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AoS:The Ancient Wars V1.24e

Submitted by Arisato
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
Presented by Uzumaki.Minato.....


Credits:
-huntere15-Storylines and improvements
-kola-Icons
-General Frank-Models
-NFwar-Icons
-kitabake-Models




The Legend Wars.....
Along the borders of Lordaron, The Sentinels have agreed to help protect the lands from the hoard in return for payment. What they expected was beyond their expectationts , it was only a group of dumb orcs which still blabbering about some stupid demon coming out.
instead a large army of undead and corrupted Sentinels came. The Sentinels immediately requested reinforcements because all they had with them were wizards with spells to mess with the orcs
Scouts reported that the large army came from felwood and were part of the group of beings that were corrupted. The undead however seemed to have been summoned by some unknown entity
perhaps there is a greater force behind all of this...




In combat ,the High General Swordsmen came across some sort of dark being ,it's corrupting sentinels and summoning the undead, the Swordsman fought it and he came back nearly dead, thankfully the Lightbringer could save him and gave him extra strength so he could fight again, . Then he reported to the
Lightbringer, the Light bringer recognized him as the Ancient Evil, the source of all evil in the hearts of people, ranging from little lies
to massacres. He was defeated into a dark slumber many years ago and was sealed into a vault magically about 2 miles underground.
It is not known how it has escaped... and rumor said that the Adopted Venomous Entity of the Scourge did it..


Info

Gameplay

Gameplay

-Player 1 should choose, what's the mode he wants(-om/ap(-apom/-omap)
-Pick your hero!
-Go to the circle if its -ap if you want to look other team's heroes
-Some heroes are weak against others, but some are stronger against others
-Buy tomes/items/recipes(find it!) and level up to defeat others!
-UPGRADE your team's unit, and your hero on the research center!!
-Help the Lodaeron and Night Elves / The corrupted and the Scourge defeat their enemies!



Updates

Changelogs


V1.24e
Added a shop where you can see the Recipes!!
(There are more , but there's not enough space, so sorry and, you can try more like Broad Sword + Battery Cell/Material!

V1.24d
Fixed the crashing, added a Combo system(untested though) fixed the ultimate of the Benshin thingy.

v1.24c

Fixed some bugs, changed the ultimate of the Benshin

v1.24b

Fixed the Channel ability's disable ability

V1.24

New Hero

Name:Blade
Proper Name:Taj'ham Bhang'et
Status based:Strength
Strength 22
Agility 17
Intelligence 12

Abilities:
-Taunting Roar
-Burning Slash
-Internal Strike
-Powerful Slam


V1.23c
Can't select the hero fixes!!!(Forgot the"select unit" ability) sry for that!
-Added the last sentence system!

V1.23b
Can't select the hero fixes!!!(forgot to put da hero!) sry for that!

V1.23
New hero! Benshin the Phantom Swordsman
-Phase Slash
-Phantom Image
-Wind Walk
-Agility Booster

P.Slash-Confuses the enemy and sneaks to the enemy to strike
P.Image-Creates clones to confuse the enemy
W.Walk-Renders your self invisible to run away or to deal a backstab damage
A.Booster-Increases your agility , effects your clones.!

(i'll be updating these skills!)
(Hero concept by Godspell511 and Uzumaki.Minato,Name by Godspell.)

V1.22b
Some people says the EXP boost is too much,So i replaced it with a lower one.
Added 2 more upgrade
Some improvements on the player's name(when he/she selects a hero , his/her will change automatically

V1.22
Added more exp when killing (suggested by a tester)
Multiboard improved (the numbers when The game starts)
UI tile deleted
Loading screen removed

V1.21b
-Reworked the Multiboard (the triggers improved)

V1.21
-Reworked the Multiboard
-Fixed the Death Knight's Icon (>.<!)
-clear command smoothed

V1.20
Changed Loading screen to PNG type and the preview image is changed also.
Added a multiboard
added a -clear command to clear the chat messages for the triggering player!
Enjoy killing and bragging ^^

V1.19
Global Distribution is now off.
Added 3 new upgrades
-Hero's Health-1-5
-Hero's Damage-1-5
-Hero's Mana-1-5

V1.18b

Reworked the Escape Breaker(thanks to Tische3)

V1.18
New hero!"Chaos Warlord"!

