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Armageddon AoS v4.02

Submitted by Fenrok
This bundle is marked as approved. It works and satisfies the submission rules.
Background:
The armies of the Burning Legion have consumed countless worlds on their Burning Crusade. Now, with the help of the Scourge, they’ve entered the world of Azeroth to lay waste to yet another world but the mortal races of Azeroth will not easily give in to Sargeras’ minions.
In the face of not only Demons but orcs, undead, and other monsters will the alliance of orcs, elves, and humans prevail or will Azeroth as we know it cease to exist?
Fight for Azeroth as a courageous mortal or the Legion as a malevolent demon in this epic AoS and decide the fate of Azeroth!


Features:
  • 21 custom heroes (Most with triggered abilities)
  • 65 items (Excluding rare drops from neutral hostile)
  • 20 hero levels
  • Faction Barracks where you can purchase additional creeps for summoning points (lumber)
  • ZXCV System (hotkeys for hero abilities are ZXCV)
  • 9 Different types of creeps to send of in one of three lanes
  • An AI summoning system when playing PvE (Difficulty ranges from easy to extremely hard)


Heroes:
Alliance: Shodopan, Ranger, Demonhunter, Witch Doctor, Spirit Walker, Archmage, Shaman, Ram Rider, Tauren Chieftain and Paladin.

Neutral: Tinker and Siege Golem.

Legion: Blademaster, Headunter, Night Lord, Warlock, Voidweaver, Lich, Chaos Knight, Pitlord and Infernal.


Credits:
Custom icons by: M0rbid, NFWar, Bigapple90, PeeKay, Kola, 4eNNightmare, Mr. Goblin, Sind'dorei300, The Panda, -Berz-, ShiiK, SSRunX and KelThuzad.

Custom Skins by: Goliath the God

Custom Models by: Callahan, dixunder, Evil_BuddhA, Norinrad, Tranquil and Champara Bros

Custom Spells by: -berz-



Changelog

Version 4.02


Balance:
  • Spiritwalker's Rejuvenation cooldown increased to 30 (from 12).
  • Spiritwalker's Rejuvenation mana cost increased to 90/110/130/150 (from 100/110/120/130).
  • Spiritwalker's Rejuvenation HoT factor decreased.
  • Spiritwalker's Resurrection mana cost reduced 200-215 from 200-225
  • Spiritwalker's Moonfire Initial damage increased and Dot level factor decreased.
  • Spiritwalker's Moonfire range increased (from 400 to 500).
  • Spiritwalker's attack speed increased.
  • Lich's Unholy Bolt can now be blocked by Ancient Stone Tablet.
  • Infernal's Splintering Rock stun duration increases for each level and is halved for heroes.
  • Infernal's Splintering Rock mana cost increased to 75 (from 70).
  • Infernal's Immolation damage reduced.
  • Infernal's Splintering Rock has increased damage.
  • Infernal attack speed decreased.
  • Infernal starting strength reduced (by 1).
  • Siege Golem's Hurl Boulder damage reduced.
  • Siege Golem's Hurl Boulder mana cost increased by 5 (from 65 to 70).
  • Siege Golems attack speed decreased.
  • Shodopan & Blademaster's Strength per level decreased, Agility per level increased.
Fixes:
  • Fixed an Issue With Pitlord's Blood rage.
  • Shaman Extended Lighting tooltip fix (Hotkey).
  • Added cooldown time to Spiritwalker's rejuvenation tooltip.
  • Added cooldown time to Spiritwalker's resurrection tooltip.
  • Units resurrected from Spiritwalker's Resurrection now advance.
  • Shodopan's Weapon Profiencey is now preloaded.
  • -dw only works when player has enabled warnings.
  • Removed some unused variables and units.
  • Corrected Siege Golem's Hurl Boulder Tooltip.
Gameplay:
  • Randomized Global weather.
  • Towers now block air units (Dragons).
  • PvE: Computer now shows difficulty in name.
  • "Player leaves" text added.
  • "Player leaves" removes all players units
  • When a player leaves his gold and SP are redistributed to his team.
  • Added tower Kills to Leaderboard.

