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Avatar 0.59

Submitted by Dj0z
This bundle is marked as approved. It works and satisfies the submission rules.


[​IMG]


James Cameron's A V A T A R,
the warcraft 3 map, by Dj0z.


This map reuses the universe from the movie and the Xbox360 game, to make something unique.
Some things may vary from the original movie/game, for the sake of gameplay and/or technical reasons.
Only the introduction is predefined, how it ends will depend on how good you fight.


Story
(/!\ SPOILERS WARNING)

Reveal

Pandora: In the Alpha Centauri star system, a moon called Pandora is home to an overscaled flora, fauna, and the Na'vi people.
They're a race of sentient, civilized humanoids, way less technologically advanced than humans. The fact that they live in constant harmony with nature probably kept them away from this need.

Eywa is Pandora incarnate. The Na'vi believe that Eywa's actions keep all life on Pandora in a perfect equilibrium.

R.D.A.: The human R.D.A. (Resources Development Administration) has sent a large deployment on this planet to gather the precious room-temperature supraconductor mineral called Unobtanium. It's the key to solve the energy crisis that mankind found itself in.
Because of the extremely dangerous nature of the pandorian environment, operations are under heavy military protection.

Avatar: Planning to use diplomacy in order to obtain peaceful cooperation from the Na'vi, the R.D.A. has genetically engineered hybrids of Human and Na'vi races, called the Avatars. Their external appearance is mostly Na'vi.






Roles
Gameplay changes COMPLETELY from one role to another. Play as:

  • One of the four Human R.D.A. Corporations (Corps):
    Benefiting from their advanced technology, the Corps can build large and heavily defended bases providing protection from the deadly environment of Pandora.

    By using their different types of factories and their spaceships, they are able to build up powerful forces with world-shattering firepower.

    They apply organized military strategies, so their soldiers, mechas, vehicles, aircrafts, but also stationary weaponry and long-range artillery can eliminate any opposition, including Eywa itself.

    screenshots

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
  • One of the four Avatars:
    Taking advantage of both their human and na'vi advantages, the Avatars follow their instincts to guide them on Pandora.

    Making use of plants, animals, and everything they can find including human weapons, they train their survival skills to the level where this hostile planet becomes a paradise for them.

    Gathering forces from the whole environment, including the Na'vi, they eventually unite the planet in the righteous war against the human invader.

    screenshots

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

  • Eywa, the omnipresent overmind of the planet:
    A true living entity worshipped as a deity by the Na'vi protects Pandora.

    As the reckless Corps pillage, kill, and destroy, Eywa gets stronger and uses its planetary powers to stop them, before everything is ruined forever.

    screenshots

    [​IMG]
    [​IMG]
    [​IMG]








Features

  • A ton of carefully selected and exploited imports (models, icons, music etc...) provide an astounding gaming experience.

  • Alot of custom systems using vJASS, JASS, hashtables and GUI:
>>>Examples + VIDEOS<<<

  • Units have alot of custom abilities and effects.

  • Advanced unit-item interactions:
    -Some units will drop their weapon (e.g. Flamethrower for Firebats) upon death, or when Disarmed by a special action;
    -You can pick up items on the ground to use them directly (like Avatars using dropped Rocket Launchers) or to change job (like Workers becoming Privates by grabbing SubMachineGuns);

    -You can mass-train workers into soldiers instantly in two clicks, with whatever type of weapon you want;
    -Soldiers can drop their weapons to become Workers, if you want to repair/build something for example;


  • Inventory systems:
    -The items a unit can use are restricted by the unit's type;
    -A unit cannot have weird amounts of some items, depending on where they are held: for example an Avatar has 2 hands, so it cannot have 2 lances + 1 shield at once.


  • Exclusive custom projectile system for many units:
    -For example: 30mm Autocannon users can miss depending on distance to target, and in that case their bullets can deal collateral damage.
    -Projectiles like bullets can also Ministun certain types of enemies, and score Headshots on independent types of enemies.
    -Projectiles like Missiles can knockback enemies where they land, deal mixed damage (siege + molecular, at once), etc...
    http://www.youtube.com/watch?v=54T2SdTwZh8&feature=related
    -Some units can shoot multiple individual projectiles at once, not based off warcraft's lame multishot ability, not 1 projectile with a model that looks like multiple projectiles either.
    For example, a Scorpion assault copter shooting two 30mm bullets plus two micromissiles, all behaving differently, yet all shot at the same time.


