• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Azeroth Reinvented v1.10.6 Hotfix2

-Azeroth Reinvented-
The great horns of war have sounded once more.
Will you prove worthy to stand at the top and win?

Time for war!

Azeroth Reinvented is a strategy game where you pick 1 from many races, and fight it out with other players.

Take faction events that will boost the power of the race you picked by changing your unit rooster or giving you new and more powerful heroes.

Information

Footage

Changelog

Credits

Authors Notes

-Make sure to play with atleast one other player.
-You get gold though income. Income depends on how many control points you have.
-Use F11(Allies) tab to ally and unally enemies.
-Use F9(Quests) to see events and additional commands.

Map pictures are down. I will use this section to post video footage if there is any.
[/Spoiler]

-Hotfix 1 and 2: Game breaking Bugs fixed and Income System fixed, Old God Agent nerfed
-{General}
-Map name colored in orange in Map Selection so as to be more noticeable (Complaints have been made on this topic)
-Dev Creeps Removed
-All Attack Command Spell now works
-Age of Mythology Song Removed
-Control Points no longer Magic Immune
-Nordrassil, Sun Well, Remnant of the Sun Well and Tempest Keep are now considered as Sources of Power
-Trade Gold and Lumber now has correct keys
-Use -bases command to check for easy starting positions
-Players can no longer change their name ingame
-Tips off/on command added
-Alternate Form Ability no longer costs mana
-All Silence based spells nerfed duration
-Karazhan now has Lighthouse Reveal
-All Races now have their paths listed in their description when picking a race
-Dawnstrider Harbor can now attack only mechanical units
-Valgarde Removed from the game
-Tarren Mill Removed from the game
-Zul'farrak is now neutral hostile at the beginning of the game
-Items are now stackable
-Reworked CPs and CBs Triggers to use JASS instead of GUI (Dev Related | Should boost performance... a lot)
-{Humans}-
-Peasants now use Arms Up and Arms Down to turn into Militia and back
-Mass Teleport Cooldown Increased from 20 to 60 and casting delay from 3 to 5 seconds
-[Onslaught]-
-Slayer's Holy Strikes fixed
-Archers now have flaming arrows
-Scarlet DKs fixed
-Summon Raven now has R hotkey
-Banner of Command nerfed
-[Risen]-
-Scarlet Death Knights now turn into Fallen Paladins when going Risen
-Risen can no longer research Fel Flamestrike
-{Orcs}-
-[Fel Horde]-
-Magtheridon's Forces Infernal Juggernaut can now attack buildings
-[Dragonmaw Clan]-
-Deathwing Cataclysm cooldown increased from 90 to 120
-Zuluhed now works
-Summoning Deathwing now increases the amount of Black Dragons and Black Drakes you can get
-Black Dragonspawn Warriors are now known as Black Warriors and have Flame Breath Ability
-Black Dragonspawn Invokers are now known as Black invokers and can use Dark Sorcery Ability
-[Fel Warsong]-
-Convergence healing doubled
-[Dark Horde]-
-Voone and Nefarius Fixed
-Necrolytes now Have Dark Sorcery Ability
-Dragonspawn Warriors are now known as Blackwing Guards and have Flame Breath Ability
-[Frostwolf]-
-Thrall now gets Doomhammer as an item when he gets summoned
-{Undead}-
-Cult of the Damned and Ebon Blade Events now start in Northrend
-Destroyers are now trainable in Temple of the Damned
-Zombies have their hotkey and button position changed
-{Sentinels}-
-Passage Trees no longer attack
-Hyppogryph Riders are now properly limited for all paths and base race
-[Sisterhood of Elune]-
-Tyrande's Elune's Protection range buffed
-Amara's Expanding Knowledge mana gain buffed
-Beastmasters now have Beast Summon ability instead of Summon Beasts. Beast Summon ability summons 4 Raging Bears that last 60 seconds.
-Rallying Call now works properly
-Elune's Protection now works properly
-[Sentinel Army]-
-Freezing Ward should now target buildings only
-[Watchers]-
-Frenzy no longer requires Enrage
-{High Elves}-
-[Dawnseeker's Forces]-
-Last Rites no longer kills the caster
-Life Transfer now transfers 50 hitpoints
-Sword Master now gain bonus mana, mana regen and hitpoints from Sword Master Training
-Strike of the Necropolis no longer tries to genocide the blood princes(it was hugely ineffective in that regard anyway)
-[Ranger Corps]-
-Multishot Ability Fixed (This includes Vereesa for Dalaran as well)
-Areiel now has her Healing Wave on W
-Fury of the Sun fixed and buffed
-[Blood Elves]-
-Valeera base intelligence increased and growth increased
-Kathra'Natir Immolation buffed
-{Naga}-
