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[Altered Melee] Barbarians: The Dark Ages v Alpha 2.10 for WarCraft III version 1.36

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SerenityInFire Presents
Barbarians: The Dark Ages
for WarCraft III version 1.36

Version Alpha 2.10 is live!
An altered melee ten player map - suitable for 3v3, 4v4, or 5v5 - You will battle your foes as one of six unique civilizations: The Norsemen, the Lizard Men, the Undead Empire, the Orcs, the Drow, or the Elven Templar. Starting in the Dark Age, progress through the ages to access new units and powerful technologies as you race to the Age of Wonders.
Gameplay Features
Races - Barbarians: The Dark Ages features six unique races (so far): The Norsemen, the Lizardmen, the Undead Empire, the Orcs, the Drow and the Elven Templar. Each race will have its own strengths and weaknesses.
Resources - There are two primary resources in Barbarins: The Dark Ages: Gold and Ore. There are Gold mines and ore deposits scattered across the map, and control of these resources is necessary for victory. Ore is more important in Barbarians: The Dark Ages than Lumber was in vanilla WarCraft III.

Damage Types - Damage types and tables have been changed for Barbarians: The Dark Ages. The Damage and Armor types are as follows.
Damage Types
Infantry - Infantry attacks do full damage to most armor types, and reduced damage to Mechanical and Fortified armor.
Spear - Spear attacks do 2.5x damage to Cavalry, and reduced damage to Mechanical and Fortified armor.
Ranged - Ranged attacks to extra damage to Heavy Infantry and reduced damage to Ranged Units.
Cavalry - Cavalry attacks extra damage to Light and Heavy Infantry, and reduced damage to Mechanical and Fortified armor.
Siege - Siege Units do extra damage to Mechanical and Fortified armor, and reduced damage to all others.
Magic - Magic attacks do full damage to all armor types.
Armor Types
Light Infantry - Light Infantry armor takes extra damage from Cavalry and reduced damage from Siege.
Heavy Infantry - Heavy Infantry armor takes extra damage from Cavalry and Ranged, and reduced damage from Siege.
Ranged - Ranged units take reduced damage from Ranged and Siege.
Cavalry - Cavalry units take 2.5x damage from spears and reduced damage from Siege.
Mechanical - Mechanical units take extra damage from Siege and reduced damage from all others.
Fortified - Fortified units take double damage from Siege, full damage from Magic and half damage from all others.
Unarmored - Unarmored units take extra damage from all damage types.

The Four Ages
-The Dark Age- This is the starting age. Workers, basic infantry and ranged units are available at this stage.
-The Age of Enlightenment- The second age, this is when light cavalry, spear units are available and some advanced researches are available at this stage as well.
-The Age of Magic- The third age, this is when heavy cavalry, siege weapons and spell casters become available. There are also more advanced researches available.
-The Age of Wonders- The fourth and final age, this is when the second spell casting unit, and the most powerful upgrades become available.

Heroes
Each faction currently features three heroes (one of each Strength, Agility, and Intelligence) as well as a faction specific item shop that can be built by the faction's builder unit. There are also four neutral Merchant item shops that are located near the center of the map. Triceratops, Allosaurus and T-Rex creeps now drop random items from custom map tables with the most powerful item drops coming from T-Rex creeps. There will be more heroes coming in future updates so stay tuned!

Potential Features
Additional Races - Once the map ends beta and the current four races are relatively balanced, I may add an additional race to each of the vanilla races, bringing the total to eight.