  • Riding System:
    -You can make your Avatar mount an Animal. it will carry your Avatar around but they remain separate units able to perform actions individually.
    For example while your ridden Toruk unit is chasing an aircraft, you can attack something else with your hero Avatar by throwing glaives, you can use your items, Persuade a unit, as if you were on the ground.


  • Custom Dollars (gold) and materials (wood) gathering systems:
    -Build metal extractors for materials, then forget about them, they'll keep providing you with materials while you focus on the action. You can also space-drop some from your I.S.V. spaceship (more info about this abit below).
    -Dollars (gold) is mainly obtained by exploiting Unobtanium Deposits not very fast with some workers, or dramatically faster when you manufacture dedicated vehicles that can just rip it off the ground and deliver it directly. You can also use space drops for this resource.


  • Quests for both sides, especially for Avatars, who have an RPG gameplay.


  • Mecha system (A.M.P. suits): Put your human soldiers and heroes in robots.
    Each type of foot unit gets its own corresponding type of AMP (a Firebat will get a robot with a flamethrower, a Rocket Trooper will get another type of robot, that shoots rockets, etc...)
    http://www.youtube.com/watch?v=HxHALhs217Y


  • Spaceship drops system: obtain more personnel or resources from your I.S.V. very fast, anywhere you or any ally have built a Space Pad at.
    http://www.youtube.com/watch?v=5d48u3bpmfo



  • Custom camera system:
    -Use any zoom from "almost touching the ground" to "orbital height", abit like in Supreme Commander the actual game (except units don't become just colored icons).
    -Rotate the camera in all 4 cardinal directions fast and easily by just hitting keyboard shortcuts (toggleable).


  • Avatars special stats:
    -Understanding of Flora/Fauna/Na'vi/Humans: Obtained via killing, using Discover/Interact or performing special actions, they unlock new possibilites in their respective domains.
    For example you can play an Avatar focusing on harassing Humans. You'll increase your Understanding in that domain by doing so, and unlock new possibilities like Breaking AMP weapons or Sabotaging Corp buildings.
    Another example: you can focus on Understanding Animals and become able to Persuade increasingly strong beasts, in larger amounts, and get better items from them.

    -Charisma: obtained by killing units yourself, will increase your Persuasion capability.


  • Living and dynamic environment:
    -Trees regrow from their stumps when cut down, these stumps can be destroyed forever by R.D.A. workers;
    -Trees can cause special effects, like clouds of acid or mist disabling ranged attacks...
    -Animals respawn from their natural habitat, which can be destroyed forever;
    -Animals have specific behaviours depending on their types, they can be captured by avatars or controlled by Eywa.


  • and much more...






Credits


As seen ingame in F9 (Quest menu)


* Spells
Paladon for Knockback system, Lightning Strike.


* Models:
rober artua for AMP suit.
General_Frank for Hell truck, Security Leader, Unobtanium loaded dollar SFX, Field medic, Commander, Morale aura, Horizon.
Mr.Bob for Headquarters, Metal extractor, Vehicle factory, Radar, Airbase, Tech Center, Dragon.
shamanyouranus for Metal foundry.
Satax for Armor bay.
Epsilon for AMP Suit - Leader.
ikillforeyou for Tank, Space Drop Pod.
jk2pach for Private, I.S.V Venture Star.
Illidan(Evil)X for Container, GDI MLRS, Prism Tower.
Kitabatake for Big Bertha.
communist_orc for A.D.B.
Sellenisko for Thanator.
Kofi Banan for Samson, M113APC.
Teaspoon for Metal Fence.
Ergius for SilverOre, StoneSmall, StoneBig
General Tekno for turbotower.
anarchianbedlam for Puma, Prowler, Mil Grunt ( + Rao Dao Zao, + ike_ike), Halcyon (+ The_mechanic).
Mc ! for Goliath.
Pyramidhe@d for Sutherland.
Elenai for Zone Trooper ( + Talon the mage), Navi.
DonDustin for Robomole.
Hawkwing for Titanothere, Titanothere Makto (+Cavman +Kimberly).
Special thanks: Misha for Avatar.
Ket for WorkBot.
M0rbid for Alien Drone.
Mechanical Man for Barracks.