-Can no longer build shipyards
-Mass Teleport Cooldown Increased from 20 to 60 and casting delay from 3 to 5 seconds
-Sea Wyrms damage nerfed -Spiked Shell Nerfed
-{}-Illidan must now be freed at Warden's Sanctum through a research
-[Illidari]-
-Illidan Agility growth nerfed from 2.4 to 1.9 per level -Ancestor's Call should work properly now
-[Nazjatar]-
-Hydras Nerfed
-Royal Vault build time fixed
-Royal Couatl nerfed
-Leviathan's Rush nerfed
-{Demons}-
-[Burning Legion]-
-Kazzak's Cleave nerfed
-World Destroyer buffed
-Jaraxxus Legion Flame nerfed
-Fel Reaver Remains are now considered as a structure
-Fel Evolution should be fixed
-Tichondrius now gets an ability to summon Archimonde when he reaches level 15
-Devour Magic Fixed
-Legion Succubi now get a buff when Jaraxxus is summoned
-Fel Guards, Overlords and Fel Stalkers get a buff when Hakkar is summoned
-{Nerubians}-
-[Fallen Nerubians]-
-Poison Sting upgrade removed from Horror Spire
-Royal Beetle Guard's description fixed
-Lord Kryxix gets turned into a Swarmlord upon event research (Too many problems he raises)
-Earth Borer's Poisoned Mandibles nerfed
-Stinger's Sticky Webbing can now target only air units and is nerfed
-Arcanist fixed
-Shadow Weaver fixed
-Nerfed Spiked Carrapace and fixed
-Nerfed Webspinnner
-Arcanist's Arcane Shell Nerfed
-Tol'Vir Magic Destroyer Armor Nerfed
-Carapace Improvement is now researchable -Impaler Damage nerfed
-Warrior Beetles now dispelable
-{Dragons}-
-Main Building can now summon Lightning Elementals instead of Ascended Lightning Elementals
-Mana Restore can no longer target the caster
-{Trolls}-
-Serpent Wards summon number nerfed from 3,4,5 to 1,2,3
-All Hydras Nerfed
-[Sandfury Tribe]-
-Kulratha's Crushing Wave buffed
-Witch Doctors Fixed
-Sacrifice Cooldown Lowered
-{Old God Servants}-
-Changed Music for Ny'lotha Event (Will Be Changed further later down the line)
-Aqir Shadowcrafters and Shadowpriests now have magic damage
-Void Shift ability now works differently
-Old God Agent's spell kit changed, more summon based
--HOTFIXES ARE INCLUDED AT THE BOTTOM--
-{General}:
-All Event heroes now inherit the bonus stats given by tomes to base heroes (Example: You can now use tomes with Basic Archmage and the stats you gain from the tomes will be transfered to Antonidas when you go Dalaran Event)
-All Base Races and Event Based Races now have the ability to train Workers at Lore related Capturable Buildings (Example: Forsaken can train Workers at Brill, Capital City, Andorhal and so on)
-Income and Multiboard should be fixed now
-All Air units got a nerf to their movement speed (Those fuckers are too fast to catch and they harass to much)
-All flying heroes movement speed slightly reduced
-All non-hero CC abilities have reduced effectiveness against heroes
-Some Icons replaced
-Ambermill now respawns
-Income Command now shows lumber income for Sentinel players
-Fixed the Mana problem on capturable buildings
-Scrolls of Town Portal nerfed: Casting Delay from 7 to 10 seconds, Can target only your own units now, Can no longer target Control Points
-Region Control Insurance now increases Control Point Hit Points by 400, Hit Point Regeneration by 100% and armor by 10 | Now Requires Tier 3 Main Building and 500 Gold and 250 Lumber
-Updated Race descriptions
-Exp Gain Buffed
-Max level raised to 50
-Buildings now give exp
-Trees around the Mana Forge now regenerate HP
-Improved Masonry now requires Main Building Tiers
-Scholomance Instance removed, From now on all Cult operations in Lordaeron will be conducted from House of Barov on island of Caer Darrow
-Goblin Laboratory Reveal Cost increased to 250 gold, range lowered from global to 5000
-Capturable Buildings Removed: Sanctum of the Sun, Scholomance, Thundermar, Dun Modr,
-Base Heroes No Longer Cost Food
-Mana Scrolls replaced with Potions of Mana
-Stone of the Wisp changed to Stone of the Wilds (Regrows trees)
-All Devour Magic type abilities except the undead one cost 100 mana
-Demi-Heroes now have Hero armor and damage

-{Humans}-
-Dark Knight requirements fix
-[Saidan's Crusade]-
-Abbendis partially reworked
-Landgren has a new innate
-[Saidan's Crusade]-
-Castles stopped worshipping Old Gods
-Renault and Saidan reworked
-Sally has a new Innate
-[Dalaran]-
-New Dalaran now gets destroyed by killing the Flying Citadel or destroying Crystal Controler
-New Dalaran Defenses are now destroyable

-{Orcs}-
-Devour Magic Should be fixed now
-Lesser Voidwalkers hp nerfed, now get damage and armor upgrades
-[Fel Horde]- -Dimensional Gateway Tooltip fixed

