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Barrens Trolls Tribes-Needing testers and helpers!

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Actually I'm makin' a new troll tribes, but its not like the others, new stuff like the 'extract' spell, the armor system, new models and models attachments. Actually I need some help with some triggerin'.. mostly, and testers maybe. And by the way I wanna make an map makers clan, anyone inserrested?
 
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Panda_n_Katana said:
Actually I'm makin' a new troll tribes, but its not like the others, new stuff like the 'extract' spell, the armor system, new models and models attachments. Actually I need some help with some triggerin'.. mostly, and testers maybe. And by the way I wanna make an map makers clan, anyone inserrested?
Good luck, cowboy.
 
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Yeah darn just seen no1's interrested :x .. but boys, this'll be a god map and u'll get popular as hell just by being in the special thanks!! Lol seriously, I hope it'll become popular.. :roll:
 
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K then, I'll ask for the answers of what I'm havin' trouble with :) ; 1st: I want to put an item limit because I don't want people to have 4 swords and 2 pairs of boots.. 2nd: I don't find the ''if money of player 'x' is equal or greater to 'x'' trigger while needing it for my heat limit. Help please :?
 
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Panda_n_Katana said:
K then, I'll ask for the answers of what I'm havin' trouble with :) ; 1st: I want to put an item limit because I don't want people to have 4 swords and 2 pairs of boots.. 2nd: I don't find the ''if money of player 'x' is equal or greater to 'x'' trigger while needing it for my heat limit. Help please :?
Interesting name you have there. :)
I'm making a project of my own so I think there won't be time to make any other maps, but when I have time I can help you people with some problems.


1st:This can be done through triggering. When a hero acquires an item for example category "sword", check if the player already has a sword by checking all the possible item choices of sword, if it has, drop the acquired item to the ground. (You first need to put the acquired item as a variable and remove it, then do the check, if the hero has no swords, create an item of the same type as the variable)

2nd:''if money of player 'x' is equal or greater to 'x''
You can find this only in the actions under real I think.
 
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Panda_n_Katana said:
Yes but the ''sword'' category, its a variable I guess, but what kind of variable? :cry:
Hmm... items are item variables. Or maybe you can make all the swords artifacts and all the boots miscellaneous and check that in the trigger, but this only works if you have only few item categories, so maybe it's not good. Items have also custom values. What if you give all the swords a custom value of 1, boots 2 etc. so you can detect them this way?

I don't know how to use JASS or GUI so I don't know can it be done easier that way.
 
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