Additional Maps - Once the map exceeds the 1.00 phase, I may create additional maps, such as a 2v2 or 4v4 map, using the data from the latest version of the 5v5 Barbarians: The Dark Ages.
Race/Faction Info
The Norsemen are mighty Viking warriors of the frozen north lands. They've been recently forced from their homelands, however, by the forces of the Undead Empire. They have moved south, searching for a new land to call their own and for allies against the ever growing strength of the Undead. The Elf Templar, however, see the heathen Norsemen as natural enemies and have dismissed their warnings of the coming doom. Now left wandering the barren desert wastes, they are forced to survive as nomads; nothing more than strangers in a strange land.
Tier One Units
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Peasant -
Basic worker unit. Can harvest gold and ore and build building.
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Man-at-Arms -
Basic light infantry. Can be upgraded to Huskarl at Tier Four.
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Archer -
Basic ranged unit for the Norsemen. Can be upgraded to Crossbowman at Tier Three.
Castle - Town hall for the Norsemen. Harvested resources are returned here and can train Peasants and advance to the next tech level. Also fires arrows at enemy units within range.
Farm - Used to produce food and increase the maximum number of units one can have.
Barracks - Building for producing foot soldiers.
Armory - Building for upgrading military units' attack damage and armor.
Outpost - Functions as a lookout tower. Can learn the Telescope ability at Tier Four to see invisible units. Can be upgraded to Guard Tower at Tier Two.
Tier Two Units
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Pikeman -
Basic spear unit for the Norsemen. Can be upgraded to Halberdier at Tier Four.
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Raider -
Basic light cavalry for the Norsemen.
Stable - Building for producing cavalry.
Academy - Building for advanced researches.
Guard Tower - Defensive structure that fires arrows at enemy units within range.
Tier Three Units
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Huskarl -
Upgraded form of the Man-at-Arms. Has increased hit points, armor and attack damage.
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Crossbowman -
Upgraded form of the Archer. Has increased hit points, armor and attack damage.
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Knight -
A powerful mounted warrior. Can be upgraded to Paladin at Tier Four.
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Marauder - Spear-throwing cavalry.
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Battle Mammoth
- Very powerful cavalry unit that can soak up a lot of damage and gives as good as it receives. Effective against buildings. Can learn Tusk Swords at Tier Four which gives it the Cleaving Attack ability.
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Catapult
- A powerful long range siege weapon, but slow and vulnerable.
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Petard
- Self-destructing explosive siege unit.
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Wizard -
Basic spell casting unit for the Norsemen. Starts with Thunder Storm and can learn Summon Fire Elemental, Tremor and Rune Bomb.
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Gryphon Rider - Light flying unit for the Norsemen. Can receive the Storm Hammers upgrade so that attacks damage additional targets.
Siege Workshop - Building for producing siege weapons.
Wizard Tower - Building for producing and upgrading Wizards.
Tier Four Units
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Halberdier -
Upgraded form of the Pikeman. Has increased hit points, armor and attack damage.
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Berserker -
Powerful heavy infantry.
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Paladin -
Upgraded form of the Knight. Has increased hit points, armor and attack damage.
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Druid -
Advanced spell caster for the Norsemen. Starts with Healing Ward, and can learn Strengthen Resolve, Battle Lust and Sacrifice.
Corsair - A spear throwing ranged unit that is invisible to enemy units. Perfect for hit and run attacks.
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Frost Dragon -
A powerful flying creature with the Frost Breath ability. Can receive the Dragon Husbandry upgrade for an increase in damage, armor, and hit points.
Altar of Might - Building for producing and upgrading Druids. Also produces Corsairs.
Tier One Upgrades
Iron Forging - Increases attack damage for infantry, spear units and cavalry.
Leather Armor - Increases armor for infantry, spear units and cavalry.
Fletching - Increases attack damage for ranged units.
Padded Archer Armor - Increases armor for ranged units.
Age of Enlightenment - Advances to the next tech level.
Tier Two Upgrades
Steel Forging - Further increases attack damage for infantry, spear and cavalry units.
Scale Armor - Further increases armor for infantry, spear and cavalry units.
Bodkin Arrow - Further increases attack damage for ranged units.
Studded Archer Armor - Further increases armor for ranged units.
Masonry - Increases armor and hit points of buildings.
Pillage - Melee units gain resources when attacking buildings.
Age of Magic - Advances to the next tech level.
Tier Three Upgrades
Metallurgy - Further increases attack damage for infantry, spear and cavalry units.
Chain Armor -
Further increases armor for infantry, spear and cavalry units.
Long Bow - Further increases attack damage for ranged units.
Chain Archer Armor - Further increases armor for ranged units.
Architecture - Further increases armor and hit points of buildings.
Ore Mining - Increases the amount of ore harvested by Artisans by five.
Repeating Crossbow - Increases the attack speed of Crossbowmen by 25%.
Crossbow - Transforms Archers into Crossbowmen, giving them increased hit points, armor and attack damage.
Thumb Ring - Increases the attack speed of ranged units.
Bloodlines - Increases the hit points of all cavalry units by 25.
Ancient Lore - Increases the hit points, mana, mana regeneration and armor of Wizards, while granting access to a new spell.
Age of Wonders - Advances to the final tech level.
Tier Four Upgrades
Blast Furnace - Further increases attack damage for infantry, spear and cavalry units.
Plate Armor -
Further increases armor for infantry, spear and cavalry units.
Recurve Bow - Further increases attack damage for ranged units.
Lamellar Archer Armor - Further increases armor for ranged units.
Engineering - Further increases armor and hit points of buildings.
Ore Shaft Mining - Further increases the amount of ore harvested by Artisans by five.
Total War - Increases the fighting capabilities of Peasants.
Telescope - Gives Outposts the ability to see invisible/cloaked enemy units.
Huskarl Upgrade - Transforms Men-at-Arms into Huskarls, giving them increased hit points, armor and attack damage.
Halberdier Upgrade - Transforms Pikemen into Halberdiers, giving them increased hit points armor and attack damage.
Paladin Upgrade - Transforms Knights into Paladins, giving them increased hit points, armor and attack damage.
Tusk Swords - Gives Battle Mammoths the Cleaving Attack ability.
Siege Engineers - Upgrades the armor, damage and attack speed of all siege weapons.
Arcane Lore - Upgrades Wizards' hit points, mana, mana regeneration and armor while granting access to a new spell.
Secret Lore - Upgrades Druids' hit points, mana, mana regeneration and armor while granting access to a new spell.
Profound Lore - Upgrades Druids' hit points, mana, mana regeneration and armor while granting access to a new spell.
Cloak and Dagger - Allows the training of Corsairs at the Altar of Might.
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Jarl - Strength Hero, a powerful leader who enhances the fighting capabilities of friendly units as well as himself. Abilities are Rune Blade, Bear Shirt, Command Aura, and Avatar.
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Shadow Assassin - Agility Hero, adept at single combat and hit and run tactics. Abilities are Wind Walk, Blade Impale, Shadow Strike, and Summon Garmr.
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Arch Druid - Intelligence Hero, adept at healing and supporting friendly units. Abilities are Healing Wave, Summon Grizzly, Eyes of the Raven, and Chooser of the Slain.
Tier One Units
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Druge -
Basic worker unit for the Lizard Men. He can harvest gold and ore, as well as build structures.
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Lizard Warrior -
Standard infantry for the Lizard Men. Can be upgraded to Brood Warrior at Tier Three.
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Lizard Archer -
Basic ranged unit for the Lizard Men. Can be upgraded to Lizard Marksman at Tier Three.
Lair - Town hall building for the Lizard Men. It can receive harvested resources, train Drudges, and advance to the next age.