Abilities:
Brute Strike
Description:Strikes with your brute strength dealing 100/175/275/325 damage
Maul
Description:Every Attack has a chance to do a stun effect to the target you're attacking.
Storm Bolt
Description:Throws a magical hammer that will crush the enemy and stuns it for 2/2.5/3/4 seconds
Raging Blows
Description:Attacks Ragingly from slow to fast speed for 10/18/35 strikes


V1.17
Fixed the unpaused Dragon Knight
-Removed the skills from wizards.

V1.16c
Fixed Spawning issues
(NOTE:Some of the units may think that guarding the base is important, so don't freak out when a unit goes back by him/herself.

V1.16b
Fixed jasscodes

V1.16
New hero!"Dragon Knight",!
->>Backwind Stab(moves to a target and deals a back stab damage)
->>Dragon's Breath(Blasts a cluster of fire to a targeted area)
->>Critical Swipe(Has a 10/15/20/25 chance to do critical attacks)
->>Powerful Blow(Strikes and knocks the enemy back upon the impact)

V1.15b
New hero!"Demonic Entity"
->>Manipulation
->>Escape Breaker
->>Demonic Soul
->>Dark Energy
Some Improvements


V1.15
Added visual effects by huntere15
Events by huntere15
Blood Rupture fixes by uzumaki.minato
Crimson Rush Fixes by huntere15
1 event added by uzumaki.minato

V1.14b
Removed all of the movement and camera system due to the gameplay.
New Hero

Added a new hero,"Dark Knight"
->>Curse Slash
->>Blood bath
->>Leeching Slash
->>Blood Rupture
Abilities

Curse Slash,
uses your blood to damage your self and your enemies and curses the target dealing extra damage to the target.

Blood bath
Gives you life steal power

Leeching Slash
uses your sword to leech the target's blood and converts it to your own type of blood to increase your health

Blood rupture
Causes the enemy to bleed if it does anything

V1.14

LordLyra's system has been removed,
Added a keyboard system by Champmillionaire
Fixed some of the cam issues


V1.13b Updates
-Camera System by LordLyra
Items

Reworked Fire Sword
Reworked Frostguard
Reworked BloodSword


Items
V1.13 changes
(In the Orb Trader unit(Its a seller))
-Protector's Orb
-Lightning Orb
-Fire Orb
-Ice Orb

(In the Orb Trader unit(Its a seller))
-Adapt Sword (Use it with another elemental orb) 15 Damage
-Counter Sword(Protector's Orb+Adapt Sword) 15 damage+500 Counter Damage when dying
-Blood Sword (Protector's Orb+Counter Sword) 30 damage+750 Counter damage when
dying
-Fire Sword (Fire orb+Adapt Sword) Increases damage by 50%
-Frostguard (Ice orb+adapt sword)Increases Defense
-Thunderfang(Lightning orb+Adapt Sword)Gives a Lightning shield that will penetrate every attack by using the mana when attacked.





Changelogs


Changelogs

Changelogs

Information


Special Features
+Epic Events
+Custom Spells
+Low sized music
+Players can upgrade their alliance's units in the Unit Upgrade center at their base
+Powerful items and recipes



Lacks:
-Events
-Quests(Working on it!)
-Items, me and huntere15 must still make more of em.
-Still fixing some bugs(I usually found bugs when i created new heroes)
-Typos?(idk)



Trailer
[​IMG]

Screenshots
[​IMG]
Terrain screenshot
[​IMG]






For those whose viewing this thread/map please do download, comment and review this map, what lacks, does it have an imbalanced heroes!