-{Undead}-
-No Longer have Dreadlord Insurgent as an event, Moved to Demons
-Ghouls now have Infectious Claws ability
-Abomination Cannabilize buffed, lasts 10 seconds and regenerates 80 hitpoints per second
-Impale Nerfed
-Units raised by Reanimate and Jailor of the Damned should now be dispelable
-Raise Dead now summons 1 Skeleton Warrior on level 1 and 1 Skeleton mage on level 2
-Zombie Poison Bite now deals 1 damage every second (Dealt 2), lasts 20 seconds (Lasted 10), and costs 15 mana (Costed 20), cooldown is now 5 sceonds (Was 10)
-[Cult of the Damned]-
-Path Reworked and now starts in Northrend
-2 additional Plague events that cover Southern Eastern Kingdoms and Kalimdor
-[Ebon Blade]-
-Path Reworked and now starts in Northrend
-Has new heroes -Thassarian adjusted

-{Druids}-
-Gift of the Forest heal nerfed from 400 to 200
-[Cenarion Circle]-
-Cenarion Circle can open a portal to the Emerald Dream
-Green Dragons nerfed
-[Nature's Wrath]-
-Tooltips Fixed
-Sappling Duration increased to 5 minutes
-Nature's Wrath overall stat nerfs

-{Sentinels}-
-Tree Nurseries now get more hitpoints and armor the greater level they are
-Lumber Increment and Decrement fixed
-Tree Nurseries description changed
-Spirit of Vengeance cd nerfed
-Demi Hero now has Endurance Aura instead of Trueshot Aura
-[Sentinel Army]-
-Lay Eggs replaced with Beast Summon
-[Sisterhood of Elune]-
-Priestess of the Moon cost raised
-Well Spring and Backpack hotkey fixed
-Elun'tara now summons an Owl Scout
-[Watchers]-
-Wardens are now melee

-{High Elves}-
-Arcane Blast Fixed
-Critical Strike upgrade fixed
-Ranger Corps can now turn into Forsaken
-Removed Activate Defenses and Runes upgrade in Sanctum of the Sun
-Incineration Bolt now targets only structures
-[Blood Elves]-
-Event moved to Ambermil
-Rommath can be trained at Ambermil
-Lady Liadrin is still trainable in Silvermoon

-{Naga}-
-Summon Naga Myrmidons in Main Building changed to Summon Mur'gul Reavers
-Main building now generates 10 food when built
-[Nazjatar]-
-Makrura description fixed
-Naz'jatar Path Reworked
-Both Athissa and Raj are required to get Nazjatar Empire and Azshara
-[Illidari]-
-Akama's Wolves should now be dispelable
-Quest Log Event Description updated (edited)

-{Demons}-
-Now has Dreadlord Insurgent Event
-Summon Fel Guards now summons 3 instead of 6 Fel Guards
-[Burning Legion]-
-Archimonde Aura of Dread ability description fixed
-Fel Reaver now dies permanently when killed on Argus
-World Breaker Icon Changed (Will stay grayed out, cant do anything about it)
-Hakkar's Fel Stalkers should now be dispelable
-Antorus The Burning Throne's Reing of Chaos and Demonic Invasion now require Archimonde in his Defiler form to be casted
-Legion is now summonable with Book of Medivh (edited)

-{Nerubians}-
-Spiderlings Buffed (Spiderlings spawned through spells and summons are now dispelable)
-Broodlauncher Eggs are now dispelable
-Nerubian Warrior spawned through Fuse ability is also dispelable, buffed and now lasts longer
-Guardian and Seer Tooltip Fixed
-Matriarch Lay Egg Sack ability modified (edited)

-{Trolls}-
-None

-{Dragons}-
-Hero requirements fixed
-Blue Dragons nerfed
-Scalewarden Fixed (edited)

-{Old God Servants}-
-Call of the Void fixed
-Old God Agent can no longer pickup Staffs of Teleportation and Scrolls of Town Portal
-Crusher Tentacle ability range slightly buffed

-{Broken Ones}-
-Due to some very interesting and unplanned circumstances, we now have goat people as a playable race

Version 1.08B HF1
-All of the reported and recorded bugs have been fixed
-Human Paladins no longer have Plagued Grain
-Scroll of Town Portal now teleports 150 units (Previously 50)
-Sludge Belcher no longer costs food
-Lucid's Diary Droppable on death
-Broken One Workers untrainable
-Broken One Windwalk nerfed
-Dust of Appeareance reveals buildings
-Scarlet Crusade Icons fixed
-Nathanos model fixed
-Players turn hostile when they leave
-Thane Korthazz should spawn now
-Forsaken Zombies now get upgrades
-Forsaken Cemetery no longer has Fortified upgrade
-Nathanos now has Plagued Arrow innate
-Troopers have Poison Bite is now autocast when trained
-Dark Rangers have Plagued Arrows are now autocast when trained
-Destroy Pedestal and Locate New Dalaran now have X and Z hotkeys respectively
-Death's Embrace now has the proper upgrade
-Val'kyr abilities fixed
-Apothecary have Induce Plague is now autocast when trained
-Fel Horde Pitlords now have War Stomp back
-Val'kyr now get upgrades
-Faranel now has Disease Cloud on D and works correctly with Perfected Plague
-Sally can now revive Renault properly
-Forsaken Guard Towers now have Plagued Arrows
-Dark Rangers Aimed Show has the correct upgrade
-Wraith Fixed