Farm - Farms provide food for the Lizard Men which allows the player to train more units.
Spawning Grounds - Troop producing building for the Lizard Men.
Forge - Building for upgrading Lizard Men soldiers.
Dispensary - Item shop for the Lizard Men.
Outpost - Basic observation tower for the Lizard Men. Can learn the telescope ability at Tier Four to see invisible units, and can be upgraded to Guard Tower at Tier Two.
Tier Two Units
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Spear Lizard -
Anti-cavalry foot soldier for the Lizard Men. Can be upgraded to the Lizard Pikeman at Tier Four.
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Lizard Scout -
Light cavalry unit for the Lizard Men.
Animal Den - Building for training reptilian mounted units.
Sanctum - Building for researching advanced technologies.
Tier Three Units
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Brood Warrior -
Upgraded form of the Lizard Warrior. Has increased hit points, armor and damage.
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Lizard Marksman -
Upgraded form of the Lizard Archer. Has increased hit points, armor and damage.
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Serpent Guard
- Heavy spear unit for the Lizard Men. Deals good damage, but is slow. Can be upgraded to Brood Lord at Tier Four.
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Lizard Knight -
Heavy mounted unit for the Lizard Men. Can be upgraded to Brood Warden at Tier Four.
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Shaman -
Basic spell caster for the Lizard Men. Starts with Purge, and can learn Blood Storm and Steel Scales.
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Winged Serpent -
Light flying unit for the Lizard Men.
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Catapult -
Long range siege weaponry for the Lizard Men.
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Ballista -
Anti-infantry artillery that deals damage in line. Deals extra damage to buildings.
Siege Workshop - Building for producing siege weapons.
Cloister of Reptilia - Basic spell caster producing building.
Tier Four Units
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Brood Lord -
Upgraded form of the Serpent Guard. Has increased hit points, armor and damage.
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Brood Warden -
Upgraded form of the Lizard Knight. Has increased hit points, armor and damage, and can learn the Warden Aura ability to increase the damage of nearby allies.
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Serpentaur -
Spear wielding cavalry for Lizard Men. Deals bonus damage to other cavalry.
Assassin - Stealth unit with high damage, but low hp and armor. Can learn Critical Strike.
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Witch Doctor -
Advanced spell caster for the Lizard Men. Starts with Swamp Stew, and can learn Snakes on a Plain!, and Summon Gas Cloud.
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Wind Viper -
Heavy flying unit with Slow Poison.
Altar of the Ancients - Building for producing Witch Doctors.
Coming Soon!
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Warlord - Strength Hero, adept at stunning and damaging enemy troops. Abilities are Shed, Thunder Clap, Bash, and Warzone.
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Royal Guard -
Agility Hero, adept at defense and making sport of killing enemy heroes. Abilities are Windwalk, Smoke Screen, Venomous Sting, and Clever Girl. Additionally has the innate ability Ambush, which instantly teleports him to the location of a summoned War Raptor (Clever Girl ability), sacrificing the raptor and dealing damage to nearby enemy units.
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High Priest -
Intelligence Hero, adept at supporting and healing allies. Abilities are Hex, Rejuvenation, Regenerative Aura, and Orb of Thunder.
Tier One Units
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Slave -
Basic worker unit for the Empire. He can harvest gold and ore, as well as build structures.
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Dark Warrior -
Standard infantry for the Empire.
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Black Archer -
Basic ranged unit for the Empire.
Necropolis - Town hall building for the Empire. It can receive harvested resources, train Slaves and advance to the next age.
Tomb - Tombs provide food for the Empire which allows one to train more units.
Barracks - Building for training foot soldiers.
Forge - Building for upgrading units' armor and attack damage.
Outpost - Basic observation tower for the Empire. Can learn the Telescope ability at Tier Four which allows it to see invisible enemy units. Can be upgraded to Guard Tower at Tier Two.
Tier Two Units
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Dark Spearman -
Basic spear unit for the Empire.
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Skeleton Cavalry -
Light cavalry unit for the Empire.
Stable - Building for producing Cavalry units.
Tomb of Knowledge - Building for advanced researches.
Guard Tower - Basic defense tower for the Empire. Fires energy blasts at enemy units within range.
Tier Three Units
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Dark Rider -
Heavy Cavalry unit for the Empire. Can be upgraded to Dread Knight at Tier Four.
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Catapult -
Long range siege unit for the Empire. Powerful, but slow and vulnerable.
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Necromancer -
Basic spell caster for the Empire. Starts with Raise the Dead and can learn Bind and Unholy Fervor. Can be upgraded to Master Necromancer at Tier Four.
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Shadow Caster -
Mounted spell caster for the Empire. Starts with Death Coil and can learn Haste and Cripple.
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Death Archer -
Swift light flying unit for the Undead Empire.
Siege Workshop - Building for producing siege weapons.
Temple of the Damned - Building for producing spell casters.
Tier Four Units
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Death Guard -
Powerful heavy infantry.
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Dread Knight -
Upgraded form of the Dark Rider. Starts with Blood Totem and can learn Death Totem and Dread Totem.
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Phantom Rider -
Stealth cavalry for the Empire. Can learn Shadow Essence to become permanently invisible.
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Flesh Behemoth -
Powerful close range siege unit that can soak up damage. Can learn Hardened Skin to become even more resilient.
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Master Necromancer -
Upgraded form of the Necromancer. In addition to the Necromancer's basic spells, the Master Necromancer can learn Damnation.
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Lich -
Advanced spell caster for the Empire. Starts with Frost Armor and can learn Summon Ice Elemental, Phylactery, Chill Touch and Blizzard.
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Frost Wyrm - Heavy Flying unit with Frost Breath.
Crypt of Eternity - Building for producing advanced spell casters.
Coming Soon!
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Dark Lord - Strength Hero, adept at fighting multiple units and dealing damage. Abilities are Nether Blast, Dark Conversion, Reality Crush and Unholy Rebirth.
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Death Knight - Agility Hero, adept at taking heavy punishment, and survival. Abilities are Death Touch, Unholy Aura, Reanimate, and Corpse Explosion.
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Vampire Lord - Intelligence Hero, adept at damaging multiple units and stealing health from enemies. Abilities are Bat Swarm, Bathe in Blood, Life Drain and Tyranny of the Sun. Note: Also has Gift of the Nightborne as an extra ability which gives him increased attack and movement speed at nighttime.
Tier One Units
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Peon -
Basic worker unit for the Orcs. Can harvest gold and ore as well as build structures.
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Grunt - Standard light infantry for the Orcs. Can be upgraded to Elite Grunt at Tier Three.
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Spear Thrower - Basic ranged attacker for the Orcs. Can be upgraded to Eagle Warrior at Tier Three.
Stronghold - Town hall building for the Orcs. Can train Peons, collect harvested resources and advance to the next age.
Farm - Structure for providing food so one can train more units.
Barracks - Building for training infantry and ranged units.
Forge - Building for upgrading units' defense and attack damage.
Dispensary - Item shop building for the Orcs.
Watch Tower - Basic observation post for the Orcs. Can be upgraded to Guard Tower at Tier Two and receive the Telescope upgrade at Tier Four to be able to see invisible units.