(Environment)
Lord-T-Rex for Puffball tree.
takakenji for Conic tree, Arathi rock.
Herio-san for Flat elvin rock.

(Attachments/Effects)
Champara Bros for Rocket Launcher.
Talon the mage for bullet projectiles.
RightField for RuneGem.
JetFangInferno for Radar SFX.
WILL THE ALMIGHTY for Ancient Explosion SFX, Flamethrower missile.
Em! for first aid SFX.
Death_Minion_ for Gas.
sk8er754 for deku shield.
Leeroy for LeeGun.
HappyTauren for HTPlantie.
varsaigen for Shukaku's spear.
Fingolfin for Fuel Rod.
Tranquil for LightningsMultiple.
Pyritie for WaterUber.
Scythy Dervish for QuestionMark (+ KAHIERA).
sPy for Eywa's attack.


* Unit skins:
67chrome for Ikran and Ikran makto.
Denu for Toruk.


* Icons:
MortAr- for Avatar Special Menu.
Naro for Avatar Bonuses Menu.
oh_snap for AMP Suit - Leader.
ikillforeyou for Tank.
General_Frank for SpaceOrcCommander3G, Field medic, Hell Truck, Security Leader.
Elainiel for Deforestation.
-JonNny for Medikit.
RED BARON for BluePlanet.
kola for Deceiving Lights.
Hellx-Magnus for PlagueNova.
lelyanra for Loner, LargePack.
Forgotten_Warlord for Quest.
TTFTCUTS for DispersionAmmo.
The_Silent for MotorSaw2, Blink v2, SpeedUp, MotorBoost.
SkriK for Ferocity, Nature.
-BerZeKeR- for Entangle.
4eNNightmare for Drive an AMP Suit.
CRAZYRUSSIAN for Special Menu, Attack Ground Once.
Stanley for Wrath of Pandora.
PeeKay for Afterburn.
Pyramidhe@d for Firebat.
NFWar for Rocket Trooper.
zombie2279 for Ammodump2.
AlienArsonist for Earth.
bigapple90 for bluegloves.


* Misc
The people who made the movie and the game, making this map possible.



Additional credits:


Main mapper and base idea: Dj0z (clan blue @Azeroth/US east; clan DJE @Northrend/Europe)
Terraining: Banefull (US east), Burning_Iegion (US east).

Special thanks:
(US east) blood_elf546, Warriorwithin88, Banefull;
(Europe) FistOfMind, Nemesis[TPPT], Helm.Of.Pain, Baltazor, clan DJE @Northrend/Europe;
and everyone else who helped by betatesting, giving feedback and such things.











Map auto-hosted by "TealHaze " @Europe, US East and US West!
Do " /whois tealhaze " to know if a hosting is up, and the current gn, then join!

For more about the map: Dj0zmaps.goodforum.net
(Protected map)

*Last words:
Feedback and suggestions are greatly appreciated. Post here, PM me, or post at my forum.

(some keywords for the search function, not worth opening)

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Keywords:
Avatar,James,Cameron,Pandora,Na'vi,Navi, Jake,Sully,Movie,Unobtanium,Avatars, Homeland,Agony,Epic,Nature,Modern,War,Warfare,Custom,RPG
Contents

Avatar 0.59 (Map)

  1. onix_noob

    onix_noob

    Joined:
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    I will test the new version as soon as i talk with a favorite person for me because i miss it :cry: and i am sad now to play and i will start to offend the Garena community and maybe i will get ban so expect test in the next 5-7 days. Thanks for the releasing of the new versions so fast
     
  2. Dj0z

    Dj0z

    Joined:
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    Errr, np :p well uhm good luck with the ban... i'll be releasing another version soon, with more bug fixes, and probably a new skin for the Avatar himself, that i'm currently drawing.
     