Version 1.08B Official HF2
-Arcane Affinity Icon fixed
-Multiboard fixed
-Nerubian Town Hall Egg Spawn fixed
-Fixed Captain Size for Humans
-Abbandis Description fixed
-Cult Meat Wagon corpses fixed (Cult of the Damned)
-Broken One Catapult hotkey changed to E (Broken Ones)
-Remnant of the Sun Well no longer transportable by Zeppelins and Transport Ships
-Shelter Load Range Increased (Broken Ones) (edited)
-Shelter Sight Range Decreased to 250 (Broken Ones)
-Statis Ward and Rain of Fire Hotkey and Position Fixed (Broken Ones) (edited)
-Vindicator Hotkey Fixed to W (Broken Ones)
-Vindicators limited to 12 (Broken Ones)
-Capturable Buildings now all have Fortified Armor and 5 base armor, and are also affected by Region Control Insurance
-Fel Elves Fel Wave Buffed now heals 4 targets instead of 3 and 100 damage to the first target (Fel Elves) (edited)
-New Dalaran Wards no longer invulnerable (Dalaran) (edited)
-Val'kyr Raise Dead fixed (Forsaken)
-Blood Elves no longer require Tranquillien and Silvermoon (Blood Elves)
-Life Consumption Fixed (Dreadlord Insurgents)
-Forsaken Town Halls now have Plague Bolt Barrage instead of Devour Magic
-Forsaken Guard Towers now have mana -Val'kyrs have Raise Dead autocast
-Sayaad Lumber cost lowered
-Slamander Damage nerfed
-Salamander Firebolt changed to Breath of Fire
-Salamander Limit changed from 12 to 8
-Dalaran now gets destroyed once the flying citadel is destroyed
-Dreadlord Insurgents can now build the Summoning Pit
-Large amount of units should now have correct autocast abilities on autocast when trained (Already trained units will have to have their ability manually activated once the research is complete)
-You get a warning now when the vital buildings in New Dalaran, Acherus and Naxxramas are destroyed and are about to kill your units.
-Dark Archers, Dark Rangers and Guard Towers now have the correct version of Plagued Arrows
-Hero Level Limit returned to 25
-Instance Entrances now damage structures
-Fel Reaver now perma reviveable
-Mass Banish should work now
-Burning Legion cannot open Gateways to Outland any longer
-Some bugs remain because there are planned reworks for certain units

Version 1.08B Official HF3
-Multiboard and Income now account for the people that disconnect on the start of the game due to reforged problems
-Instance Portals that prevent tower spamming are now fixed
-Broken Ones buffed

Version 1.08B HF 4
-Tree nurseries limit fixed
-Tree nurseries fixed
-Varimathras Soul burn nerfed
-Acherus death text fixed
-Orc Racial Gimmick added
-Eredar Felmancer Nerfed
-Item shops completely overhauled
-Fallen Nerubians nerfed
-Scarlet Onslaughty light nerfs
-Scarlet Onslaught heroes mostly reworked
-Light houses and other observatory buildings nerfed
-Tree Nurseries now have an Icon stating exactly how much lumber they give at each level
-Broken Ones Catapult's now affected by weapon upgrades
-Green Dragons damage type change to magic and removed splash
--Changed the format of versions to more easily put what hotfixes are and what general version are--
-{General}-
-Now supports 24 players (Go wild and test stability for me)
-Wide fixes for hero level up abilities being available before intended
-Terrain Reworks: Eastern Kingdoms, Echo Isles, Nazjatar
-Terrain Added: Zandalar
-Elun'tara now drops on death
-Gorehowl should now be activeable
-Scepter of the Shifting Sands now deals 3000 damage instead of 1000 damage
-Essence of Sun Well now indestructible
-Number of Creeps and Control Points in Ashenvale, Felwood, Moonglade and Mount Hyjal has been reduced
-Azshara Region now has more creeps
-Lighthouses now have increased line of sight
-Capturable Buildings now give 25 food
-Capturable Buildings removed from the game: Tempest Reach, 1 Mana Forge (Next to the Dalaran Portal), Highbank, Twilight Citadel (For Now), Stormwind Cathedral (For Now)
-Fountains of Mana now have vision
-Spectate command now removes all resources and income from the player that used it
-Scroll of Regeneration now has a cooldown
-All Flying Heroes Movement Speed nerfed
-Illusion abilities can no longer target Mechanical Units
-The -name command has returned (Use it to change your name during the game)
-Event Names in the multiboard are now colored to be more noticeable
-New command "-clear" can now be used to clear walls of text on the screen
-Vision radius on CP's heavily reduced
-Healing salves replaced with Potion of Invulnerability in item shops
-Summoned units from Book of the Dead can no longer be made permanent
-Staff of Teleportation cast delay increase, can only tp to player and allied owned structures
-Teleport spells can no longer target suicidals
-Shredders removed and Lumber Harvesting nerfed (This is a test)
-All Siege Units have lost the Demolish Innate Ability
-Scroll of Restoration now has cd

