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Archers v4.4 ES

ARCHERS ES
4.4




Since immemorial times is a War
between Light and Darkness...
You are offered to take a part in one
among hundreds boundary fight
between Elven Archers.
Only manipulating with bow and arrows,
marksmanship and feeling of enemy
presence can help you to survive here...
Here each soldier is a hunter,
and only dexterity can help you
to avoid death.

Description


Archers is a Teambased ShooterGame which requires good reactions and much skill. Fight the enemy Team in one of the five Gamemodes. Requests 1.24+.


- you need just one hit to kill enemy
- 5 gamemodes
- many game modifiers and commands that able to config gameplay
- 21 unique bows each has unique gold ability
- 3 melee weapons
- armors and helms that helps to your fight
- many special abilities
- and many other items like traps and tricks


Just shoot and run.
It will be fun!



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New:
- (beta, is incompatible with the 'Survival') Added spectators. The viewer should type during initialization mods command '-spect'
Update:
-Improved description of all items
-Renamed shop 'Special Ammunition Master' (new name: 'Reaper')
Fixes:
-Fixed a bug in gamemode Survival - it was impossible to pick up items from the database
-Fixed a bug due by which arrows on ice received additional acceleration
-Fixed a bug due to which some of the abilities that increase the rate of mana regeneration, not working properly
-Fixed a bug in command '-nm'
-Fixed a bug due to which in some cases there is an incorrect distribution of blood
Other:
-Reduced cooldown 'Twinkling Gloves' (45->40)
-Items 'Assassin's Cloak' and 'Twinkling Gloves' now have same cooldown
-Reduced cooldown 'Orb of Horror' (45->20)
-Increased the damage of passive ability 'Siege Bow' (3/1->3.5/2)
-Reduced range 'Twinkling Gloves' (28->20)


New:
-Minor changes in topography
-Minor interface changes
-Minor changes in game interface
-Minor changes in patching
-Quest-items no more require any space in your inventory
-Now you can throw ball in gamemode 'Bombing Run'
-Added a modifier Custom mode (command -custom) for 'Double Domination' (allows you to specify points)
-Added a new gamemode 'Survival'
-New random generator of locations
-Added command '-team' (allows the player to go for another team)
-Added command '-ta X' (allows the player to block a host command '-team')
-Added registration of deaths in suicide
-Added a penalty for the murder of an ally (-2)
-Added a system of rewards
-Added command '-rank' (to view selected player awards)
-Added command '-load' (for load rank-information)
-Added a text message to victim of an event 'Team Killer'
-Added command '-nm' (to stop advertising messages)
-Added a modifier that allows you to ban the use of animals in the game (command -na)
-Heroes won't disappear from the game statistics
Update:
-Increased the stage of pre-init for all types of game (10.->14.)
-Optimized the boot process of game resources (model SE)
-Updated 'Deathhunt'
-Updated 'Capture the Flag'
-Updated 'GnollHunt'
-Updated 'Bombing Run'
-Updated 'Double Domination'
-Increased award in the gamemodes for the seizure of objects (25 sources, 3 team->50.3 team)
-Reduced meter interval in 'Double Domination' (3.->2.25)
-Updated kernel of command 'balance' (now the players are 1 and 7 can be moved)
-Reduced basic damage of 'Boomerang' (7.0->6.3)
-Reduced duration of the bleeding of 'Boomerang' (6.0-> 4.0)
-Reduced stun 'Tomahawk' (3.0->2.0)
-Increased caste-time of 'Blink' (0.03->0.2)
-Increased damage of 'Fire Spirit' in the mode anti-tomahawk (2.0-> 6.0)
-Increased power of 'Oil Grenade' (45%->55%)
-Increased the duration of universal ability to 'Gold Elven Bow' (10 -> 14)
-Increased regeneration of mana when using gold-power 'Sapphire Bow' (100% -> 200%)
-Increased chance of activating a passive ability 'Sapphire Bow' (30% -> 40%)
-Added time for 'Sentry Ward' (300)
-Reduce the duration of invisibility of 'Armor of Runes' (60 -> 30)
-Improved playback of some sound effects
-Updated description of 'Secondary Weapons'
-Updated description of 'Fire Spirit'
-Updated system of spawn runes
Fixes:
-Fixed a bug that caused damage to game when you use '-balance'
-Fixed a bug where it was impossible to win when the conditions correctly for 'Capture the Flag'
-Fixed 'Sapphire Bow'
-Fixed a bug due to which in some games final statistics are not displayed
-Fixed the behavior of the 'Little Dragon Spy'
-Fixed a bug when item is transferred to another player in base
-Fixed a bug that caused failure of some systems associated with the detection point
-Fixed a list of targets of universal power 'Bow of Nether'
-Fixed a bug due to which the characteristics of the 'Guardian Bow' displayed incorrectly
Other:
-Removed modifier 'FFA'
-Removed belts
-Removed item 'Firebang'


