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ATOC Ver. 1.0 [D2 RPG]

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Contents

ATOC Ver. 1.0 [D2 RPG] (Map)

Level 2
Joined
Jul 2, 2006
Messages
10
Feedback... I meant play the map and tell me what you think. I never asked you to tell me about the map before you played it, why would I because that wouldn't make any sense at all. Dude...I don't see why so many people on this site have negative things to say to others. Why does everyone have to be so mean? WC mapmaking is fun and releasing maps is a time to see what others have acomplished. Why do people flame, disrespect, and criticize others so much??? It's really not cool! T_T
Anyways, it's a Diablo II Act 1 RPG map that features
Save/Load
Waypoint System
Normal, Magic, Set, Unique Items
Trade System
Stash System
Custom Abilities
Gambling System
An extended inventory system
Quests
Cows
A PK Areana
Mercenaries
Original NPCs
Cinematics
Set Item Completion System
There's more. Play the map and give me some critiques. Thank you.
 
Level 1
Joined
Aug 15, 2006
Messages
6
ok you wanted feedback and here it is: i liked the inventory system but the items are a real problem like getting a blue gives you about +100 damage whilst a normal gave +10 that and being able to have more than 1-2 weps really makes armor obselete as it is so low and their attack is so high the terrain and shrines and corpses were done well. but the enemys are really too tuff almost as if it was on hell mode. and last but definatly not least is the skills: you should put in much more and make them actuly like the skills in diablo 2 not just renamed wc3 ones and the level for some spells like armageddon (on diablo 2 was got at level 30-2 i cant rember) but on this it was given at level 10 and the form was given not at the start. and as i rember thr was 3 tiers to chose from not just one rnadom assotmant. if you change the problems i have highlighted it will become a excellant map
 
Level 16
Joined
Oct 30, 2004
Messages
1,277
Why people flame you ask? Propably because its easy and fun. But my previous comment? Nah, that was no where close to being flaming.

Do you see what there reads in your maps description? Thats right, a simple "9". And then you make a comment saying that you want feedback. Where in the hell was the map description? I see you post it now that i told you, but damn it, it should have already been in the maps description, or atleast in your first comment!

Im not quite sure, but i think it is in even in the rules of wc3search that you cant submit maps with no description. You are just lucky that the mods have been mysteriously all away at the same time lately :p.
 
Level 2
Joined
Jul 2, 2006
Messages
10
Sorry for all of that guys I just get really sensitive about my maps. I really work hard on them. Anyways, SkullBasher - First of all, thank you for all those pointers, but it would be cool if you tried out all the chars first. To be honest with you, my druid is horrible, but check out the other characters (sigh, namely the female ones). Many of the spells are not renamed wc3 spells! You're right about the toughness of the minions though. Zombies are owning people out there. Could you give me a suggestion on how to add more skills? Because I cant add anymore to their hero abilities it only allows me to add 5. I was planning to add skills into their skillbooks for future versions. Thanks again! Mini-Me - Thanks for letting me know that Mini-Me. I really had no clue that you had to post something about your map when you post it. Hope you test it out mr. DoTC :p.
 
Level 1
Joined
Aug 24, 2006
Messages
1
I played through the full game with a Druid last night.. Using your template here's my suggestion.

Save/Load
No problems here.

Waypoint System
Well done.

Normal, Magic, Set, Unique Items
Needs much more diversity. The Normal items arent even comparable to the Magics, and if you've played D2, no such magics exist. There was like 5 magics in total.. Sets + Uniques I can't even comment on because even after Andariel, not one dropped. The map was 95% cleared, ( Skipped the ridiculously overpowered cows ) Maybe put in Rares?

Trade System
I played on local, no point trading with my brother across the hall eh? :)

Stash System
Decent. The placement of the stashes ( On top of eachother ) makes it easy to misclick and give your precious item to someone else.

Custom Abilities
I agree with skullbasher here, the spells were very basic and organized the wrong way. My Druid for example.. ( Even though you said he was horrible )

Armageddon: Lvl30 Elite in D2, Very weak and obtained at low level in ATOC.

Werwolf: Skill obtained early on in D2 ( lvl6 I think ), made into a lvl18 elite in ATOC.

The skills in the spellbook were also kind of retarded.. My siphon did 10000/sec for 60 seconds, and brothers strafe did 5000 an arrow with 10sec stun each? We both used at the same time and Andariel was owned 3 seconds flat.

I dont mean to be harsh but some skills need to be revised.. Werewolf and Javazon skills are insanely overpowered if you don't take into account how hard the enemies are. Skull was also right to point out that there are three skill trees per char. If you plan to extensively improve the RPG, add a second selection choice after choosing the char type.

Example: I choose Sorceress.. I then have a choice of either being a Fire/Cold/Lightning Sorceress.

That was each char wont have a jumble of skills from each tree.


Gambling System
Tried it a few times, wasn't worth the gold.

An extended inventory system
Doesn't work the way I think you intended it.. If I have all my damage items on Inventory 1, and switch to Inventory 2 to pick up something, my damage goes away. I died a few times thinking I was ready but ended up doing 100 dmg a hit instead of 900.
( 500 --> 5000 with Werewolf crit )

Quests
All the usual ones I saw in Act1, the rewards were hardly worth it though. ( Den is +1 Skill ? Maybe level up 1? )

Cows
Were you on drugs when you made these?

A PK Areana
No point testing it, Javazon was Chaos dmg and fortified armor. Werewolf was same as druid. I'm sure its okay.

Mercenaries
I tried one out, they were okay but they could use a skill makover as well. Only leveled her to 6 before she was just a useless XP leech.

Original NPCs
Dont accurately from what I could tell.

Cinematics
Just an intro. You should add some Boss cinematics :)

Set Item Completion System
Didn't get a chance to use, never found a set!

Take from my rant what you will.
 
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