Tier Two Units
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Spearman -
Basic spear unit for the Orcs. Can be upgraded to Elite Spearman at Tier 4.
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Raider - Light cavalry unit for the Orcs that deals additional damage to buildings. Can learn the Ensnare ability at Tier 3.
Beastiary - Building for training Orcish mounted units.
Elder's Hut - Building for researching advanced upgrades.
Guard Tower - Basic defensive structure for the Orcs. Upgraded from Watch Tower.

Tier Three Units
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Elite Grunt -
Advanced light infantry unit for the Orcs. Upgrade form of the Grunt.
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Eagle Warrior - Advanced ranged unit for the Orcs. Upgraded form of the Spear Thrower.
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Wolf Sentry - Heavy mounted unit for the Orcs. Can be upgraded to Enforcer at Tier Four.
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Huntsman - Ranged mounted unit for the Orcs.
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Troll Stone Slinger - Long range siege unit for the Orcs.
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Warlock - Basic spell caster for the Orcs. Has a mastery over fire magic. Begins with Cauterize and can learn Flame Shield and Inner Fire.
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Manticore Rider -
Swift light flying unit for the Orcs.
Troll Den - Building for training Orcish Siege Units.
Circle of Stones - Building for training and upgrading Warlocks.

Tier Four Units
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Elite Spearman -
Advanced spear unit for the Orcs. Upgraded form of the Spearman.
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Shield Bearer - Orcish heavy infantry.
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Enforcer - Advanced heavy mounted unit for the Orcs. Upgraded form of the Wolf Sentry.
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Battle Troll - Heavy Troll melee unit that is very effective against buildings, but is slow.
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Necrolyte - Advanced spell caster for the Orcs. Starts with the ability to Raise the Dead, and can learn Shadow Spear, Unholy Armor and Dark Vision.
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Dragon Rider -
Heavy flying unit for the Orcs. Unlike other heavy flying units, the Dragon Rider benefits from Archer damage and armor upgrades.
Altar of Storms - Building for training and upgrading Necrolytes.
Coming Soon!
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Warchief - Strength Hero, adept at crushing his enemies and driving them before him. Abilities are Mega Slam, Warstomp, Berserk, and Fearless Charge.
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Wolf Lord -
Agility Hero, adept at single combat and cornering enemy units. Abilities are Howl of Might, Summon Thunder Wolves, Endurance Aura, and Claw Swipe.
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Hermit -
Intelligence Hero, adept at using the natural elements to destroy his enemies. Abilities are Chain Lightning, Geyser, Flame Wave, and Earthquake.
Tier One Units
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Serf -
Basic worker unit for the Drow. Can build buildings, and harvest gold and ore.
Sentry - Basic infantry for the Drow. Can be upgraded to Sentinel at Tier 3.
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Archer -
Basic ranged attacker for the Drow. Can be upgraded to Ranger at Tier 4.
Fortress - Town hall building for the Drow. Trains Serfs, collects harvested resources and advances to the next tech level.
Farm - Produces food, allow one to train more units.
Barracks - Building for producing foot soldiers.
Forge - Building for upgrading units' armor and attack damage.
Outpost - Basic observation tower. Can be upgraded to Guard Tower and Node at Tier 2. Can learn the Telescope ability at Tier 4 to reveal nearby invisible units.
Tier Two Units
Spearmaiden - Basic spear attacker for the Drow. Can be upgraded to Heavy Spearmaiden at Tier 4.
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Light Cavalry -
Light cavalry unit for the Drow.
Stable - Building for producing cavalry units.
Laboratory - Building for advanced researches.
Guard Tower - Basic defensive structure for the Drow. Fire arrows at enemy units within range.
Node - A building of magical power that restores lost hit points or mana to nearby friendly units.
Tier Three Units
Sentinel - Basic infantry for the Drow. Stronger than Sentry.
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Heavy Cavalry -
Heavy cavalry unit for the Drow. Can be upgraded to Champion at Tier 4.
Vortex Warrior - Mounted ranged attacker whose glaives bounce between targets.
Stone Thrower - Long range siege weapon for the Drow. Powerful, but slow and vulnerable.
Battering Ram - Heavily armored close range siege weapon. Very strong versus buildings.
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Spell Weaver -
Support spell caster for the Drow.
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Hippogryph Rider -
Light flying unit for the Drow.
Siege Workshop - Building for producing siege weapons.
Summoning Circle - Building for producing magical units.
Tier Four Units
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Ranger -
Basic ranged unit for the Drow. Stronger than Archer.
Heavy Spearmaiden - Basic spear unit for the Drow. Stronger than Spearmaiden.
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Guardian -
Slow but powerful heavy spear unit that can take a lot of punishment. Can receive the Superior Alloy upgrade to make him even more resistant to damage.
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Champion -
Upgraded form of Heavy Cavalry. Has increased hit points, armor and attack damage.
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Archon -
Slow and powerful heavy infantry with command aura. Can receive the Azyrite Armor upgrade to become immune to magic.
Warlock - Advanced spell caster for the Drow. Starts with Void Blast, and can learn Void Cage, Conjure Void Disc, and Body Bomb.
Assassin - Ranged stealth unit for the Drow.
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Chimaera - Powerful two headed dragon with a lightning attack.
Hall of Magic - Building for producing Warlocks and Assassins.
Coming Soon!
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Praetor - Strength Hero, adept at soaking up punishment and giving out as good as he gets. Abilities are Culling Blade, Taunt, Blade Armor, and Blade Storm.
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Void Huntress - Agility Hero, adept at spotting the enemy and surprise attacks. Abilities are Sentry Ward, Void Rift, Void Arrow and Remote Mine. Also has the Mass Detonate ability to detonate all Remote Mines placed simultaneously.
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Void Priest - Intelligence Hero, adept at using and channeling the powers of the Void to crush his enemies. Abilities are Void Rain, Void Touch, Void Sphere, and Summon Void Beast.
Tier One Units
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Artisan
- Basic worker unit for the Elf Templar. Can harvest gold and ore and build structures.
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Swordsman
- Basic foot soldier for the Templar. Can be upgraded to the Elite Swordsman at Tier Three.
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Archer
- Basic ranged unit for the Templar. Can be upgraded to the High Archer at Tier Three. Requires Armory.
Castle - Town Hall and defensive structure for the Templar. Harvested resources are returned here and fires arrows at enemy units within range. Produces Artisans and is used to advanced to the next age.
House - Used to produce food and increase the maximum number of units one can have.
Barracks - Building for producing foot soldiers.
Armory - Building for upgrading military units' armor and damage. Harvested ore can also be returned here.
Outpost - A defensive building for monitoring activity in your territory. Can be upgraded to see invisible/cloaked units in Tier Four. Can also be upgraded to the Guard Tower which fires arrows at enemy units in range. (Requires Armory)
Tier Two Units
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Pikeman
- Basic spear unit for the Templar. Spear units deal double damage to Cavalry. Can be upgraded to the Royal Pikeman at Tier Four.
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Hussar
- Basic light cavalry for the Templar.
Guard Tower - The upgraded form of the outpost. Requires Armory.
Stable - Building for producing cavalry.
University - Building for advanced researches.
Tier Three Units
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Elite Swordsman
- The upgraded form of the Swordsman. It has increased hit points, armor and damage.
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High Archer
- The upgraded form of the Archer. It has increased hit points, armor and damage. Requires Armory.
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Crusader
- Basic heavy cavalry unit for the Templar. Can be upgraded to the Cataphract at Tier Four.
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Onager
- A powerful long range siege weapon. Attacks deal splash damage. Siege attacks deal double damage to buildings.
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Ballista -
A secondary long range siege weapon. Attacks deal damage in a line (similar to Lurkers from StarCraft).
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Battering Ram
- A powerful and heavily armored close range siege weapon for taking down buildings.
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Priest
- Basic supporting spell caster for the Templar. Starts off knowing Heal. Can learn Dispel Magic and Apostasy. Can also learn Martyrdom. Can be upgraded to the Bishop at Tier Four.
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Sacred Warrior - Light flying unit for the Templar.
Temple - Building for producing Priests and Bishops as well as upgrading them.
Tier Four Units
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Royal Pikeman -