Keywords:
fun aos aso sao osa final ancient wars epic
Contents

AoS:The Ancient Wars V1.24e (Map)

Reviews
Moderator
15:28, 13th Aug 2010 ap0calypse: Rejected
  1. Druu

    Druu

    Joined:
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    Yes indeed to check the scores, one thing you have to know about ppl on the
    internet is that they really want to brag about something, being the best hero
    smasher of the game is something ppl like to epeen about, make sure to have
    one. Even if it's Kills and Deaths, as long as ppl see it.

    I mean, the trigger is probably set that way.
    Event - an unit dies
    Condition - unit is an hostile
    Action - Wait X seconds
    create 1 [triggering unit] at postition of [triggering unit]

    If that is, then make sure the whole group spawns at the same time, otherwise
    I'm more likely to stay at that spot and just non-stop kill those mobs and when
    I'm done with them, I move to another spot until I have the ultimate weaps
    and I can kill quickly everything in my sight. Don't you want your map to take
    a special curve? Make sure you don't NEED to farm with those, make them
    hard or something or maybe make them not give gold. I don't know, those are
    my personal feelings, I mostly leave a game that is called "Arena" and we end
    up killing creeps to "level up" instead of players.

    Well, the terrain has a glitch because I saw rocks indeed, but the grass is green
    around them, and I don't see much water where the waterfalls start.

    There is a LOT of undead buildings that could be mixed together to form a
    better looking base other than having 12 sacrificial pit. Make a RP game where
    buildings stacks and check them out, put a Boneyard and build any other
    undead building on it, you'll see that the possibilities are big. Even a Boneyard
    + Sacrificial pit looks cool when they both are "working"

    Play more, you can do a lot more than what I saw. I don't ask you to do
    incredible things, but just improving your rock placing for exemple could be
    something that would help you. Just a hint like this, try this.
    Select a Doodad and hold down CTRL and press Page Up and Page Down.
     
  2. Junpei

    Junpei

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    Another DOta Like !!

    4.00 :thumbs_up:
     
  3. Arisato

    Arisato

    Joined:
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    Resources:
    7

    I'll try to be make doodad addings fun then(lol)
    okay, when V1.20 is released i'll try to add a multiboard(confused, never made a multi board before)
    terrain are fixed,

    • Event
      • A Unit dies
      • Condition
        • (Owner of (Dying unit)) Equal to Neutral Hostile
      • Action
        • Wait X seconds
        • create 1 (Unit of type(Dying Unit)) at postition of (Dying Unit))


    Then i should make tons of region?

    is there a way on how to revive it together (pm me please)

    well, actually this is not DotA like, DotA can't upgrade it's troops manually, and their max level is 25, DotA doesn't have any events though
     
    Last edited: Jun 11, 2010
  4. Falzelo

    Falzelo

    Joined:
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    Hah, you should know that Multiboard is very important to AoS.
    If you need to ask something, you can ask any one here
     
  5. Arisato

    Arisato

    Joined:
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    Well, can you help me o_O:grin:

    EDIT:

    I'm having a problem with my WCIII, i'm going to reinstall my warcraft III roc-tft, so i'll be inactive in editing maps.
    oh and huntere15 while i'm gone fore repairing this, please don't edit the map without my permission.
     
    Last edited: Jun 11, 2010
  6. ACdestinydream

    ACdestinydream

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    if 90% leaks, then 90% of 1000 would be 100 which is ALOT. seriously, there shouldnt be more than 95% of leaks in a game because it will slowly cripple the game with lagggg.

    what a dumb question to ask.

    some people wont even bother upgrading their creeps and some dont even realise they could do so. Instead, you should make creeps upgrade themselves every 5~10mins to prevent lane soloing which is stupid.

    checked it out, theres only a single pool of water.

    thats worse. You shouldnt have spammed farms and sacrifical pits because overusing any buildings sucks. You can practically stack any glowing object with a non-glowing one and they will look nice.

    i didnt get the error from playing with death knight too.

    now i am starting to see more mistakes in the game.

    Another DOtard Like !!
     
