Atmosphère Empoisonnée (PA)

This bundle is marked as approved. It works and satisfies the submission rules.
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- Atmosphère empoisonnée / Poisoned Atmosphere (PA) -

Description: Dark (and green) atmosphere of scary monsters and tough opponents! force alone will not suffice here.

General Info:


Players: 2v2 / 1v1 / FFA
Size: 116 x 112
Created for "Melee"


Neutral Buildings:


8 Goldmines (10)
2 Shops
1 Market
4 Labs
2 Merco
2 Tavern


Creepcamps:


12 Green
20 Orange
1 Red (3 Red - 1v1)
Previews
Contents

Atmosphère Empoisonnée (PA) (Map)

Reviews
mafe
Here we go again. Visuals: -Generall the map looks fine, again very Blizzard-like. -Also again, maybe using fog locally instead of globally might be a better idea. -The minimap with so many buildings aligned on the diagonal looks kinda unnatural, but...

mafe

Map Reviewer
Level 21
Joined
Nov 2, 2013
Messages
787
Here we go again.
Visuals:
-Generall the map looks fine, again very Blizzard-like.
-Also again, maybe using fog locally instead of globally might be a better idea.
-The minimap with so many buildings aligned on the diagonal looks kinda unnatural, but it doesnt really matter.

Gameplay:
1. Most itemdrops are relatively strong relative to the creeps. I dont think any itemdrop is too strong, but overall this makes creeping very rewarding still.
2. At the central expansions, the non-camp wolves could be moved further backwards, in particulat at the expansion between the red and purple spawns.
3. Why are there fixed starting positions?
4. The big red camp in the middle is very likely to attack or even kill some units by accident. Maybe this is a case where gates could be sensible for once.
5. I dont really see a readon why it should always be red+blue vs teal+purple in 2v2. Why not also allow red+purple vs blue+teal? Maybe the lab access is random then, but since the mercs seem to be not that important (no heal), it could still work.
6. AoW-placement options are not equal for different spawns (for the green spots on the side of each base).
7. Again many doodads on the edges of the forests which can trap treants.

Overall, there are some minor technical flaws or lost potential in the current version, so it could need further polishing. In particular, nightelves will be not too happy with that map. Nevertheless, the map is otherwise quite good. Therefore map approved.
 
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