The upgraded form of the Pikeman. It has increased hit points, armor and damage.
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Carnifex
- Powerful heavy infantry. Has Critical Strike and can learn Executioner's Justice, which causes the Carnifex to be fully healed when killing an enemy unit.
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Cataphract
- The upgraded form of the Heavy Cavalry. It has increased hit points, armor and damage.
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Bishop
- The upgraded form of the Priest. Can learn Judgement in addition to the Priest's abilities.
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Sorceress
- A powerful spell caster. Starts with the Fireball ability, and can learn Holy Rage and Conjure Golem.
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Mage Hunter
- A fast stealth unit for killing enemy spell casters. Begins with Feedback and learn Mana Burn and Permanent Invisibility.
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Phoenix - Powerful heavy flyer that can ignite nearby enemies. Can receive the Phoenix Breeding upgrade to increase damage, armor, and hit points.
Arcane Citadel - Building for producing Sorceresses and Mage Hunters.
Tier One Upgrades
Iron Forging - Increases attack damage for infantry, spear units and cavalry.
Leather Armor - Increases armor for infantry, spear units and cavalry.
Fletching - Increases attack damage for ranged units.
Padded Archer Armor - Increases armor for ranged units.
Age of Enlightenment - Advances to the next tech level.
Tier Two Upgrades
Steel Forging - Further increases attack damage for infantry, spear and cavalry units.
Scale Armor - Further increases armor for infantry, spear and cavalry units.
Bodkin Arrow - Further increases attack damage for ranged units.
Studded Archer Armor - Further increases armor for ranged units.
Masonry - Increases armor and hit points of buildings.
Age of Magic - Advances to the next tech level.
Tier Three Upgrades
Metallurgy - Further increases attack damage for infantry, spear and cavalry units.
Chain Armor - Further increases armor for infantry, spear and cavalry units.
Long Bow - Further increases attack damage for ranged units.
Chain Archer Armor - Further increases armor for ranged units.
Architecture - Further increases armor and hit points of buildings.
Ore Mining - Increases the amount of ore harvested by Artisans by five.
Elite Swordsman Upgrade - Upgrades Swordsmen to Elite Swordsmen.
High Archer Upgrade - Upgrades Archers to High Archers.
Thumb Ring - Increases the attack speed of ranged units.
Medicine - Increases the amount of health recovered by the Priest/Bishop's healing spell.
Bloodlines - Increases the hit points of all cavalry units by 25.
The Holy Word - Increases the armor, hit points and mana points of Priests/Bishops while granting access to the Dispell Magic ability.
Age of Wonders - Advances to the final tech level.
Tier Four Upgrades
Blast Furnace - Further increases attack damage for infantry, spear and cavalry units.
Plate Armor - Further increases armor for infantry, spear and cavalry units.
Tower Shield - Further increases armor for infantry, spear and cavalry units.
Recurve Bow - Further increases attack damage for ranged units.
Lamellar Archer Armor - Further increases armor for ranged units.
Engineering - Further increases armor and hit points of buildings.
Ore Shaft Mining - Further increases the amount of ore harvested by Artisans by five.
Total War - Increases the fighting capabilities of Artisans.
Fanaticism - Increases the attack speed of all units, except siege weapons and buildings.
Telescope - Gives Outposts the ability to see invisible/cloaked enemy units.
Royal Pikeman Upgrade - Upgrades Pikemen to Royal Pikemen.
Executioner's Justice - Grants Carnifexes the Executioner's Justice ability which fully restores their hitpoints when they kill an enemy unit.
Cataphract Upgrade - Upgrades Crusaders to Cataphracts, giving them increased armor, damage and hit points.
Holy Sacrament - Further increases the armor, hit points and mana points of Priests/Bishops while granting access to the Apostasy ability, which allows them to convert an enemy unit to their faction.
Martyrdom - Grants Priests/Bishops the Martyrdom ability, which leaves behind a mine when they are killed.
Bishop Upgrade - Upgrades Priests to Bishops, giving them increased armor, hit points, mana and attack damage, while also giving access to more powerful spells.
Judgement - Grants Bishops the Judgement ability, which summons forth a beam of holy light to damage your foes.
Siege Engineers - Upgrades the armor, damage and attack speed of all siege weapons.
Advanced Sorcery - Increases the armor, hit points and mana of Sorceresses, while granting access to the Holy Rage ability, which increases the armor and damage of a target unit.
Legendary Sorcery - Increases the armor, hit points and mana of Sorceresses, while granting access to the Conjure Golem ability.
Golem Mastery - Increases the armor, hit points and damage of the Sorceress's conjured golems.
Mana Burn - Grants Mage Hunters the Mana Burn ability.
Shadow Magic - Grants Mage Hunters the Permanent Invisibility ability.
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Vindicator - Strength Hero, a mighty defensive hero, adept at soaking up damage and protecting allied units. Abilities are Justice Hammer, Holy Armor, Devotion Aura, and Conviction.
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Rogue - Agility Hero, a long range support hero that is effective at targetting single units for elimination. Abilities are Quiver, Evasion, Trueshot Aura, and Snipe.
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Inquisitor - Intelligence Hero, adept at combat and dealing damage over time. Abilities are Purging Flames, Condemn, Confession and Arcane Empowerment.
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Exemplar - Intelligence Hero, adept at healing himself and allies, as well as debuffing enemies. Abilities are Holy Nova, Smite, Clarity and Children's Crusade.
Tier One Units
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Laborer -
Basic worker unit for the Black Legion. Can build structures, repair, and harvest gold and ore.
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Foot Soldier - Standard infantry for the Black Legion. Can be upgraded to Legionary at Tier Three.
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Archer - Basic ranged unit for the Black Legion. Can be upgraded to Marksman at Tier Three.
Castle - Town hall for the Black Legion. Used to train Laborers, advance to the next age, and return harvested gold and ore.
Farm - Produces food so that you can train more units.
Barracks - Troop production building for the Black Legion.
Blacksmith - Building for upgrading Black Legion soldiers.
Trade House - Faction specific shop building for the Black Legion.
Outpost - Basic observation tower for the Black Legion that can learn the Telescope ability at Tier Four. Can be upgraded to a Guard Tower at Tier Two, or a Gun Tower at Tier Four.
Tier Two Units
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Pikeman - Anti-cavalry foot soldier for the Black Legion. Can be upgraded to Halberdier at Tier Four.
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Scout Cavalry - Light Cavalry unit for the Black Legion.
Stable - Building for producing cavalry units.
College - Building for researching advanced upgrades.
Guard Tower - Standard defensive structure for the Black Legion.
Tier Three Units
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Legionary -
Upgraded form of the Foot Soldier.
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Marksman - Upgraded form of the Archer.
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Commodore - Heavy cavalry unit for the Black Legion. Can be upgraded to Centurion at Tier Four.
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Catapult - Long range siege weaponry for the Black Legion. Packs a powerful punch, but is slow and vulnerable up close.
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Iron Golem - Powerful close range siege unit that can take a lot of damage and has the Taunt ability to divert attention away from your other units.
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Banisher -
Support spell caster for the Black Legion.
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Sky Soldier -
Light flying unit for the Black Legion.
Siege Workshop - Building for producing siege units.
Cloister - Building for producing spell casters.
Tier Four Units
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Halberdier -
Upgraded form of the Pikeman.
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Shield Warden -
Heavy infantry unit for the Black Legion.
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Centurion - Upgraded form of the Commodore. Can learn the Commanding Presence ability to cause nearby allies to attack faster.
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Hand Cannoneer - Long range attacker that deals good damage, but is vulnerable up close.
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Assassin - Stealth unit for the Black Legion. Can learn the Envenom ability that causes them to deal damage over time.
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Mage - Advanced spell caster for the Black Legion. Can be upgraded to Archmage, which is stronger and has access to more powerful spells.
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Archmage - Upgraded form of the Mage.
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Black Dragon - Very powerful heavy flying unit for the Black Legion that has the ability to devour an enemy unit. Can receive the Dragon Husbandry upgrade to increase damage, armor, and hit points.
Wizard's Tower - Building for training advanced spell casters and Black Dragons.
Gun Tower - Defensive structure that is powerful from a distance, but very vulnerable at close range.
-=PROGRESS REPORT=-
Norsmen - Fully Implemented and Functional
Lizard Men - Fully Implemented and Functional
Undead Empire - Fully Implemented and Functional
Orcs - Fully Implemented and Functional
Drow - Fully Implemented and Functional
Elf Templar - Fully Implemented and Functional