-{Humans}-
-Chaplain Icon changed
-Granary now provides 15 food, cannot train Militia and is available to Argent Crusade, Saidan's Crusade, Dalaran and Abbandis' Crusade
-Summon Militia now summons 3 Militia
-Call to Arms has returned to Peasents
-Inner fire nerfed from 5 armor to 3
[Argent Crusade]
-Recruitment Camp now provides 5 food -Resurrection mana cost increased from 150 to 250
[Dalaran]
-Arcane Generators now provide 5 Food
-Siege Mode Arcanists no longer attack air and have had their attack speed lowered
[Kingdom of Stormwind]
-Varian Shockwave damage nerfed
-Varian now gets spawned when event gets researched
-Inner fire nerfed from 5 armor to 3
-Seal of Protection nerfed from 3/4/5 armor to 1/2/3
-Resurrection mana cost increased from 150 to 250
-Stormwind gunship siege attack only targets structures
-Varian Ultimate cooldown increased from 80 second to 120 seconds
-Varian Ultimate Cleaving Attack Nerfed from 40% to 20%
-Varian: Cleaving Attack base ability replaced with Bash
-Item Shalamayne now give Incinerate instead of Critical Strike
[Scarlet Crusade]
-{Both Crusades} Risen Path now inherits caster and paladin upgrades
[Arthas]
-Going Undead now inherits caster upgrades

-{Orcs}-
-Certain Fel Orc Unit Types now have Unit Inventory
-Bladestorm Nerfed from dealing 110 damage per second to 75 damage per second
-Grunts no longer have Critical Strike (This includes paths as well)
[Warsong Clan]
-Casters reworked
-Stormreaver Warlock renamed to Dark Shaman (Spellkit Changed)
-Fel Orc Warlock renamed to Warlock (Spellkit Changed)
-Eredar Necrolyte renamed to Eredar Summoner (Spellkit Changed)
-Iron Stars Removed
-True Horde now has Demolishers
-Siege Iron Juggernaut Movement speed increased to 220 from 180
[Fel Horde]
-Lilinneth and Azul'throl are obtainable now
[Dragonmaw Clan]
-Going Dragonmaw now changes Multiboard name to Legionmaw
-Black Warrior armor increased by 2
-Deathwing Ultimate Cooldown nerfed from 120 to 180 seconds
-Flame Breath Range Nerfed - Applies to Dark Horde as well
-Argus Strike Movement Speed Increased
-Getting Nek'rosh Skullcrusher now requires a separate research
-Infernals Armor and Damage Nerfed
-Kil'Jaden Ult nerfed
[Dark Horde]
-Blackwing Guards now require Blackwing Lair

-{Undead}-
-Bonewraith and Sacrifice ability now require Cemetary building
[Cult of the Damned]
-F9 Description Fixed
[Ebon Blade]
-F9 Description Fixed
-Unholy Deathknight summon sludge belcher ability changed

-{Sentinels}-
-Passage Trees are now destroyable
-Tree Nurseries gold cost increase
-Tree Nurseries no longer cost lumber
[Watchers]
-Watchers are now melee
[Sisterhood of Elune]
-Tyrande Lunar Flare damage nerfed
-Tyrande Elune's Protection armor nerfed from 3 to 2
-Starfire maximum damage nerfed from 1000 to 750

-{Druids}- [Cenarion Circle] -Ysera now spawn in the Emerald Dream

-{High Elves}-
[Kingdom of Quel'Thalas]
-Rune Stone Summon Wisps now summons 6 Wisps
-Added an additional Rune Stone in Quel'thalas
-Already existing units now gain the abilities that newly trained units get when the event is researched
-Halduron now has Critical Strike instead of Trueshot Aura
[Ranger Corps]
-Ranger Corps are no longer researchable in Windrunner Spire
[Dawkseeker's Forces]
-San'layn Bloodlust State buffed now starts at 75% hitpoints, states change at 50% and 25% hitpoints
-Corrupted Quel'Delar Thorns Aura Buffed from 15% to 50%
-Limit of Queen's Maidens increased to 12
-Whirlwind damage boosted from 10 to 20
-Shroud of Sorrow no longer damages the caster
-San'layn now changes color to Maroon

-{Naga}-
[Illidari]
-Demonic Empowerment no longer gives bonus agility, attack speed and movement speed bonus have been reduced to 5%, 10%, 15% (edited)

