fixed the support powers timers
Some tanks has been moved to different shops
Added a factory upgrade for player (+1500), which gives your troop production
Buffed the Lava Robots ulti, but nerfed the overheat ability
Nerfed the gazlows ability in some degree and decreased it's cost with 1000
Fighter Base and Napalm tower gold cost increased with 200
Trade hut cost increased from 1500 to 1600
Chrono Robot do cost 1000 more now, with 500 more HP. Abilities retains the same
The hunter hp has increased from 3500 to 4500, the price has increased to 6000
Replaced hunters sensor scan ability with ensnare
Guard do now cost 7000, hp increased to 7000; all abilities slightly increased
Plasma torpedo (11000) range increased from 1500 to 2000 (but lower dps)
Lots of minor balance changes...
Some items price and balance changes...


1.23
Reduced the cost of force field item from 5000 to 3750
Trade hut cost increased from 1600 to 2000
Added a trade hut limit to 2 pr player to prevent income abuse (unlimited for the trader)
Trade huts are now visible on the minimap
Nerfed a lot of abilities to balance the game, especially the strong abilities
Nerfed the hp on all tanks, the expensive tanks suffered mostly from the HP nerf
Removed the 1% hp increment pr tank level
Added 50hp increment pr tank level (All tanks)
You gain less gold for selling damaged towers
Fixed the SWCP capture bug which was caused by the sell ability
Fixed a Super Weapon bug causing it to fire prematurely
Some minor adjustments...


1.24
Added a new tank: Mothership (40000)
Mothership abilties: Mothership Laser, Plasma Strikes, Starfighter Bays, Massive Bombardment and Orbitial Beam
Added a new end game award: Longest kill streak without death
Set the maximum tank level from 25 to 50
The force upgrades every 4 minutes
You do now gain force gold every 4 minutes
You do now gain slightly more gold than before
Increases the bounties of all structures
Gazlow Tank does now cost 500 less
Warfrigate does now cost 1000 more, and has 600 more hitpoints
Added a new abiltiy for the ghost tank: Arial Flight
Added dying tree effects
Changed the no trader mode starting gold from 3000 to 5000
Each mode does now show how much gold you start with
Fixed a price bug with the artillery control item. It does now cost 10000


1.25
Force field item does now cost only 3500
Added a new feature to the thrust punch and chrono axe: Killed enemy does fly away
Fixed a bug with the dying tree effects
Added a -e command to disable tree effects
Fixed a bug with force artillery which caused it to only fire once
New commands: -hb2, -hb3, -hb4, -hb5
You can now boost bounty in high bounty mode up to 2 to 5 times.

1.26
Added a new mode: Insane Rush - 50k, level 30
Added a new item: Jet Thruster (2500)
Added a new command: -afkai
Fixed a bug that caused napalm airstrike to not damage creeps
Improved the ion cannon sound
Judicator does now toss the air tanks very far away even if they are alive
Reduced the range of Ghost Tanks Orb of Annihilation ability
Fixed a bug causing the toss effect sometimes to just go upwards
Reduced the chrono axe flying baseball bat effect
Ending someones spree is now shown to all
Rush mode does now really provide 10000 gold, instead of 9000
The bounty is now correctly shown on tanks in -hb3, -hb4. hb5 modes
Added a feature when a team has less players, that team get more gold
War frigate price changed from 14000 to 13500
Fixed a small effects bug
Fixed a tooltip

1.27
Added a new tank: Striker (5000)
Stikers abilties: Root Strike, Energy Burn, Restoration and Electronic Shutdown
Fixed a bug with displaying wrong bounty in hb modes
Fixed a bug with the fair team gold feature
Guard does now have 8 armor when rooted

1.28
Fixed a critical bug that caused the force to give insane amount of gold by killing tanks


1.29
New structure: Missile Silo (3000)
New missile add: Cruise Missile
Hunter does now cost 5800, reduced from 6000
Fixed the cooldown bug with the mines
Fixed a bug that caused the megamines to only make huge mines
Nerfed the mothership laser abilty
Nerfed the mothership massive bombardment ability
Changed the massive bombardment projectiles
Napalm Tower cost cost 500 less now
Strikers Restoration ability cost now more mana
Buffed repair robots to BT 8.61 standards
Increased the cost of Nano-Repair Robots to 6000