  3. Cweener

    Cweener

    Joined:
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    Review Time #33 {Final Score:181/200}

    Now, I know this map is a beta, so I'm sure a lot of these scores will change.
    Review # 33
    CWeener's Review {Protected maps} V4.29 Review of # 33


    Reviewing the map "Avatar 0.40b"

    Rating System (in weener points:)

    Rating System (in weener points:)

    1-10 Originality
    1-10 Replayability (discounted for most cinematics*)
    1-10 Triggering (discounted for protected maps*)
    1-10 Terraining
    1-10 Object Managing (custom items and destructibles etc...)
    1-10 Spells (if applies**)
    1-10 Description (On THW and In-game (Loading Screen and information))
    1-15 Engaging a.k.a. fun to play
    1-15 Misc (size, system implementation, laginess etc...)
    -100 or +100 for abiding by THW rules.
    * = when one is discounted then other sections maximums are raised, and those sections are judged harder (if your map applies then it will show you what i raised later)
    ** = some maps dont really need spells so this section is discounted and given an automatic 10.


    Rating System Scores
    Rating System Scores

    Less than 100 = FF- (Reported, You clearly didnt abide by all of the posting rules, and i have reported you for (not) doing so.)
    100-150 Points = F- (Rancid and Needs major work. Vote for Rejection and no +rep.)
    151-160 Points = F (Bad and Needs work. vote for Rejection and no +rep.)
    161-170 Points = D (Below Average and Needs much updating. has potential. vote for rejection and no +rep.)
    171-180 Points = C (Okay but Needs updates. has potential. vote for rejection* and no +rep.)
    181-190 Points = B (Good but still not reaching full potential vote for approval and +rep)
    191-199 Points = A (Great and probably has reached full potential**. good job. vote for approval and +rep.)
    200 Points = A+ (Amazing, you did everything right and went all out, approval and +rep)

    * = depending on the map really, and what categories it scored low in
    ** = not always but most cases.


    Avatar 0.40b
    Avatar 0.40b

    Triggering scores not available, so other maximums were raised(see rating system*)

    1-11 Originality *7* Based on a movie, but the only one based off of it.
    1-11 Replayability *10* No bugs to severely alter this.
    1-11 Terraining *8* The terrain was great in most places, but you could use doodads in some places, and I really didn't like where the terrain was so high that you could have only a few units on your screen with the camera angle.
    1-11 Object Managing *10* Fine, although a lot of passive icons, and non passive borders, there's an easy fix to that, and I could {PROBABLY} do it.
    1-11 Spells *9* Kinda ehh on the originality, but finely executed.
    1-11 Description *11* wincake.
    1-17 Engaging *17* It's a tad boring, as it is one of the longer games, especially with many people.
    1-17 Misc *16* Systems were beautiful, and there was little lag.
    -100 or 100 Rules *100* :grin:
    0-200 All-in-all *181* B (Good but still not reaching full potential vote for approval and +rep)

    Author's Note,

    This is a great map, and for being a beta, it's easy to see the effort put into this.

    Bugs I found

    Bugs:
    None that I could find.




    Recommendations
    Recommendations:
    You should preload the imported music in the init trigger, because when a new song came on for the first time there was a 3 second lag.
    You should NOT use WEU.
    Fix the icon borders, kinda confusing :/


    Likes&Dislikes


    [Liked]

    There's a bunch to say about what I like. Too much here.


    [Didn't like]
    The avatar role is much harder to understand then the corps role.


    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    If any map I've reviewed has been updated, feel free the ask me to re-review it. or if I haven't reviewed YOUR map, feel free to ask me. :)


    Also, if you would like a mini-mod review, then simply ask.
    It's not point based, and can go more into detail on specific things.
     
  4. Hugomath

    Hugomath

    Joined:
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    Nice :D. Too bad I can't test... YET! Found the problem on my PC. Dunno exactly when it's going to be fixed, but as soon as it is fixed, this will be the first map I'll play :D.
     
  5. MaweyRUS

    MaweyRUS

    Joined:
    Jun 25, 2010
    Messages:
    9
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    Cool map!
     
  6. buraxia3

    buraxia3

    Joined:
    Mar 13, 2010
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    How can i control eywa :S i need chose avatars or others?
     
  7. Dj0z

    Dj0z

    Joined:
    Oct 16, 2008
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    509
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    5
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    To play eywa go team 3 (dark green)..
     