-Minor changes in the interface
-Fixed a list of goals 'Flashbang'
-Fixed a list of goals 'Boomerang'
-Fixed a message about the victory of 'Dark Archers'
-Fixed a bug allowing to use the 'Parallax' in relation to the flying objects
-Fixed a bug allowing to use the 'Parallax' in relation to the peculiarities of the relief
-Fixed a bug which makes the 'Parallax' for distant targets
-Added ability to avoid the effect of 'Flashbang' with 'Evade'
-Modified technique the subject 'Flame bush'->' Frost Trap '
-Reduced price of 'Frost Trap' (1914 -> 4)
-Fixed compatibility 'Parallax' and 'Gold SoulBreaker Bow'
-Increase the maximum number of 'Staff of Teleportation' to purchase (2 -> 5)
-Reduced price of 'Staff of Teleportation' (24 -> 18)
-Reduced the radius of 'Diamond of Manasteal' (1500 -> 800)
-Reduced price of 'Diamond of Manasteal' (15 -> 13)
-Fixed a bug that allows to cast 'Rabbit' in the area impassable
-Reduced time attack universal ability 'Gold Siege Bow' (4 -> 2)
-Increased the damage of passive ability 'Angel's Bow' (4 -> 6)
-Increased the damage of passive ability 'Gold Angel's Bow' (5 -> 8)
-Fixed the compatibility bows 'Straylight Bow' and 'Obliterator's Bow'
-Reduce the cost of blood 'Armor of Runes' (30 -> 20)
-Reduced range of 'Straylight Bow' (1000 -> 900)
-Reduced cooldown of 'Straylight Bow' (3.3-> 3.1)
-Reduce the cost of recipe 'Straylight Bow' (40,20 -> 40,14)
-Reduced price of 'Little Dragon Spy' (15,1 -> 7,1)
-Increased the radius of the review of 'Little Dragon Spy' (800,700 -> 950,900)
-Reduced the duration of the 'Little Dragon Spy' (600 -> 150)
-Reduced the 'Stun mine' when purchasing (3 -> 1)
-Increased the damage of the passive ability 'Straylight Bow' (2.0-> 2.4)
-Added item 'Coin'
-Reduced delay of 'Blink'
-Reduced price of 'Boomerang' (14 -> 12)
-Reduced price of 'Tomahawk' (18 -> 12)
-Updated object 'Boomerang'
-Updated object 'Tomahawk'
-Fixed bug that allows you to shoot down 'Tomahawk' during flight
-Updated the ability to 'Fire Spirit'
-Increased the range 'Tomahawk' (500 -> 550)
-Kills by 'Boomerang' notes in statistics
-Fixed a list of goals 'Tomahawk'
-Changes to the team algorithm '-gg'
-Fix system ща resurrection of the heroes for the modifier '-ffa'
-Fixed a bug which resulted in the characteristic 'Guardian Bow' had a zero
-Increased the number of 'Potion Of Speed' for sale (1 -> 3)
-Increased the number of 'Potion Of Omniscience' for sale (1 -> 2)
-The new subject 'Astral Flare'
-Changed the mechanism of 'Dust Of Appearance'
-Added a message in the forthcoming resurrection of the action capacity 'Revival' and the 'Answer of Nether'
-Fixed a bug which allows to have a few bows
-Fixed a bug that allows you to select items chargers another player base
-Fixed a bug that do not allow to record the type of bows 'Assassin's Bow' fixation with modifier
-Increased the base damage 'Sword' (6 -> 7)
-Added special AI to control the 'Little Dragon Spy'
-Added a new item 'Firebang'
-Added a new item 'Oil Grenade'
-Object 'Mana Riser' has been added invulnerability
-Added console command '-w X'
-Added a belt system ('Scout Belt', 'Warrior Belt')
-The speed of movement of 'Target' (200 -> 300)
-Fixed a bug which allows some ability to learn while ignoring the level of the hero
-Fixed a bug that allows the heroes run out of fire
-Increased the rate for the universal ability to 'Gold GraceGrass Bow'
-Added console command '-drop'