Version 4.01


Balance:
  • Pitlord's Fountain of Blood healing reduced.
  • Pitlord's Blood Rage now activates when Anaxilaus is below 50% health (up from 33.3%)
  • Towers and Dragons have reduced Splash damage factor and range.
  • Tinker's T1 Rocket now deals increased damage to Mechanical units.
  • Tinker's T1 Rocket now deals damage based on Intelligence.
  • Shaman's Healing Wards have reduced healing.
  • Voidweaver's Black Hole's damage is reduced.
  • Tome of Spellcraft cost is reduced.
Fixes:
  • Fixed ingame version text.
  • Minor terrain fix ups.
  • Pitlord's Fountain of Blood damage (to self) is now dealt by Anaxilaus.
  • Removed a leak from Pitlord's Fountain of Blood.
  • AI summoning no longer summons unit that are on stock start cooldown.
  • Fixed Tinker's description.
  • Tinker's Siege Relief now always summons Clockwerk Goblins.
  • Undead units no longer benefit from Tinker Precious Bricks tower auras.
  • -DH now disables all hints.
  • Defender units no longer advance towards the enemy.
  • Added scorescreen icons.
Gameplay:
  • Added tower count to the leaderboard.
  • AI summoning is now completely random (Made into one trigger loop)
  • Defender units are always summoned (Regardless of computer AI summoning)
  • Defender units now have Blue vertexcoloring.
  • Made more basic melee units (All have the same stats, but are different races)




As always constructive criticism is most welcome

Keywords:
AoS, Aeon of Strife, Burning Legion, Sargeras, Demons, Azeroth, Epic, DotA, Good, Evil, Warcraft.
Previews
Contents

Armageddon AoS v4.02 (Map)

Reviews
Moderator
18:01, 8th Sep 2011 Vengeancekael: Status: Approved Review Please add a category. [img]Contact Me
  1. 18:01, 8th Sep 2011
    Vengeancekael:
    Status: Approved

    Review

    Please add a category.

    [​IMG]Contact Me
     
  2. Dogzo

    Dogzo

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    yay ,first post :D, anyways gonna test it and give feed back ;)

    if you want your rate to be better, use these clicky
     
  3. Dogzo

    Dogzo

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    lich king -.- mini feed back
    i liked
    good names/models for the heros.
    gameplay is fun :D

    somthings wrong
    the terrain is to small at the middle, creeps can block your way
    make the siege mashine slow, or attack units, because while im fighting with the felguards , the siege mashine is just tanking to the tower.
    make 1 archer like in dota, since this is 100% dota.
    ;(
    spells, since i only got to play this with the battle priest and this is a mini guide im still saying, the spells are blizzard made ( for the battle priest)
    where are these honor points??? you mean wood?

    3/5
     
  4. Fenrok

    Fenrok

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    Thanks for the feedback :D
    I'll definitly look into the it!
    Unfortunatly most of the spells are Blizzard made since i'm not so good with Jass. As for the "honor points" i am refering to wood :)
     
  5. Dogzo

    Dogzo

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    well, me too, jass is not my business, but see , maps like these shud have custom abilitys. and you shud then say wood not honor points, because this was a lucky guess, or i can help you change it. post a visitor message if your interested.

    goodluck
     
  6. Fenrok

    Fenrok

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    I have figured the Wood/honor thing out :D
    btw, when you say add archers, do you mean Creeps?
     
  7. Dogzo

    Dogzo

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    at dota you see 3 treants/ghouls and 1 priest/necromaner. im talking about the priest/necromaner
     
  8. kevlamin

    kevlamin

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    Custom spells don't have to be JASS its possible to make very complex spells etc in GUI see here for a good GUI spell tutorial

    Edit: and besides theres heaps of premade spells in the spell section of the hive =D
     
  9. Fenrok

    Fenrok

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    Thanks, that GUI spell tutorial looks helpful :D
    Iøm aware of the spell section but i haven't really tried to import them yet :p
     
  10. light bolt30

    light bolt30

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    It'd be better if the skills weren't normal Wc3 one's as they will just make the map quality poor. You should make the skills more custom and unique before you upload your next versions. Also Dogzo don't double post, please merge your posts together.
     
  11. Fenrok

    Fenrok

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    There, i finally managed to add some simple trigger spells :p
     
  12. Magnet199

    Magnet199

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    map seems interesting, testing :) (well give gameplay feedback only) *single player

    EDIT: ok i tested the map, here is what i got:

    The Bad Stuff:
    - first of all, the shops are too far, i thought there was no shops -_-
    - then comes the towers, they are TOO close and have 700 range.....seriously -_-
    - for tower hard to destroy, 100 gold isnt enough imo :S
    - range creeps have very similer attack damage as the melee, but low hp, so whats their point :S
    - the TP (town portal) its only to teleport to the main building to win/lose game.....i thought i could go to towers -_- (no point of them then)
    - murlocs who are standing near rivers are annoying :D
    - ok, you attack enemy base, you reach them, ahaaaa i see i can buy their units :D, i buy....buy again.....i lost my money for nothing, so how about removing "all" share unit buy :S
    - items are pointless -_- (required recipes)
    - if i can buy carts, that will be great, i could spam them right? :D (easy 100 gold (^^))
    - the hero revive, requires gold?!?!?!?! what if im broke i have to wait 30 sec to get the gold :S + its a 20-30 sec revive or something like that
    - i can attack the barracks without breaking the third tower :S
    - the mid-lane is so tight -_- hard for creeps to move including me