-{Demons}-
-Infernals Armor and Damage Nerfed
[Dreadlord Insurgents]
-Felmancers now have Fel Rage instead of Fel infusion
-Path Gold Cost and Lumber cost Fixed
-Balnazzar's Horn now summons Fel Stalkers as well
-Pacify nerfed, no longer guarantees miss, instead it is a percent chance for enemies to miss attacks, movement speed decrease amount increased as compensation
-Spawn interval on Felmancer nether portal increased
[Burning Legion]
-Tichondrius now has new ultimate which gives him bonus damage and lifesteal

-{Nerubians}-
-Nerubian Ziggurats no longer can Web ground targets
-Nerubian Broodlaunchers attack speed nerfed from 6 seconds to 8 seconds, now spawns one spiderling, spiderling lasts 8 seconds now

-{Dragons}-
-Total Rework for Dragon base race and all events

-{Trolls}-
-Sandfury Drudge Movement Speed fixed
-Gahz'rila Movement Speed reduced
-Sacrifical Altars now alert the owner when Sacrifice ability is ready

-{Old God Servants}- -Total Rework for Old God Servants base race

-{Broken Ones}-
-Warlocks Limited to 8
-Warlocks' Rain of Fire Damage Decreased
-Increased Slayer armor by 1.
-Increased Nether Ray hp by 200.
-Nerfed duration of Wind walk by 5 seconds, increased cooldown by 1 and increased damage by 10
-Slayer and Ambusher gold costs marginally decreased
-Ellek hp increase by 200
-Vindicator, Ambusher, Slayer, base damage increased
General:
-Icecrown Obelisks have Fortified armor and have their hp increased
-Flying Fortresses no longer get destroyed when they are destroyed from the outside, instead they fall to the ground creating a permanent instance which anyone can take
-Naxxramas Terrain Reworked
Blue Dragons:
-Empowerment research time reduced
-Empowerment cost lowered
-All units gained increased damage and hp
-All unit upgrades now are based on empowerment level
-Dragonspawn General Frostbite Aura adjusted
Human:
-Scarlet Crusade and Argent Crusade now spawn less units upon completion of their event
-Stormwind Outriders now have Charge ability
Naga:
-Illidan duping fixed
Night Elf:
-Archer HP decreased
Old Gods:
-Vision of the Old Gods Tooltip fixed
-Vision of Old God range increased
-Void maw tool tip now properly says what is summoned and over what period
-Void maw size reduced by nearly half-Void beasts can now attack structures
-Beckoners gold cost increased
-Research costs for Old God Servants increased by 50-100% across the board
-Behemoth base damage lowered
-Increased projectile Speed of Void MawLevel 2 and Level 3 version of Void maw has attack
-Can no longer tp to Void Maw
-Open Maw can no longer target inside instances
-Exp gain from Sacrifice buffed
Orcs:
-Fel Horde caster tooltips polished up
-Mannoroth ult castime fixed
-Fel Warsong Dark Shaman Life Drain damage nerfed to 20 from 40
Trolls:
-Overhaul of the entire base troll roster
-Added racial berserk mechanic
-Added ward builings trolls can make
-Sacrifical alter adjusted
-Sandfury unit roster adjusted
-Sandfury hero kits adjusted
-All hydra's minus ancient no longer trainable
-Amani Tribe added to F9 menu
-Amani tribe added into the game
Undead:
-Units Possessed by Banshees now transfer damage upgrades but not caster upgrades
-Cemetery summoning abilities cooldown lowered
-Bone Wraith loses attack and now is invisible started at tier two town hall
General
-12 Player maps increased to 16 to make it more balanced
-Zeppelin's now have 10 carry capacity
-Broken Isle Supremacy requirements fixed
-Broken Isle Supremacy now has normal requirements

Demons
-Weaponry building has cleave upgrade for Overlord

Dragons
-Blue Drakes and Blue Whelps can now TP with teleport scroll
-Senegos should now summon properly

High Elf
-Selin Fireheart's model appears now

Nerubians
-Burrower unit has transport capacity of 8 now
-Burrower has proper burrowed form-Nerubian moving buildings can now enter transports
-Nerubian Watcher Rejuvination replaced with Anti-magic Shell

Old Gods Servants
-Devour Sanity Mana cost lowered
-Brother Gold cost increased to 175 gold
-Old god vessel should no longer be able to teleport with scroll of teleportation
Orcs
-Dragon rider no longer have burrow ability

Risen
-Removed Critical Strike from Risen Archers
-Fixed the bugs with High Elven and Naga Hero picks
-Nerfed hitpoints of Zombies from 300 to 250 and Cult of the Damned Zombies from 400 to 325
-Multiboard has been fixed and no longer shows player 25
-Neutral Hostile should no longer be allied to players if the lobby is full with 24 players
-Active Players now have their name written in green on the mutliboard
-Players that have left the game are now marked with red on the multiboard
General
-
Consolidated units, abilities, and triggers, to increase performance and reduce overall load time of the map
-Multiboard fix
-Blackwing Lair Removed from the game
-Hero Event: Victor Nefarius
-Moved to Blackrock
Island Creeps have been buffed to slow down Island Hopping

