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AoS:The Ancient Wars V1.24e

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Presented by Uzumaki.Minato.....


Credits:
-huntere15-Storylines and improvements
-kola-Icons
-General Frank-Models
-NFwar-Icons
-kitabake-Models




The Legend Wars.....
Along the borders of Lordaron, The Sentinels have agreed to help protect the lands from the hoard in return for payment. What they expected was beyond their expectationts , it was only a group of dumb orcs which still blabbering about some stupid demon coming out.
instead a large army of undead and corrupted Sentinels came. The Sentinels immediately requested reinforcements because all they had with them were wizards with spells to mess with the orcs
Scouts reported that the large army came from felwood and were part of the group of beings that were corrupted. The undead however seemed to have been summoned by some unknown entity
perhaps there is a greater force behind all of this...




In combat ,the High General Swordsmen came across some sort of dark being ,it's corrupting sentinels and summoning the undead, the Swordsman fought it and he came back nearly dead, thankfully the Lightbringer could save him and gave him extra strength so he could fight again, . Then he reported to the
Lightbringer, the Light bringer recognized him as the Ancient Evil, the source of all evil in the hearts of people, ranging from little lies
to massacres. He was defeated into a dark slumber many years ago and was sealed into a vault magically about 2 miles underground.
It is not known how it has escaped... and rumor said that the Adopted Venomous Entity of the Scourge did it..




Gameplay

-Player 1 should choose, what's the mode he wants(-om/ap(-apom/-omap)
-Pick your hero!
-Go to the circle if its -ap if you want to look other team's heroes
-Some heroes are weak against others, but some are stronger against others
-Buy tomes/items/recipes(find it!) and level up to defeat others!
-UPGRADE your team's unit, and your hero on the research center!!
-Help the Lodaeron and Night Elves / The corrupted and the Scourge defeat their enemies!



Changelogs


V1.24e
Added a shop where you can see the Recipes!!
(There are more , but there's not enough space, so sorry and, you can try more like Broad Sword + Battery Cell/Material![box]
V1.24d
Fixed the crashing, added a Combo system(untested though) fixed the ultimate of the Benshin thingy.[box]
v1.24c

Fixed some bugs, changed the ultimate of the Benshin
v1.24b

Fixed the Channel ability's disable ability
V1.24

New Hero

Name:Blade
Proper Name:Taj'ham Bhang'et
Status based:Strength
Strength 22
Agility 17
Intelligence 12

Abilities:
-Taunting Roar
-Burning Slash
-Internal Strike
-Powerful Slam
V1.23c
Can't select the hero fixes!!!(Forgot the"select unit" ability) sry for that!
-Added the last sentence system!
V1.23b
Can't select the hero fixes!!!(forgot to put da hero!) sry for that!
V1.23
New hero! Benshin the Phantom Swordsman
-Phase Slash
-Phantom Image
-Wind Walk
-Agility Booster

P.Slash-Confuses the enemy and sneaks to the enemy to strike
P.Image-Creates clones to confuse the enemy
W.Walk-Renders your self invisible to run away or to deal a backstab damage
A.Booster-Increases your agility , effects your clones.!

(i'll be updating these skills!)
(Hero concept by Godspell511 and Uzumaki.Minato,Name by Godspell.)
V1.22b
Some people says the EXP boost is too much,So i replaced it with a lower one.
Added 2 more upgrade
Some improvements on the player's name(when he/she selects a hero , his/her will change automatically
V1.22
Added more exp when killing (suggested by a tester)
Multiboard improved (the numbers when The game starts)
UI tile deleted
Loading screen removed
V1.21b
-Reworked the Multiboard (the triggers improved)
V1.21
-Reworked the Multiboard
-Fixed the Death Knight's Icon (>.<!)
-clear command smoothed
V1.20
Changed Loading screen to PNG type and the preview image is changed also.
Added a multiboard
added a -clear command to clear the chat messages for the triggering player!
Enjoy killing and bragging ^^
V1.19
Global Distribution is now off.
Added 3 new upgrades
-Hero's Health-1-5
-Hero's Damage-1-5
-Hero's Mana-1-5
V1.18b

Reworked the Escape Breaker(thanks to Tische3)
V1.18
New hero!"Chaos Warlord"!