1.30
Reduced the Motherships hp from 32000 to 29000 (correct hp values for air tanks)
Missile Silo does now create a tower ruin upon death
Missile Silo can now prevent players from capturing a cP
Increased the upgrade cost of silo from 2000 to 2500
Reduced the missiles hp from 3000 to 1000
Missiles get more hp pr armor upgrades
Missiles evasion reduced to 50% from 65%
Missile is now immune to player weapons, but not abilities.
Slightly changed the missile silo mana values
Updated the gameplay constants info about attacks types
Changed hero attack into fire attack
Napalm Tower does now do fire damage instead of siege
In -st mode, the force does have 2 missile silos
Added 3 new consumable items: Napalm airstrike, orbtial strike and artillery strike.




1.31b
Added a new structure: Shield Generator
New feature: Healing rate is now shown on tanks
Reworked the shield battery item. It does not work as a minor shield generator.
Reduced the costs of super weapon consumables
Missile Silo upgrade cost increased from 2500 to 4000
Missile Silo total mana and mana regeneration has been increased by 6 times
Cruise missile mana cost also increased by 6 times
Effect of upgraded battery into Missile Silo reduced from 220% to 40%
Cruise missile damage increased by 50%
Cruise missile does now half damage against structures
Cruise missile evasion reduced from 50% to 33%
Fixed a mana cost bug with the root strike ability
Reduced the cost on Jet Thruster from 2500 to 2250
Minor bugfixes and balance changes...


1.32
Added a new mode: -sd
Shield Defense Mode provides your main base 3 shield generators
Reduced the cost of shield generator from 3500 to 3000
Reduced the Shield Battery item upgrade cost from 13000 to 10000
Shield battery item does now only absorb 5 mp pr damage instead of 10 mp
Earth magic range is changed from 444 to 666. Damage reduced accordingly
The Trader does now have a moderate AoE shielding ability
Fixed a bug with the Battle Fortress Cannon ability which did double damage at level 5
Fixed a bug that caused the shield battery item to instantly heal the towers to 100%
Fixed a bug that caused the shield sphere from not disappearing sometimes
Minor tweaks...







Some comments and feedback here would be appreciated.

This is just a spinoff from the original Battle Tanks map and it's only meant as a fun mod with super weapon features not found in the original. The league feature in this map has been removed. However this map is recommended for Ultra Rush 30k or Insane Rush 50k play.

Keywords:
Battle, Tanks, Insane, Mod, BT mod, War Tanks, Wars, Mech, Battle Tanks, Battle Tanks Insane, Super Weapons, Rocket, Tank Wars
Contents

Battle Tanks Insane v1.32 (Map)

Reviews
Moderator
14:24, 4th Oct 2009, by Rui: A spin-off that adds little to the original "Battle Tanks", by Bob666. Reviewed with a final average rating of 3,33 and comments made by Child_0f_Bodom, Billy the Cat and Rui.
  1. 14:24, 4th Oct 2009, by Rui:
    A spin-off that adds little to the original "Battle Tanks", by Bob666. Reviewed with a final average rating of 3,33 and comments made by Child_0f_Bodom, Billy the Cat and Rui.
     
  2. RikonVan

    RikonVan

    Joined:
    Nov 18, 2006
    Messages:
    26
    Resources:
    4
    Maps:
    4
    Resources:
    4
    Hi there! At least I found your map, sry but the preview was sort of irritating :) Your map is really nice, I love it. Nice work, eyecatching effects. If you read, play this awesome mod :D
     
  3. Dark.Revenant

    Dark.Revenant

    Joined:
    Feb 28, 2007
    Messages:
    477
    Resources:
    4
    Maps:
    4
    Resources:
    4
    I really hope you have permission for this, TKF...
     
