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Battle Mages -1.6.8f-

Submitted by Dark.Revenant
This bundle is marked as approved. It works and satisfies the submission rules.
Update: The versions made between 1.6.0e and 1.6.6d are made by RushSecond, who was updating the map in my stead. I have resumed work since. See http://comclan.co.cc/forum/index.php?board=5.0 for the Battle Mages forum.

Battle Mages can be best described as a tactical battle involving only heroes and destructive spells. The goal varies depending on what game type you are using. Team Elimination is a team game where each player has X amount of lives. The last team standing wins. Deathmatch is a free for all brawl that ends when someone gets to X kills. Team Deathmatch is deathmatch with teams. Capture the Flag is self-explanatory. Assault is a double-round attacker and defender type of game.

There are currently 58 spells that can go into your 6-slot hand, as well as 16 ultimate abilities that are accessible from your ability card. You use your spellbooks to remove and add spells to your hand so that you can quickly activate them at a moment's notice. Spells are purchased at the shops at the top-left corner of the map, otherwise called the "base", the only place in which the two teams don't fight each other. Spells, in addition to gold, require spell points to learn. Spell points are gained by investing in your spellpower attribute, translating to 2 spell points per spellpower point.

The actual gameplay is heavy on aiming and dodging, and there are several unique or highly dangerous spells in each of the four classes: Fire, Ice, Lightning, and Arcane. Each class shares some similar types of spells, but they all have some unique things that make them have tactical value. Fire is great for dealing a lot of raw damage, but it all-too-often hurts your own teammates and yourself, and is generally difficult to aim correctly. Ice doesn't do as much damage as the other elements, but it has a crucial slowing ability that makes the victim much easier to target. Ice also has a couple abilities that completely freeze your enemies, but those are high-level and costly spells. Lightning is all about accuracy and speed, though there are a few special lightning spells that are slow and powerful. Lightning also possesses the ability to add "charge" to those it hits, increasing the damage dealt with future attacks if you can continually land hits on that player. Lightning is a well-varied element, but it is nothing in comparison to the range of uses found in Arcane magic. Arcane is very hard to generalize, but it is, in essence, both utilitarian and potentially deadly. From spells that form walls to a beam attack that deals mana burn damage to a couple homing projectiles to a holy bolt that heals friends and enemies, Arcane has a place in any strategy.

There are also hybrid spells available to those who wish to learn more than one element. This is a slower path, but is generally worth it in the long haul. To get a hybrid spell, all you must do is learn all of the spells of the same tier in two elements, and a predetermined one of your current spells will be replaced with a far superior hybrid version. There are five tiers of spells, numbered after how many spell points they require to learn. There are tier 2, 3, and 4 hybrids, no tier 1 or 5 hybrids. For all intents and purposes, tier 4 hybrids are regarded as ultimate spells; once you learn a tier 5 spell or tier 4 hybrid, you can't learn another. There are 18 hybrids to find, in total.

I hope you have fun with this map and its variety!

Keywords:
Battle Mages, Battle, Mages, Spells, Mage, Combat, Magic, Fire, Ice, Lightning, Arcane, Meta, Hybrid, Fighting, Crazy, Arena, Deathmatch, Team, Spell
Contents

Battle Mages -1.6.8f- (Map)

Reviews
Moderator
Mini-Me: Nice spells. Good gameplay. Gets a thumbs up from me :).
  1. Mini-Me: Nice spells. Good gameplay. Gets a thumbs up from me :).
     
  2. P@ker

    P@ker

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    i played this map with my friends they find the map great and i too, for a beta map is this good.

    nice spells, and Gameplay, but maybe add different models for the caster!!!
     
  3. Dark.Revenant

    Dark.Revenant

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    Wtf, an 8.89 rating but only 1 vote? Two decimal places made by a single rating? What is this madness?!?

    Anyways, thank you P@ker for the review. In fact, I added options for different models to the map as you were playing it. After I test it out, later today, I will upload that new version.

    Edit: Uploaded! Have fun. :O 666kb

    Edit2: Hmm, seems like a couple people scored really low (2 or 3). I would like to know why this is so that I can remedy any flaw you see.
     
  4. Dark.Revenant

    Dark.Revenant

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    Some updates, generally improving things, are now uploaded. Next version will probably include limit breaks!

    Heh, lol. You can only get a nice, round number like 8.00 if you have lots of votes.
     
  5. Dark.Revenant

    Dark.Revenant

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    Sweet update! Limit breaks are in, and all known bugs are eliminated.

    Edit: Seriously, what's with these random 1/10's?
     
  6. Gravedigger

    Gravedigger

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    how do we make sure we're trying the latest version when you update it every hour?
     
  7. Dark.Revenant

    Dark.Revenant

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    I upload an update after I playtest it to make sure it works correctly and all the desired features are correct. I haven't made an updated version in over 16 hours, now. I plan to make more as I get more ideas and find new balancing issues.
     
  8. PurpleHephalump

    PurpleHephalump

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    hey dark its me slayer]blood
     
  9. Dark.Revenant

    Dark.Revenant

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    New version, new polish, and allowing the players to rearrange spells in their inventories!
     
  10. Sgt. Johnson

    Sgt. Johnson

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    Lol, your like me dark. Upload the map, go play, find bugs, fix bugs, upload again, play again, soap, rinse, repeat.
     
  11. Dark.Revenant

    Dark.Revenant

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    It's beta for a reason, sergeant.
     
  12. Vendictus

    Vendictus

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    Its got some awesome abilities.
    (But my brother always beats me at it on lan >_>)

    4.5/5
     
  13. Dark.Revenant

    Dark.Revenant

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    A new game type is added! Mana drain is replaced with the opposite of Blood Mana, (Exchange mana for more hp).
     
  14. Kintak

    Kintak

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    I love the map, man. All I can ask for is even more spells. I'd love to see further spell trees of the current elements, and even entire new elements.
    But I digress, great job.
     
  15. Dark.Revenant

    Dark.Revenant

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    I might be able to create another 11-spell element and a limit break for it. All I need is some ideas. I'm thinking it should be arcane, pure magic.
     
  16. kaliger

    kaliger

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    hey dark reverent my brother played against u in this game i have a couple of ideas earth element maybe? wind element? nature?(ex:entangleing roots)darkness element? light element? like these ideas?
     
  17. kaliger

    kaliger

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    hey dark reverent my brother played against u in this game i have a couple of ideas earth element maybe?(ex:earthquacke) wind element?(ex:huracane) nature?(ex:entangleing roots)darkness element?(ex:carrion sworm) light element?(ex: buning light,holylight) like these ideas?
     
  18. Dark.Revenant

    Dark.Revenant

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    I've already decided on an Arcane element. I'm still taking ideas for the spells in that element, though.
     
  19. Syleona

    Syleona

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    Well made map. Thumbs up from me too ^^.
    Your work surprised me =).

    Once again, good job.

    10/10 from me =)