Black Legion - In Progress (about 70% complete)
-=MAP=-
Terrain - 100% Complete
Doodads - 100% Complete
Resources - 100% Complete

Creeps - Fully Implemented and Functional
Items - In Progress
Version Alpha 2.10
Fixed problems with dummy units in the Arch Druid's "Chooser of the Slain" spell.
Added flying units to each faction.
Raiders now have access to the Ensnare ability.
Rebalanced neutral creeps (mostly hp adjustments).
Version Alpha 2.02
Fixed Random Race picker for when a player doesn't choose a race within 10 seconds.
Version Alpha 2.01
Fixed Player 6's goldmine.
Version Alpha 2.00
New map/terrain.
Added two new factions: Orcs and Lizard Men.
Faction is now picked through a dialog.
Some units have different models.
Adjusted item drop map tables.
Various changes and bug fixes.
Adjusted unit damage across the board.
Version Alpha 1.21
Fixed a bug where Templar players would receive a Drow hero when randomly generating heroes.
Version Alpha 1.20
Added 3 heroes to each faction. Each hero is purchased from a unit called "Hero's Soul." If the player does not pick a hero within 40 seconds, the map will randomly pick one.
Builders for each faction can now build faction-specific item shops.
Triceratops, Allosaurus and T-Rex creeps now drop items chosen randomly from a map table.
Added 4 Neutral Merchants to the map.
Fixed various bugs related to dummy units and summoned units using up food when they shouldn't.
Final fix for the Town Watch tool tip.
Most units have received a 20 point boost to hit points.
Version Alpha 1.12
Fixed an error where the Dread Knight's Death Totem didn't have the Death Totem Aura
Added expiration timer to Lost Souls spawned by the Drow Warlock's Void Cage spell
Version Alpha 1.1
Fixed Town Watch tool tip
Expansion creep camps have been nerfed to make it easier to expand
Drow Spell Weaver's Polymorph hotkey has been fixed
Tool tip for Parapsychology/Metaphysics no longer has placeholder text
Map by SerenityInFire

