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Auto in game balancing system

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Level 27
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Feb 22, 2006
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I take it this is for a AoS of sorts?
  • Events
    • Unit - A Unit dies
  • Conditions
    • Boolean Comparison - Unit is equal to Hero
  • Actions
    • Player - Set Player handicap of owner of triggering unit to (Owner of triggering unit Handicap) + 5)
    • Player - Set Player handicap of owner of triggering unit to (Owner of killing unit Handicap) - 5)
This will make the killing hero take 5% more damage and the killed unit takes 5% less damage.
--donut3.5--
 
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