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Arcane Ritual - Multiplayer map

Discussion in 'Map Development' started by Unelith, Aug 18, 2012.

  1. Allain55X

    Allain55X

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    Thanks for letting me use your UI and BTW, good luck with your game.:grin: +REP!
     
  2. Unelith

    Unelith

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    About the description - i don't have an idea how would i seperate the gameplay description.

    EN and PL are languages. But i will be uploading only EN versions soon. Only the final release will be translated to other languages.

    Vargol cannot boost his stamina with items because he actually is very strong and if he would have a lot of mana & hp items he would be unstoppable - 40 strength at the beginning is a high amount. And yes his stamina will regenerate pretty quickly. Especially when out of combat for longer time.

    Lol
     
  3. Unelith

    Unelith

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    BTW. If someone didn't see it - i uploaded new hero's (Garthog - Undead Mage) character card.
     
  4. Drunken_Jackal

    Drunken_Jackal

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    I see. 40 STR with a huge HP Pool is good enough. How big is the bonus factor?
     
  5. andreariona

    andreariona

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    it's because WoW model generally have hundreds of keyframes on it's animations. I can help you reducing the size of the mesh up to 500kb or even more if you want. just link me the model.
     
  6. Drunken_Jackal

    Drunken_Jackal

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    You should also try MDXSquisher and compressing the texture. Can help too.
     
  7. Unelith

    Unelith

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    Well, i tried but it didn't work. But nevermind, reyzu decreased this model's size for me and now it weights around 600KB. So i saved 400KB. Well this isn't too much but this is always some progress. I will compress a lot of textures, so maybe i will fit in 8MB's, but i'm afraid about the next releases. There will be 10 more heroes, so i will have a serious problem.

    And i have some news about the Alpha 0.3:
    - The release may delay, because it requires a lot of work
    - There will be a new item shop system i mentioned before
    - Except Rembrandt, Vargol and Garthog there will be two more new heroes - Endurion - Great Enchanter and Xeyorth - Arcane Elemental. Will introduce their character cards soon - maybe even today.
    - Of course there will be new items
    That's all at this moment. Stay connected like always to be sure that you will not miss any news!
     
  8. Drunken_Jackal

    Drunken_Jackal

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    MDXSquisher only compresses once its imported in the mpq file of the map, you know.

    Excited on both heroes :D
     
  9. FinalMix

    FinalMix

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    Wow, I see a promising map right here! Cool hero ideas your having, huh? Keep it up! You have my support. Here's a +REP!

    BTW, If you need some terraining help, you can ask me for help! I am free.
     
  10. Unelith

    Unelith

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    Thank's for support! Terrain will be one of last things to do because of this map's type. This isn't a rpg, first i need to focus on heroes and fixing bugs.

    Endurion's character card is now up.
     
  11. FinalMix

    FinalMix

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    Wow, I see more heroes at the "Heroes Section"! Keep it up. Im really interested to see more heroes! Here's a +REP.
     
  12. Unelith

    Unelith

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    Sorry for no updates, but i don't have access to my computer right now. I promise more news tomorrow.
     
  13. Unelith

    Unelith

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    Ok new character card added. Now there will be probably no updates because only some mechanics left. But you can ask some questions i will anwser for sure.
     
  14. Unelith

    Unelith

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    I haven't post any news from around two weeks. For those who are waiting for it, i can say that the hardest part is almost done. A lot of triggering but i think it will pay off, item shop system is almost ready, just some boring copy paste replace job left. Also i'm planning to revamp one of heroes, but i still don't have the model. I'm waiting till someone will accept my request. So here's the current ToDo:
    - Make new skills for that hero
    - Fix some bugs with triggering spells
    - Finish item shop system
    - Do some AoS triggers

    And BTW. i have a request. Big request. I need a good AoS terrain. Tried to make one by myself but i'm not very good at it so i will need some help. I need it for next week. I cannot really give a decent reward, so it will be just a +REP and the strongest creep will be named after the terrainer.
    For more information, PM me.


    You can expect the release near the end of November/early December. I know, a lot of time but that really isn't easy to create a good map quickly when you have to learn a lot.
     
  15. Unelith

    Unelith

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    It seems this thread is dead. No responses, anything. This project actually looks abandoned now and while i'm working on the map, no one cares about it. Really if this will get no replies, i will be forced to abandon it.
     
  16. azuriakc32313

    azuriakc32313

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    Please don't abandon this! It's interesting to play this map, pleaaaaaase dont abandon this!!!
     
  17. Unelith

    Unelith

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    I will not abandon this if people will subscribe to this thread and will reply to my posts sometimes. Right now your post was first post here in this month from other user than me. When the project was around alpha 0.2 state, people were commenting on the heroes, they even picked who will appear in alpha 0.3 and now i'm sure that after i will release a0.3, they will not even download the map to play the hero that they picked.
     
  18. Drunken_Jackal

    Drunken_Jackal

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    Just keep on releasing more heroes and replies will be coming in.
     