  4. Teldrassil

    Teldrassil

    Joined:
    Feb 7, 2005
    Messages:
    402
    Resources:
    6
    Maps:
    6
    Resources:
    6
    Yeah.. submitting mods of other people's maps really isnt cool unless you have permission.
     
  5. TKF

    TKF

    Joined:
    Nov 29, 2006
    Messages:
    1,237
    Resources:
    5
    Maps:
    5
    Resources:
    5
    I have even asked Bob666 (earlier known as Nazghul) permission for this as a matter of fact. I was even allowed to make a thread in btanks forum under editor section for my map. Since I get very little feedback on my map in the forum, posting it here would give more feedback and comments on the map.

    btw I now have more knowledge of creating effects with dummies, thanks to the creative usage of dummies visual effects on Dark.Revenants map, it has increased my insight of using dummies as moving effects (Why haven't I thought of that earlier)

    If I haven't played the battle mages, I never implemented my own projectile system into the btanks map. Still this applies to few abilities. So I got some inspiration from Dark.Revenants map I have to admit.
     
  6. RikonVan

    RikonVan

    Joined:
    Nov 18, 2006
    Messages:
    26
    Resources:
    4
    Maps:
    4
    Resources:
    4
    Hi there
    if he wouldn't have got permission he wouldn't offer his map here, or????..^^ TKF: Pirate trader sells items but he's able to move around. But can you help me with a problem? the infernal fire rain and the chaos bombs seems not to work so can you tell me why???^^
     
  7. TKF

    TKF

    Joined:
    Nov 29, 2006
    Messages:
    1,237
    Resources:
    5
    Maps:
    5
    Resources:
    5
    You have to wait until I'm home.

    I changed the infernal fire rain into chaos meteor and I didn't have problem with Chaos Bombs. Just clone normal fan of knives skill. I don't see the problem :?

    Edit_

    As for the infernal fire rain, I just ignored it and made a new ultimate. What kind of chaos bombs are you making? the ordinary one, or the one in the real BT map? I don't know how to recreate the real one, if you was wondering about that. I just changed it to carrion swarm projectile instead.
     
  8. RikonVan

    RikonVan

    Joined:
    Nov 18, 2006
    Messages:
    26
    Resources:
    4
    Maps:
    4
    Resources:
    4
    Hi, now I created chaos bombs and infernal fire rain by myself. Most difficult thing I ever done!!!!! endless variables...^^
     
  9. TKF

    TKF

    Joined:
    Nov 29, 2006
    Messages:
    1,237
    Resources:
    5
    Maps:
    5
    Resources:
    5
    Hi there! You could just use the Shockwave trigger and duplicate it. I think it uses the save system, unless you already tried it.

    As for the Infernal Fire Rain. Nice work (I guess)

    ty for the feedback you PM'ed me ^^


    ________

    I forgot to add 1 thing in the 1.12 changelogs. with "-st" cmd, you can turn on super tower mode!
     
  10. RikonVan

    RikonVan

    Joined:
    Nov 18, 2006
    Messages:
    26
    Resources:
    4
    Maps:
    4
    Resources:
    4
    I stopped working on my map since....4 months??^^ you are still moding or you stopped aswell?
     
  11. TKF

    TKF

    Joined:
    Nov 29, 2006
    Messages:
    1,237
    Resources:
    5
    Maps:
    5
    Resources:
    5
    sry for slow response. I didn't expect anyone to post here! :grin:


    I rarely patch my version cuz I'm tired of it. I'll maybe patch, if I get feedback cuz with no feeback! I don't know of any bugs.


    But, I'm happy as it is so far...
     
  12. Ice_Eagle

    Ice_Eagle

    Joined:
    Jul 3, 2008
    Messages:
    62
    Resources:
    0
    Resources:
    0
    Has the same mini-map as 'Tank Wars- Mini'... although I'm trying this anyways, thought I'd point that thing out. People might think it's a rip-off.