Broken Draenei
-
Ashtongue Tribe added to Black Temple
-Added true sight to nether ray
-All Broken Ones buildings, excluding the boulder tower, now have hide ability

Demons
-
Summoning Legion via Book has been disabled until we can fix it's summoning in instances

Dragons
-
Greater Arcane Elemental no longer has Spiderling Spawn ability

Humans
-
Gryphon Riders now turn into Hawks when going Dalaran
-Catapults now turn into Arcanists (Siege Mode) when going Dalaran
-Hydromancers now turn into Monks when going Stormwind
-Arthas Expedition Event based nerfed: Castle replaced with Town Hall, Workshop to Lumber Mill, Arcane Sanctum to Barracks, one tower removed

Naga
-
Naga Warlord now has Endurance Aura that buffs attack speed by 6% / 12% / 18% without movement speed
-Snap Dragons Damage type change to Pierce

Nerubians
-
Spiderlings and Beetles from Summon Spiderling for Nerubians War Spinner, Magic Weaver, Genespinner and Plague Carrier are now permanent duration, but still despawn if you try to summon while there are existing spiderlings.
Sentinels
-
Kalen Trueshot tooltips fixed
-Sentinel Army Beast Tamer Beast Summon nerfed, now summons 2 Raging Bears instead of 4

Trolls
-
Darkspear Tribe added to Echo Isle
-All Trolls Wards now have Permanent Invisibility
-All Troll Wards except Sight Ward now have reduced vision
-Unstable Concoction Buffed, now deals 300 damage in a radius of 50 units and 150 damage in a radius of 200 units

Undead
-
Skeletal Mages Max Mana Reduced to 100 from 200, and mana regen reduced to 0.15 from 0.5
-Chains of Domination and Frozen Heart fixed
- Lich King Player's units now properly turn hostile when Lich King dies not Arthas
- Akama now spawns only once when going Ashtongue
- Arthas no longer has Jailor of the Damned even in Human Form
- Regrow Trees now actually work
- Multiboard Fixed
- Hideaway, Barracks and Shelter buildings for Broken Ones now require the Broken Ones Race upgrade
- Removed Hideaway from Slayers and Deathsworn
General
- Mass Banish given a 45 second cooldown
- Pillage now works on capturable structures
- Capturable structures supply provided reduced from 25 to 5
- Spiked Barricades spike damage reduced from 50% at max level to 30%
- Cost and durability of towers increased
- Burning Legion Messages fixed to show only for Legion Player
- Sweeping changes of towers in capital and general locations around the map

Broken Ones
- Ashtongue Tribe Elite Assassin damage type changed from siege to Normal
- Building sizes increased to prevent blocking off with buildings

Demons
- Tichondrius cleaving attack damage percentage nerfed, area of effect increased
- Tichondrius Carrion Empowerment overall healing output adjusted to reflect the tooltip
- Mongrethod Aura of Dread replaced by Command Aura
- Archimondes Aura of Dread reduced from -20/40/60% to -15/30/45% damage reduction
- Felmancer spell hotkeys fixed
- Fel dragon ground attack damage changed to magic

Dragons
- Elemental Dispel bug fixed
- Den now required manual upgrade
- Second and Third hero training fixed
- Malygos shouldn't perma die until absorbing Focusing Iris

Humans
- Abbendis Risen now works properly
- Arthas now gets stats transfered when he becomes the Lich King
- Arcanist limitation and cloning bugs fixed
- Total number of arcanists (Both Siege and Normal) now limited to 12

Naga
- Snap Dragon cost increased by 20 gold and 5 lumber

Orcs
- Infinite dragon and infinite drake aoe spell damage decreased

Night Elves
- Fixed bug that was causing Sentinel Paths to not be able to mount Hippogryphs
- Expanding Knowledge gives mana properly now

Trolls
- Darkspear Raptor Riders are now properly trainable
- Troll Wards now have slight vision, while Vision ward has high vision radius
- Trolls have spiked Barricades removed from buildings

[Version 1.10.6 Hotfix1]
General
-Arthas not transfering his stats over to Lich King has been fixed
-Mal Ganis Bypass for Arthas now works

-Added zoom command that works with -zoom X (Where X is used to represent how much you want to zoom in or out)
[Version 1.10.6 Hotfix2]
General
-San'layn has been disabled due to being bugged
[/Spoiler]