  19. Unelith

    Unelith

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    Well i added Xeyorth month ago and he didn't get any comments. And actually i have some news. Jack Caster will get reworked. I will post some more info about it later.
    Also i have found out that some characters are really overpowered, and some other underpowered, i will change it too. Here is complete list of skill and attribute changes in heroes:
    List
    - Global -
    - Attribute gain per level will be decreased by 50%
    - Basic attack cooldown will be slightly increased
    - Most armor bonuses higher than 15 will be decreased a bit

    - Zoragon -
    - Fireball will deal more damage at low levels - 70/90/110/130/150
    - Searing Chains now last 3 seconds instead of 5
    - Fire Storm deals 300/500/700 damage now

    - Bagrag -
    - Axe Throw will deal 100 damage

    - Errdegahr -
    - Chaos Power will not deal chaos damage
    - Elemental Clash will deal lower damage - 30/50/70/90/110

    - Fallaner -
    - Accusation's stun will last shorter - 0.5/0.75/1.0/1.25/1.5 seconds

    - Trodd Brawny Arm -
    - Bash's stun will last shorter - 1.0/1.25/1.5/1.75/2 seconds

    - Zuben -
    - Blink's distance will not change along the level. Instead, it will give passive lifesteal bonus that changes along with the level - 2/4/6/8/10%
    - Assasination now will slow the target by 80%

    - Gragash -
    - Ensnare will last 0.5/1.0/1.5/2.0/2.5 seconds
    - Stasis Trap's stun will last 0.75/1.0/1.25/1.5/1.75 seconds
    - Explosive Coctail will deal 10/20/30/40/50 dps

    - Morgen -
    - Laser Beam will deal 800/900/1000 damage

    - Ash'Netbek -
    - War Stomp's stun will last 0.25/0.5/0.75/1.0/1.25 seconds now

    - Pavlo -
    - Conuter Attack's stun will last 0.5/0.75/1.0/1.25/1.5 seconds
    - Debilitating Blow will last 0.75/1.0/1.25/1.5/1.75 seconds
     
    Last edited: Nov 25, 2012
  20. Unelith

    Unelith

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    This is how Jack Caster's skills will look like after rework:
    Jack Caster - Rebel Sorceror
    Jack Caster - Rebel Sorceror
    [​IMG]
    Character classification: Warrior, Melee, Ranged
    Main attribute: Strength

    Attributes:
    [​IMG] ----------
    [​IMG] --------

    Abilities:
    [​IMG]
    (Passive, Init) Force of the Will
    Every point of Will gives you 0.1 armor bonus and 0.20% spell resistance bonus. Everytime Jack Caster uses a skill, he gets 10 Will points.

    [​IMG]
    (Melee Stance) Breaking Storm
    First use: Instead of next melee attack, Jack Caster will attack three times, dealing 10/20/30/40/50 additional damage per slash and slowing the opponent by 10/20/30/40/50% for 3 seconds.
    Second use: Jack Caster will spin around and send three waves that deal 50/75/100/125/150 to every target.
    Third use: Jack Caster will slam his swords onto the ground and create three shockwaves in front of him. Each shockwave deals 100/150/200/250/300 damage.
    Will bonus: Jack Caster will get additional 30/35/40/45/50 armor and 50/55/60/65/70% magic resistance when using the skill.
    Unleash bonus: Jack Caster will strike five times, and create five waves instead of three. Also, first usage will stun the target and second and third will knock the targets airbone.

    [​IMG]
    (Melee Stance) Whirlwind
    Jack Caster will spin to the target area, slashing all units on his way, dealing them 60/70/80/90/100 magic damage and slowing them down by 30/35/40/45/50% for 0.5/0.75/1.0/1.25/1.5 seconds.
    Will bonus: The slow will last 1 second longer.
    Unleash bonus: Jack Caster will deal additional 30 chaos damage and stun enemies instead of slowing them down.

    [​IMG]
    (Ranged Stance) Ice Blast
    Deals 60/70/80/90/100 magic damage to single target and slows him down by 40/50/60/70/80% for 0.5/0.75/1.0/1.25/1.5 seconds.
    Will bonus: The slow will affect enemies surrounding the target.
    Unleash bonus: Jack Caster will deal additional 40 chaos damage, stun the target instead of slowing him down.

    [​IMG]
    (Ranged Stance) Izaac's Missile Storm
    Throws a magic missile at every enemy in target AoE. Each missile deals 40/50/60/70/80 damage.
    Will bonus: Jack Caster will throw 2 additional missiles.
    Unleash bonus: Jack Caster throws 2 additional missiles at every target.

    [​IMG]
    Sorceror's Experience
    Switches between melee and ranged stance. While changing stances, Jack Caster gets additional 30/35/40/45/50 Will points.

    [​IMG]
    (Melee Stance) !Ulitimate! Rage
    Deals 300/400/500 chaos damage to nearby enemies, gets additional 50/75/100 will points, increases armor by 15/20/25, spell resistance by 10/15/20% and gives Jack Caster the Unleash for 10 seconds. When this skill is on cooldown, the Sorceror's Experience cannot be used.

    [​IMG]
    (Ranged Stance) !Ulitimate! Hellball
    Channels for 4 seconds, slowing nearby enemies down by 80%. If used during the channeling, Jack Caster can throw the Hellball at any place at the map, dealing 800/1000/1200 damage to every enemy in AoE and getting the Unleash for 10 seconds. If the Hellball wasn't used, at the end of channeling Jack Caster deals 800/900/1000 damage to nearby enemies and stuns them for 2.0/2.5/3.0 seconds. When this skill is on cooldown, the Sorceror's Experience cannot be used.


    Now he will have Force of Will instead of mana. Force of Will doesn't regenerate, he must get it by casting spells. He can have up to 100 Will points. When he gets 100 Will points, his skills have additional effects, but cost 100 Will.
    His skills can deal a lot of damage if used properly, but because of their long cooldowns, they cannot be spammed. His basic strategy should be keeping 100 Will points to get a lot of armor and magic resistance, to ensure he will keep his lane (in AoS version) or that he will defend his tower or altar (in Ritual version), and when it will come to a biggest fight, he should start using all of his skills. But if he will miss some of his AoE abilities, he can have no Will points left and can be easily shut down, because his skills will be on cooldown.


    I hope you will like this new Jack Caster.
     
    Last edited: Nov 25, 2012