    The Good Stuff:
    - the idea is good :)
    - the spells are new and unique although they are not all made by advanced triggering :D
    - the honor items are not bad
    - nice models for heroes :)

    Suggestions:
    - useful items ;)
    - more heroes :)
    - make mid-lane bigger
    - and other stuff on your mind :D

    Map is not bad, and not good,
    Rate: 3/5
    Rep: 1+ (you deserve it :D)
    Vote: -

    Keep up the good work, you never know this map can be better :D
     
    Last edited: Mar 1, 2011
  13. Fenrok

    Fenrok

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    Thanks for the feedback :D
    I'll see what i can do about the things you point out ;)

    Btw: The shops are place so far away so that the enemy can't purchase items in your base. I placed a region that blocks players from the other faction.
     
  14. Magnet199

    Magnet199

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    ^ i see, or you could make like dota, move the fountain close to the shops and give it damage, and also make when you choose a hero spawn there ;)
     
  15. Fenrok

    Fenrok

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    I'll definitly make heroes summon closer to the shops :D
    You suggested i remove "share unit shop." Where do i do this? Object editor or trigger? :p
     
  16. Magnet199

    Magnet199

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    object editor, there is for the barracks a unit share buy something like that, try to make it only for your team, and if you still dont know how to do it, send me a message to give you full info how to do it :)
     
  17. Orcnet

    Orcnet

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    Map Review

    [​IMG]
    [​IMG]"Armageddon" - An AoS map style that depicts the vicious Burning Legion on their rampaging conquest to the world of Azeroth. this map was made by Fenrok.
    Map Review

    Armageddon v2.3
    Rating System
    Rating Number Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 5/5 91-100 A
    Rating Number Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 4/5 81-90% B
    Rating Number Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 3/5 75-80% C
    Rating Number Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 2/5 70-74% D
    Rating Number Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 1/5 50-69% F


    General:

    Gameplay-[5/5]
    Note: Were I pronounce your game challenging or a waste of time.

    Playability-[5/5]
    Note: This part tells me if the game is rather fun and can be played again and again.

    Terrain-[5/5]
    Note: Were I tell your game's environmental display is either great or terrible.

    Managing-[5/5]
    Note: This is were I explain the output or outcome quality of the game.

    Bug/s
    Note: No score, just to tell your map has bugs on it or simply bug-free.


    About My Reputations:

    [​IMG] My complements for the Maker/s of the map's game.

    [​IMG] Were I explain your map needs to get fix or make an improvement of your work.


    Overview
    Gameplay

    [​IMG][​IMG][​IMG][​IMG][​IMG]

    [​IMG] The Game went well, but I expect something better, the game is too quick in my occasion, you should atleast add more elements for your game to outmatch every AoS maps, including DotA.

    Playability

    [​IMG][​IMG][​IMG][​IMG][​IMG]

    [​IMG] I played it and what I found out that its great, which means your game can be played many times, keep it up Pal!

    Terrain

    [​IMG][​IMG][​IMG][​IMG][​IMG]

    [​IMG] You got guts on making terrains, it went well, and it looks good, everything is fine until I realize something, your map lacks space! the clash lanes are too small, its hard to push and defend because the lands are too scarce, same way with the creep camps, exit routes, and more, you can spot in and I hope you can fix it.

    Managing
    [​IMG][​IMG][​IMG][​IMG][​IMG]

    [​IMG] Likewise to my observations, you need some serious work for your map, lets start with the items, there too basic and expensive at the same time, worse of it, their so random! I mean the boots of speed is just g150? while the gauntlets of strength exceeds at g500? balance your work dude because its too ridiculous, now for the creep camps, there few, they don't respawn, and the annoying part, there so strong! please make a better one dude, the heroes are good, just keep adding more.

    Bug/s

    No bugs, but I see a bug that says "More Work!".


    Total Score
    Rating Number Percent Letter
    [​IMG][​IMG][​IMG][​IMG][​IMG] 11/20 77% C


    On the conclusions, you passed! but I don't expect that your map ended well, you only need to work more for everyone to like your game, goodluck!.

    happy map-making!
     
  18. Fenrok

    Fenrok

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    @Orcnet: Thanks for the suggestions i'll see what i can do about the lanes being to tight.
    I realized the items are a bit too expensive and maybe a bit random. I've reduced the gold cost on some of the items in the latest version. But i will keep working on them :)
     
  19. Fenrok

    Fenrok

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    There i totally remade the item system. I think the items are balanced now :D