--Special Thanks to Shad for helping me work on the map--
-Ujimasa Hojo
-Blizzard
-Eagle XI
-Darkfang
-bigapple90
-4eNNightmare
-CRAZYRUSSIAN
-67chrome
-HappyTauren
-~Nightmare
-Mr.Goblin
-FrIkY
-iceteaftw
-34hrap
-PrinceYaser
-PeeKay
-Deleted member 238226
-Hayate
-AbstractCreativity
-Mephestrial
-Windrunner29
-NemoVonFish
-Marcos DAB
-Uncle Fester
-BETABABY
-loboproto
-LiOneSS
-Kwaliti
-Cavman
-JollyD
-SinisterX
-asdasdgfrw
-The_Silent
-Blizzard Entertaiment
-Hawkwing
-Hemske
-Sin'Dorei300
-RavenBlackbird
-Mister_Haudrauf
-General Frank
-Eldin HawkWing
-R.A.N.G.I.T.
-00110000
-Darkholme
-Mc !
-zerotul
-AndrewOverload519
-Champara Bros
-Anachron
-Weep
-Edge45
-MatiS
-UgoUgo
-Hellx-Magnus
-dhguardianes
-Zephyrius2412
-HerrDave
-The_Spellweaver
-Muoteck
-kola
-APproject
---All in all, try to have as much fun as you can.---
Contents

Azeroth Reinvented (Map)

Azeroth Reinvented (Map)

Reviews
deepstrasz
Seems like a really neat multiplayer experience. Can't say much about the balance especially when considering the various land pieces and huge distances. Shouldn't units be invulnerable for a while until every player gets somewhere so they won't fight...
Level 4
Joined
Mar 30, 2014
Messages
85
In you map description there is writed doesn't support reforged graphics. I played it on reforged without any problem. Did you write this because you did just not add any reforged models or was I just lucky
 
Level 8
Joined
Nov 27, 2015
Messages
157
In you map description there is writed doesn't support reforged graphics. I played it on reforged without any problem. Did you write this because you did just not add any reforged models or was I just lucky
Honestly don't really know what to say. Used the option to disable Reforged Graphics in the editor, so that people desync less. The desync problems are fixed for the most part, tho if you managed to play it with Reforged Graphics and not Classic, I guess Blizzard managed to fuck up another of their features. I guess you are just lucky. Tho I would advise against using reforged graphics. There are many bugs when playing on Reforged graphics and it decreases performance for everyone else in the game.
 
Level 9
Joined
Nov 24, 2013
Messages
521
Can you do something about Kalen Trueshot's attack projectile being invisible and not having any splash damage despite what being said in the passive?
 
Level 8
Joined
Nov 27, 2015
Messages
157
Hey, when will this map be updated? because it is very interesting
It may take around a month or two. There is a poll in the discord server on whether to release one part of the next version in a few days because it has bug fixes, balance fixes and performance improvements or to release it with the rest of the content(Which will consist of a race rework and 2 new events) later on. You can join and give your vote.
 
Level 29
Joined
May 14, 2021
Messages
1,113
Is there a way for me to obtain the verion of this map which requires warcraft 3 version 1.31 or below (non reforged)?
Only for personal use.
Unfortunately, no. The author no longer provided a legacy version of this map for non-Reforged WC3.
You must have the latest version of Reforged (1.35/1.36) because most newer maps were made with that version.
 
Level 8
Joined
Nov 27, 2015
Messages
157
Is there a way for me to obtain the verion of this map which requires warcraft 3 version 1.31 or below (non reforged)?
Only for personal use.
Unfortunately, no. The author no longer provided a legacy version of this map for non-Reforged WC3.
You must have the latest version of Reforged (1.35/1.36) because most newer maps were made with that version.
There are some versions of the map that work on 1.26, but they are heavily imbalanced and it is possible that they are really bad performance wise. They also have outdated terrain and units. If you still want them, I will try to find them and send you the latest one in the dms, as soon as I figure out how those work.😅
 
Level 2
Joined
Feb 24, 2024
Messages
7
If you mean about the version, then I am sorry. At one point it worked for both reforged and version 1.26, but people werent playing it on 1.26 so I moved it directly on reforged.
Do you have the 1.26 version available anywhere? I can only play the original WC3 (not Reforged), this map looks really cool and I'd like to try it, but it doesn't show up when I add it to the Maps folder (I'm guessing because I'm not using Reforged)
 
Level 29
Joined
May 14, 2021
Messages
1,113
Do you have the 1.26 version available anywhere? I can only play the original WC3 (not Reforged), this map looks really cool and I'd like to try it, but it doesn't show up when I add it to the Maps folder (I'm guessing because I'm not using Reforged)
I checked the comments by someone. Some older versions of this map for 1.26 is still available, but it's being riddled with numerous bugs that could hinder your gameplay experiences, as well as some outdated terrain and units.
Other than that, you'll always play this updated map on the very latest Reforged patch, which is 1.36.
 
Level 2
Joined
Feb 24, 2024
Messages
7
I checked the comments by someone. Some older versions of this map for 1.26 is still available, but it's being riddled with numerous bugs that could hinder your gameplay experiences, as well as some outdated terrain and units.
Other than that, you'll always play this updated map on the very latest Reforged patch, which is 1.36.
Sure, thanks for the information. Unfortunately my computer can't run Reforged, so I've been playing TFT 1.27 (which works great for LAN games for heaps of maps here, just not the newest ones).

I'll keep this map in mind for if I ever manage to get Reforged working :)
 
Top