Abilities:
Brute Strike
Description:Strikes with your brute strength dealing 100/175/275/325 damage
Maul
Description:Every Attack has a chance to do a stun effect to the target you're attacking.
Storm Bolt
Description:Throws a magical hammer that will crush the enemy and stuns it for 2/2.5/3/4 seconds
Raging Blows
Description:Attacks Ragingly from slow to fast speed for 10/18/35 strikes

V1.17
Fixed the unpaused Dragon Knight
-Removed the skills from wizards.
V1.16c
Fixed Spawning issues
(NOTE:Some of the units may think that guarding the base is important, so don't freak out when a unit goes back by him/herself.
V1.16b
Fixed jasscodes
V1.16
New hero!"Dragon Knight",!
->>Backwind Stab(moves to a target and deals a back stab damage)
->>Dragon's Breath(Blasts a cluster of fire to a targeted area)
->>Critical Swipe(Has a 10/15/20/25 chance to do critical attacks)
->>Powerful Blow(Strikes and knocks the enemy back upon the impact)
V1.15b
New hero!"Demonic Entity"
->>Manipulation
->>Escape Breaker
->>Demonic Soul
->>Dark Energy
Some Improvements
V1.15
Added visual effects by huntere15
Events by huntere15
Blood Rupture fixes by uzumaki.minato
Crimson Rush Fixes by huntere15
1 event added by uzumaki.minato
V1.14b
Removed all of the movement and camera system due to the gameplay.
New Hero

Added a new hero,"Dark Knight"
->>Curse Slash
->>Blood bath
->>Leeching Slash
->>Blood Rupture
Abilities

Curse Slash,
uses your blood to damage your self and your enemies and curses the target dealing extra damage to the target.

Blood bath
Gives you life steal power

Leeching Slash
uses your sword to leech the target's blood and converts it to your own type of blood to increase your health

Blood rupture
Causes the enemy to bleed if it does anything
V1.14

LordLyra's system has been removed,
Added a keyboard system by Champmillionaire
Fixed some of the cam issues

V1.13b Updates
-Camera System by LordLyra
Items

Reworked Fire Sword
Reworked Frostguard
Reworked BloodSword


Items
V1.13 changes
(In the Orb Trader unit(Its a seller))
-Protector's Orb
-Lightning Orb
-Fire Orb
-Ice Orb

(In the Orb Trader unit(Its a seller))
-Adapt Sword (Use it with another elemental orb) 15 Damage
-Counter Sword(Protector's Orb+Adapt Sword) 15 damage+500 Counter Damage when dying
-Blood Sword (Protector's Orb+Counter Sword) 30 damage+750 Counter damage when
dying
-Fire Sword (Fire orb+Adapt Sword) Increases damage by 50%
-Frostguard (Ice orb+adapt sword)Increases Defense
-Thunderfang(Lightning orb+Adapt Sword)Gives a Lightning shield that will penetrate every attack by using the mana when attacked.





Information


Special Features
+Epic Events
+Custom Spells
+Low sized music
+Players can upgrade their alliance's units in the Unit Upgrade center at their base
+Powerful items and recipes



Lacks:
-Events
-Quests(Working on it!)
-Items, me and huntere15 must still make more of em.
-Still fixing some bugs(I usually found bugs when i created new heroes)
-Typos?(idk)

Trailer


sbreath.png

Terrain screenshot
scr.png






For those whose viewing this thread/map please do download, comment and review this map, what lacks, does it have an imbalanced heroes!



Keywords:
fun aos aso sao osa final ancient wars epic
Contents

AoS:The Ancient Wars V1.24e (Map)

Reviews
15:28, 13th Aug 2010 ap0calypse: Rejected
Level 6
Joined
May 9, 2010
Messages
127
Blood Bath isn't fix [Death Knight] it still displays a Green square when I'm opening the
menu F10 or when I still have skill points and I can't put any in it.

The Death Knight ultimate sucks balls, what is that, losing 5 health when you walk during 9
seconds. It's like wasting some skill points and a lot of mana. Make it 5%? Okay now that
would be impressive, but 5 health is nothing. I could even cast it on me... that was stupid
why would I want to cast a damage spell on me?

Anyway, there is still a bug on your multi board, I had to "close" it and "re-open" it to see
what it was displaying.