Custom Models and Textures by ~Nightmare, 67Chrome, AhhFreshWeed, Aldeia, Alfredx_sotn, A.R., Arowanna, Asdasdgrfw, Asssssvi, Atasha JG, BLazeKraze, Blood Raven, Cavman, Ceterai, Champara Bros, CrazyRussian, DarkFang, Deathbringer, D.ee, Devine, Dionesiist, DireFury, Doom_sheep, Eagle XI, Edge45, Elenai, Epsilon, Eubz, Fersz, Freddyk, General Frank, Gluma, Grey Knight, Gunner, Halo, Hantoo, HappyTauren, Hawkwind, Hayate, HerrDave, Heinvers, Helix-Magnus, Horn, ILH, Illidan(Evil)X, JesusHipster, JetFangInferno, Johnwar, JollyD, Kitabatake, Kola, LiONEss, Mainy, Manasou, MatiS, Marcos DAB, MassiveMaster, Mc !, Mephistrial, Mike, Mr. Bob, Mr. Goblin, Morbent, Muoteck, Murlocologist, Mustang, Mythic, NFWar, Nilas Aran, OlofMoleman, Palaslayer, PeeKay, PrinceYaser, Ramza, Retera, Sarsaparilla, SerenityInFire, Sin Dorei 300, Skrab, sPy, Stefan K., SoundImage.org, Tauer, Tenebrae, The Leader, Tillinghast, Tranquil, Ujimasa Hojo, Uncle Fester, Vinz, Wandering Soul, War_Golum, WildCat, WingedNoseRing and anyone I may have forgotten!

Damage Engine and Unit Indexer by Bribe

Knockback System by Paladon

Fearless Charge spell by KhaosMachine

Special Thanks to The Hive Workshop for hosting modding resources and tools.

Special Thanks to Cuore for some trouble shooting and to ILH and Retera for taking model requests.

Special Thanks to cleavinghammer, nchp1903, and Tickles for spell ideas and concepts.

Special Thanks to Uncle and Planetary for help with triggers.
:)
This map has nothing to do with the turn-based strategy game, Age of Wonders
UPDATE #1: Added background story, and unit and upgrade info for the Norsemen.
UPDATE #2: Added info on damage and armor types.
UPDATE #3: Added unit info for the Drow.
UPDATE #4: Added unit info for the Empire.
UPDATE #5: Added unit pictures for Norsemen.
UPDATE #6: Added unit pictures for Templar.
UPDATE #7: Added unit pictures for Empire.
UPDATE #8: Added select unit pictures for Drow.
UPDATE #9: Changed some unit pictures and updated spell caster info for Norsemen, Empire and Drow units.
UPDATE #10: Added Age of Wonders Alpha version 1 to this post.
UPDATE #11: Added unit pictures for Drow Archer and Drow Ranger.
UPDATE #12: Alpha Version 1.20 uploaded to this post.
UPDATE #13: Alpha Version 1.21 uploaded to this post.
UPDATE #14: Finished adding hero pictures and info for all four factions.
UPDATE #15: Changed name to Barbarians: The Dark Ages. Added some info about the Lizard Men and Orc races.
UPDATE #16: Added Unit info for the Orcs.
UPDATE #17: Added Unit info for the Lizard Men.
UPDATE #18: Added Unit info for the Black Legion.
UPDATE #19: Added spell caster info for the Lizard Men.
UPDATE #20: Added Hero info for the Lizard Men.
UPDATE #21: Added Hero info for the Orcs.
UPDATE #22: Updated change log for version Alpha 2.00
UPDATE #23: Added Alpha 2.00 to the thread
UPDATE #24: Added Alpha 2.01 to the thread
UPDATE #25: Added Alpha 2.02 to the thread
UPDATE #26: Updated change log for version Alpha 2.10
UPDATE #27: Added flying unit info for all factions.
 

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Age of Wonders will also feature a number of custom textures done by your's truly, mainly for the Drow.
Here are a few samples:
Drow Peasant (Blood Elf Peasant):
V4E4AHS.jpg
Ukx4jUg.jpg
N8H1Bq2.jpg

Drow Ranger (Shandris) WIP:
6btHG80.jpg
CRv2E9F.jpg
 
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Thanks guys, there will be an alpha version as soon as I finish the last remaining spell caster abilities and test to make sure everything is functional. The alpha version won't have all the custom skins for the Drow though, but that won't affect gameplay.

General Frank, your models are absolutely magnificent, so I just had to use them in my map. Thanks for wishing me luck!
 
Thanks guys, there will be an alpha version as soon as I finish the last remaining spell caster abilities and test to make sure everything is functional. The alpha version won't have all the custom skins for the Drow though, but that won't affect gameplay.

General Frank, your models are absolutely magnificent, so I just had to use them in my map. Thanks for wishing me luck!

Thanks for using them. You seem to utilize them pretty well.
I am looking forward to your project.
Keep it up!
 
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Thanks for using them. You seem to utilize them pretty well.
I am looking forward to your project.
Keep it up!
Thanks General Frank! I really appreciate the encouragement.

In other news, I finished my custom texture for the Elf Crusader model found here: Black-Haired Blood Elf Crusader
34yaa0v.png

Any C&C is much appreciated!

UPDATE: Spell casters for the Norsemen and Elf Templar are now finished! I just have a few more spells to do for the Empire and a bunch for the Drow.
ZhEbQ03.jpg

UPDATE 2: I'm almost finished with the Drow Ranger(Shandris) skin I started three years ago. Her body's done and I just need to finish the bow, though I might add something to her boots since they look so plain. The problem is that the boots are also mapped to the quiver and the inside of the cape and hood. Ugh...

UPDATE 3: I've finished the spell casters for the Empire and all I have left is the Spell Weaver for the Drow. Once she's done and tested, it'll be time to upload the first alpha test version. :D
 
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I feel it's appropriate to add another reply to this thread since Alpha version 1.00 has been attached to the first post. Please remember, it's an alpha version. The custom textures for the Drow aren't entirely finished, it might not be balanced and it might not be fun. Please report all balance issues, bugs and critiques in this thread. I will work tirelessly to make this the best map I can possibly make. So download and play with as many people as you can, and be sure to have fun!