    -Eagle
     
  13. TKF

    TKF

    Joined:
    Nov 29, 2006
    Messages:
    1,237
    Resources:
    5
    Maps:
    5
    Resources:
    5
    Probably, but this map is based on Battle Tanks, not tank wars. I got tired of this mod and is no longer mapping it. I think it's better than all the shait maps with the "tank wars" name in it, but not the original Battle Tanks map. It's always the best. My map is also a bit unbalanced so it's crap!
     
  14. Ice_Eagle

    Ice_Eagle

    Joined:
    Jul 3, 2008
    Messages:
    62
    Resources:
    0
    Resources:
    0
    Hmmm, okay. Anyways, good map. I noticed though, that in the beginning, I had enough for the Infernal Robot or somethin like that. Is this on purpose? I like in Tank Wars mini where you started with cash enough to buy the basic robot/tank only. And the AI go all-out with the Robo-Goblin tank. Kinda hard to beat that onslaught. They took over our middle road control points in the first minutes.

    -Eagle

    EDIT:
    Thanks for the BT link. I'll get that as soon as I get back on my comp with Warcraft.
    And a suggestion, could you make a flying tank with the hovertank model (the one with a single and then upgraded to triple barrel?)? Might be a nice add.
     
  15. zachiah

    zachiah

    Joined:
    Aug 23, 2008
    Messages:
    1
    Resources:
    0
    Resources:
    0
    broken AI

    Great Map, at least it was until the AI was broken.

    When playing a game solo with full computers only 2 from each side fight. The rest just stay at the spawn location.

    I can get them to start fighting by killing them. (requires cheat with tinkerer and then purchase explode on death item)

    Even after I get them to start all attacking I can beat the all 5 of them solo.

    Please fix AI.
     
  16. TKF

    TKF

    Joined:
    Nov 29, 2006
    Messages:
    1,237
    Resources:
    5
    Maps:
    5
    Resources:
    5
    Well I cant remember to do anything with the AI. It's an old 7.55 AI which i don't understand how to edit nor change. Only thing I did, was to prevent it from stuck itself cuz of gazlow tanks invisible high explosives

    But I released a beta of 1.20, testing the new artillery mode which makes the game more interesting. At start if you play a normal game, a single hit will kill you. I've also desinged a smart artillery AI. But that will come in 1.20, but a beta of it is released at btanks site.

    ______________________

    It seems the btanks link in description is broken, but this should work.
    BTanks.net • View topic - Battle Tanks Insane Mod (v1.19)

    Edit_

    I've updated to 1.21, but I haven't bothered with the AI yet, only put a idiot anti stand in base and do nothing trigger, thats all. But I added 2 more CP's!!!!
     
    Last edited: Aug 27, 2008
  17. RikonVan

    RikonVan

    Joined:
    Nov 18, 2006
    Messages:
    26
    Resources:
    4
    Maps:
    4
    Resources:
    4
    Hey TKF! Yes i worked on my map a last time because my brother wished himself a bank system for the map so i did one, and as I sat there I overworked the bugs and, yes, some KI changes like making them buy more weapons and going towards the shop in the middle ... but i think I wont work on my version anymore it would be good with your map integrated into it but alone it's not so special :D greetings!
     
  18. TKF

    TKF

    Joined:
    Nov 29, 2006
    Messages:
    1,237
    Resources:
    5
    Maps:
    5
    Resources:
    5
    wow ty for dropping a comment here and saying hello :)


    Well, this map gets sooooo much comments (NOT) so it's unpopular. So if no one wants a new version, I dump this map and go on with Naval... (zero feedback = zero update)


    If so, I'll probably add a new tank into the map, + some necessary changes... I'm just saying I have the weekend to spend time into this map, after that no promises.
     
  19. reza sword2

    reza sword2

    Joined:
    Aug 3, 2008
    Messages:
    290
    Resources:
    0
    Resources:
    0
    Nice map. Nice AI. Fun as for playing with lots of people on Ultra Rush + -fm, but (is it just me or other people as well?) otherwise dull when playing on normal mode without -fm. Still it's very good. By the way, any chance I could have an OpenSource version? It might help alot in my currently under development map.