  8. Hugomath

    Hugomath

    Joined:
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    Hey Dj0z! Got good news: My computer is fixed. However, I'm not sure if I'll get all back... :(. Anyways, I'll test the map as soon as possible.
     
  9. Dj0z

    Dj0z

    Joined:
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    Nice :) right on time to see the new versions that will bring major gameplay changes: quests will be totally redefined. I'm making them simpler, easier, and there will be alot more.
    This will allow newcomers to discover the game extremely better, and it makes the start more progressive for everyone :D
    I will probably release 0.44 ("Quest part 1") today, if i don't finish 0.45 (part 2) soon enough.

    0.45 is 50% ready for Corps, once i'm done with them i may do the same for Avatars.
    And when all that is done, Avatar will be one of the most player-friendly maps ever, hopefully :D.
     
  10. mckill2009

    mckill2009

    Joined:
    Mar 10, 2009
    Messages:
    4,696
    Resources:
    34
    Maps:
    5
    Spells:
    27
    JASS:
    2
    Resources:
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    i really like this map, i hope the final version of this is near
     
  11. Vexsaluse

    Vexsaluse

    Joined:
    Jul 3, 2010
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    waste of time worthless sry
     
  12. MaweyRUS

    MaweyRUS

    Joined:
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    I have made helicopter model, well as? If it is need I can give.
    [​IMG]
     
  13. Hugomath

    Hugomath

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    Well, Dj0z, I know I've promised making a review as soon as I get Warcraft on my PC. So, I got it and... I can't really say a thing, because the map really improved since the last time I've played, and I feel that I can't say anything to improve it, because it's already awesome :D. So I won't make a review, but I'll give ya +rep :D
     
  14. Dj0z

    Dj0z

    Joined:
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    Well thanks dude :)


    Avatar 0.45b is out, major changes to the start and the quests, let me know what you think of it!
     
  15. cleavinghammer

    cleavinghammer

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    Haven't been able to get the other versions since .37, so here's what I think of it so far as I get used to the new systems:

    * Terrain is nice, still a little monotonous in places, and I hope the Hallellujah Mountains will have more detail. But more interesting, that's for sure.
    * I think the Corps buildings should be greyed out, with the requirements listed in the tooltips, rather than given one by one. The current system is very counterintuitive.
    * Maybe use a different model for the Rocket and Firebat? The Orc Firebat was a good one, I don't think there's any reason to change it...
     
  16. Dj0z

    Dj0z

    Joined:
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    Good to see you're not gone to SC2, i was starting to wonder if all the reviewers had moved out...
    *Glad you like the terrain, and yea i'm adding some detail to it every now and then.
    *I had already figured that out because of the extreme confusion of players, and it will be this way soon as i finished debugging 0.46.
    *Well the firebat is the one who can hardly see the weapon of :D but more seriously, yea i'll try to find models that dont look alike. I'm just trying to remove the "orc" skins since some people care about it.
     
  17. Hugomath

    Hugomath

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    I'm not leaving to SC2 :)

    Anyways, 0.45 is very nice :D! I liked the quests you must do first as a Corps. Seems so cool :D
     
  18. Dj0z

    Dj0z

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    Nice ^^ i have 0.46 ready where i have made these Corp quests more player-friendly (and debugged/improved many other texts) so you should like it too ^^. I haven't uploaded it yet to the hive cuz 0.45b is still in frontpage, the update would be unnoticed lolol.
    It seems to have reached it's point (helping newcomers and explaining them the game), as long as they care to read the questboard ofc.
     
  19. TheCloust

    TheCloust

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    Nice map, i love it, but i have a few suggestions:


    Man, please, explain better the start, as a human or as an avatar for the first time i was really confused, i took 30 minutes to start about how to play and etc...

    Just this, explain better our fuctions too and more detailed description about the quests ( i stayed a really good time looking for the ''special menu'' ;p
     
  20. Dj0z

    Dj0z

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    Glad you like the map :) i'm trying to make it easier to understand ever single version, but sometimes i wonder why i'm writing tips everywhere when players just don't read >.> ..
    Still, your comments points out something that needs improvement so it's gonna help me :)