UPDATE: Alpha version 1.1 added to first post.
UPDATE #2: Alpha version 1.12 added to first post.
UPDATE #3: Finished skins for Drow Archer and Drow Ranger units.
g9NwHLp.png
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The next alpha version (1.20) is coming up in the next few weeks. The big development for this version is the addition of heroes; three for each faction. There are also a few bug fixes related to units using up food supply when they shouldn't be.
 
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Alpha version 1.20 has been attached to the first post of this thread. Heroes, custom items and item shops have been added. Certain creeps now drop random items from custom map tables. Map has been tested and everything is fully functional and bugs and memory leaks have been worked out. I'm looking forward to receiving feed back. Also, I've been working on custom skins for the Drow. I hope y'all download it and enjoy!
 
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Progress Report: I'm currently working on more skins for the Drow units as well as a colored concept sketch for another Drow hero. My primary hard drive on my desktop died a week ago, so I lost one of the skins that I was working on and have to restart. No worries though, the Age of Wonders map is saved on my laptop so nothing there was lost and I have my desktop back up and running with a new hard drive. I've also been at work creating new heroes for the map. Updates on that will be coming shortly.
 
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It's been a good few months and I'm back working on Age of Won- I mean BARBARIANS: THE DARK AGES again. I decided to change the map name to avoid confusion with the other strategy game called Age of Wonders. I've also decided that I will add four additional races to the map. At the start of the game, a dialogue box will come up giving you a choice between two races depending on which one you pick. The choices are as follows:

HUMAN
Norsemen (balanced faction) or ????

ORC
Undead Empire (Caster oriented) or Orcs (Infantry oriented)

UNDEAD
Drow (Cavalry oriented) or The Fallen (Former Templar Elves that fallen into idol and demon worship)

NIGHTELF
Elf Templar (A holy order of Elven knights) or ????
The reason for the addition of new races is that there are so many cool models on this site, I just want to use them all!
 
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Ok, a little bit of a progress report. The map starts with a dialogue box with a list of races for the player to pick from, so it no longer matters what race the player picks (Human, Orc, Undead, or Night Elf) before the start of the game. There are a six races so far with a seventh planned (see first post). I want to have an eighth race and could use some ideas. I'd like to have an Arabian/African type race (war elephants!) but there aren't many models that support that theme, so I don't know what I could do.
 
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Sure. I'm currently redoing the terrain and adding a few other things, so won't be a playable version of Alpha 1.3 for another week or two at least.

EDIT: I thought I'd share a preview of a new skin I'm working on for Gluma's Lizard Man Warrior. The new stuff I've added is the golden chest plate and the armor on his right shoulder.

XwNbiSF.jpg
 
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Sure. I'm currently redoing the terrain and adding a few other things, so won't be a playable version of Alpha 1.3 for another week or two at least.

EDIT: I thought I'd share a preview of a new skin I'm working on for Gluma's Lizard Man Warrior. The new stuff I've added is the golden chest plate and the armor on his right shoulder.

XwNbiSF.jpg

That looks awesome! Gladiator style. Ok well tell me when youve got a playable version
 
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Thanks Riki! I apparently needed some of that good luck because Windows 10 locked up on me while saving and I lost the map. BUT, I had exported all the object data, trigger data, and assets a week ago since I was redoing the terrain anyway and I only lost a week's worth of work instead of a month's worth of work.

In other news, the Orcs' units are mostly done (again). I just have one spell caster to finish and then it'll be time to work on Orc heroes.
 
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Thanks Riki! I apparently needed some of that good luck because Windows 10 locked up on me while saving and I lost the map. BUT, I had exported all the object data, trigger data, and assets a week ago since I was redoing the terrain anyway and I only lost a week's worth of work instead of a month's worth of work.

In other news, the Orcs' units are mostly done (again). I just have one spell caster to finish and then it'll be time to work on Orc heroes.

OH NO! That sucks! That has happened to me before, i hope it didnt destroy your willpower to keep editing lol!
 
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OH NO! That sucks! That has happened to me before, i hope it didnt destroy your willpower to keep editing lol!
No, it hasn't destroyed my willpower, lol. I've actually been able to redo a lot of my work and have even gotten a lot more done on the Orcs over the last couple days. I still have to redo some of my work on the Lizardmen, though. I've updated the first post to contain more info on the Orcs, if you want to check it out. :)
 
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The latest one.

In other news, I'm working on adding a seventh faction to my map, the Black Legion. I'll be sure to make the Lizard Men and Orcs complete and playable before finishing the Black Legion.
 
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I can't wait to play the map.
Thanks for showing interest in the map. I'm almost ready to release the next playable version, Alpha 2.00. I just need to figure what to do for the Orc Warchief's abilities, and come up with a couple more items for Orcs and Lizard Men. In speaking of Lizard Men, I just finished their heroes, and added the info to the first post. Also of note, Black Legion WILL NOT be playable in version Alpha 2.00.
 
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screen01.png

A little preview of something I've been working on. It's a new skin for the SpearMaiden model by Wildcat.
The main reason for the new skin is to make her fit with the rest of my Drow units, not because she looked cold just wearing the fig leaves like Eve. Joking aside, it's an excellent model that I recommend for any Nightelf fan with spear needs.
 
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Alpha version 2.00 has been attached to the first post. Be sure to play with your friends and let me know of any bugs and balance issues.

UPDATE:
Alpha version 2.01 has been attached to the first post.
 
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UPDATE: Alpha version 2.02 has been attached to the first post. There was a problem with the Random Race Picker(TM) where players would lose if they didn't choose their race in time.

UPDATE 2: Alpha version 2.02 has been removed from the first post due to a serious bug that I don't know how to fix yet.

UPDATE 3: Alpha version 2.02 has been re-added to the first post as the serious bug has been tested and fixed.
 
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Hi, I wanted to try out this project of yours, and sadly you written no recommended game version. Since I tried to play your map under WCIII 1.31, and the game does not see it, may I ask which version do you made this map? I probably suffer in severe blindness or my mind reading capabilites was went from lvl 99 to zero nowdays.
 
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