Remember a Multiboard can't be initialized with map init. You need to make it 1 second
elapsed time of game if I remember well.
 
Level 6
Joined
May 9, 2010
Messages
127
at the rate you upload your versions, you should add a "Change Log" into your map
description. That way we won't have to download the map every time and if we missed
one update, we can't know what was changed before.

Anyway, here's something I forgot to mention. Skill description must be good. At least
tell us the damage, the time it lasts. When I'm leveling it, it'd be good to know what is
the next level going to be like. I hate when ppl make a skill description too long but I
hate when it is too short or not exaplained at all.
 
Hey I see that you have problems with triggers...
Check this and after few months show Druu who is the boss :razz:



 
Level 18
Joined
Dec 17, 2009
Messages
1,114
I can use Arrays, variables, importing spells is much more easier o_O
Chain spell is not a prob, Multiboard is now a prob either!

And Druu, i've explained things in the Tooltip(to lazy to explain the next level,explaining the current level is much more comfortable for me)
i'll read the cinematic tut! or i need someone's help to make me a Cinematic OP
 
Level 6
Joined
May 9, 2010
Messages
127
I'm just trying to help you, you know. Not adding the next level or even better
explanation of what a skill does will probably lead your map to nowhere. Having
your skill descrip your way is fine, but that's not what most people want. The
sad thing about mapping today is you have to bend to others' need not to yours.

That being said, I'm pretty sure you can have your spell better explained at
least. Or, because you're still balancing your game, you can still use that way
until you're ready for final release and make the description beyond excellent.

Edit : Rupture from the Dark Knight crashed the game when I used it on a critter.
 
Level 18
Joined
Dec 17, 2009
Messages
1,114
No, it isn't big , there's an aura that lets you walk faster when you're going out or in the base, you could buy the scroll to tele out of the base, it's easier, you can target units, (i'm still thinking about the scroll, if i target the unit, it will just staand there...

anyways, any feedbacks? i'm going to make a new hero exactly right now, so if you have any ideas,tell me, found any bugs tell me, ^.^
 
Level 17
Joined
Jul 15, 2009
Messages
632
Dude :p
Let's try it this way

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| AOE | RIVER
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Chance of hitting more than 1 player like that is just so slim teamfights get long and boring, forcing people to stand closer (by creating slimmer enviroments) will up the adrenaline and fun.


EDIT: drawing fails..
 
Level 18
Joined
Dec 17, 2009
Messages
1,114
landscape 2/10
MultiBoard 1/10
Heroes 4/10
Items 2/10
Total 3/10

Wow , is it that bad? even the landscape it isn't all that bad, the terrains are beautiful, i didn't expect you would hate it, items? i'm working on heroes first,

and 4/10 for heroes? wtf do you mean?

Explain your self


V1.24d released, lotsa fixed bugs bcoz of the hero
 
Last edited:
Level 18
Joined
Dec 17, 2009
Messages
1,114
Wew... crap my foot ya know, huntere, quick fix it and send it to me. i want to make changes with a hero's ability

V1.24e released with a new improvements with the "Information Stall", (added that, many testers in Garena said that i must use this!!)
Bug fix with Masked Killer's ability (Maul) it can knock building (W00T)(FIXED!)
Bug fix with the combo system (no, it's not buggish, only improvements with the condition)
 
Last edited:
Level 8
Joined
Jun 23, 2007
Messages
548
I tried it and I can safely say I will never play it again, reasons why, the weather system that was added, daylight system, and the fact that the creeps prevent you from catching anyone.

Giving creeps abilities in my opinion is completely stupid, especially when they start to stack and you get 3 stunners just going on someone. Then slows make it impossible to catch some one really.

All in all I was not impressed what so ever, if you want players to continue to play this, take out the 300 effects you have for creep attacks, and all the spells you gave to the creeps.
 
Level 22
Joined
Feb 3, 2009
Messages
3,292
Information:
Type, Category = None [X]

As a Reviewer of the Map Reviewers Group, I joined the THW Cleaning Event.
I
end up writing a fast review, or just posting the end state of the map, rating is not always included!


Current State for this map: Rejected


I will contact the moderator to Approve/Reject the map, depending on what you recieved.

 
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