How to play with AI?
1) Select in game lobby computer slots.
2) Select DeathHunt gamemode.


Loading Screen: GRiVE
Previem Screen: kerembeyit
Jump System: Jazradel
Recipe System: Artificial
IsTerrainWalkable(library): Anitarf
Faerie(model): donut3.5
Bloodelf Ranger(model): General Frank
Ion Cannon(model): WILL THE ALMIGHTY
And also thanks: CasusI1TWe, Kroda, Guardian, mayse, Igores, ApxAHreJI_KZ, 13abyStyle-, GRiVE and all peoples whose ideas released here :)

Original idea: Frogcraft & WGF-Runespoon
Archers ES based on Archers 3.9 by Anomines



Keywords:
archer archers es shoot shot bow
Contents

Archers v4.4 ES (Map)

Reviews
11:50, 13th Aug 2010 ap0calypse: Approved
Level 22
Joined
Feb 3, 2009
Messages
3,292
Information:
Was looking for a new version of this map, but I have to reject it as it breaks the rules...

As a Reviewer of the Map Reviewers Group, I joined the THW Cleaning Event.
I
end up writing a fast review, or just posting the end state of the map, rating is not always included!


Current State for this map: Rejected


I will contact the moderator to Approve/Reject the map, depending on what you recieved.

 
Level 22
Joined
Feb 3, 2009
Messages
3,292
Good job Sir! I'm glad I can vote this for Approval now :)


Information:


As a Reviewer of the Map Reviewers Group, I joined the THW Cleaning Event.
I
end up writing a fast review, or just posting the end state of the map, rating is not always included!


Current State for this map: Approved


I will contact the moderator to Approve/Reject the map, depending on what you recieved.

 
Level 4
Joined
Nov 11, 2009
Messages
92
nice to see that you are still updating it... a major improvement over the last one!
i love them both but... ffa... spawning in trees... especially with ai... but anyways could you add more about what the bows actually do in the description instead of this is an bow to save inventory slots... lol 5/5 cuz its still great :D
 
Level 2
Joined
Nov 2, 2008
Messages
10
OMGGG i cant kill any1 !!! >.<
i got so mad cuz of this, arrows dont hit sometimes!! :(
you gameplay is great but its too hard to kill...
i was thinking that is more like archer wars legacy.
can you fix that ?
 
Level 2
Joined
Oct 15, 2011
Messages
10
I have a problem with the AI cause when i use an invincibility potion
they can still see me and they shoot me down :( They are also hard to kill but its
still fun :)
 
Level 1
Joined
Oct 22, 2014
Messages
1
Hi all, I've found some bugs in this map:

1) AI players become invisible (analog of player's Q key pressed). They do it mostly every time when the arrow hits them. And I saw the next situation: arrow hits AI, he goes to invis, after 3-5 second another arrow hits him, and he goes to invis again. On the first level, when cooldown of this spell should be 25 seconds!

2) AI can use spells when they are in magic roots (little green roots from the ground after shooting from "Grass bow"). But human players can not. Not fair!

3) In survival mode after a deth my archer appeared in strange place (see screenshot below). So I was not able to move, and the only thing I did - waited for someone kills me.
1351c1e04e3c.png


Hope someone can fix this nice map.
Thanks a lot.
 
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