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Attachment points and particle emitters

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Hi! I'm using Gmax 1.2 and I have a few questions about these "atachment points" and "particle emitters". What's the difference between both of them and what are they useful for?
 
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How to attach "atatchment points" to the bones, so when animating they will follow the bone? How about the partical emmiters?
 
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Ok! Now the only question is how can i attach "attachment points" and "particle emitters" to the meshes(head,hands,legs and etc.)? That would be great is someone will answer on this question.
I already know how to attach meshes to the bones for the record.
 
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I prefer to stick with less programs as possible and that's Gmax for now. Still need help.
 
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Ye ok! Actually Mechanical Man is right. But then again, how do i add all these points and emitters in Magos Model Editor? Is there any tutorials, you could give a link to?
 
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I guess it is in Tutorial section. Do you mind giving the link to me, or you have no idea where is it?
 
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Ok! I think i found it. Thx ppl!
Lol RED BARONE, i found it before i read your reply. THx!
 
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