  7. Arisato

    Arisato

    Joined:
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    Resources:
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    i'm developing the multiboard with falzezo ^^ i have my wcIII installed but i deleted my map, gonna need to redownload it ^^


    i'm telling you that only 1-10% of it leaks (i don't know bout this) but i'll RE CHECK in v1.20! ^^but i need to fix my com first

    My com is fixed, now i just need to do somethings... ehehe v1.20 is like a wow when you see it!
     
    Last edited: Jun 11, 2010
  8. huntere15

    huntere15

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    I managed to reduce the size down to 5mb
     
  9. Druu

    Druu

    Joined:
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    • Starting Gold
      • Events
        • Time - Elapsed game time is 1.00 seconds
      • Conditions
      • Actions
        • Player - Add 1500 to Player 1 (Red) Current gold
        • Player - Add 450 to Player 1 (Red) Current lumber
        • Player - Add 450 to Player 2 (Blue) Current lumber
        • Player - Add 450 to Player 3 (Teal) Current lumber
        • Player - Add 450 to Player 4 (Purple) Current lumber
        • Player - Add 450 to Player 5 (Yellow) Current lumber
        • Player - Add 450 to Player 6 (Orange) Current lumber
        • Player - Add 450 to Player 7 (Green) Current lumber
        • Player - Add 450 to Player 8 (Pink) Current lumber
        • Player - Add 450 to Player 9 (Gray) Current lumber
        • Player - Add 450 to Player 10 (Light Blue) Current lumber
        • Player - Add 1500 to Player 2 (Blue) Current gold
        • Player - Add 1500 to Player 3 (Teal) Current gold
        • Player - Add 1500 to Player 4 (Purple) Current gold
        • Player - Add 1500 to Player 5 (Yellow) Current gold
        • Player - Add 1500 to Player 6 (Orange) Current gold
        • Player - Add 1500 to Player 7 (Green) Current gold
        • Player - Add 1500 to Player 8 (Pink) Current gold
        • Player - Add 1500 to Player 9 (Gray) Current gold
        • Player - Add 1500 to Player 10 (Light Blue) Current gold

    That is your trigger

    • Starting Gold
      • Events
        • Map initialization
      • Conditions
      • Actions
        • Set TempPlayerGroup = (All players matching (((Matching player) controller) Equal to User))
        • Player Group - Pick every player in TempPlayerGroup and do (Actions)
          • Loop - Actions
            • Player - Add 1500 to (Picked player) Current gold
            • Player - Add 450 to (Picked player) Current lumber
        • Custom script: call DestroyForce(udg_TempPlayerGroup)

    That is a way of making it leakless and faster to edit, if you think 1500 is too much at
    some points you don't need to edit 5 lines, only one. [you could use that
    for your income at every 3 seconds also]

    TechResearch folder in your triggers is FULL of Leak, all of them.
    BG Theme leaks, you need to destroy that sound.

    Those are the things I saw quickly. Good luck with this map, you still have a
    lot of work to do on it.
     
  10. ACdestinydream

    ACdestinydream

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    isnt looping actions make players get 1500 gold continuously?

    lowering it down to 5mb wont help, take out more things/optimize it more.
     
  11. Arisato

    Arisato

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    Let me reduce it, i know how to now ^^

    EDIT: Gonna upload V1.20!!

    has a -clear command now!!!

    Multiboard tested it works fine!
     
    Last edited: Jun 12, 2010
  12. -Kobas-

    -Kobas-

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    • Time - Elapsed game time is 1.00 seconds

    Isn't Loop Action
    • Time - Every 2.00 seconds of game time

    Is
     
  13. Arisato

    Arisato

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    yeah, that's right, hey kobas, try the new map i haven't tested the multi board with many many players, only some comp and some neutral hostile heroes(of course i now has removed it!)
     
  14. huntere15

    huntere15

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    What was the point of changing the loading screen to a png? I had already optimized it down to 52kb.
    And all you did was increase the size by 10 times and didn't even change it to blp format.
     
  15. Druu

    Druu

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    Blood Bath isn't fix [Death Knight] it still displays a Green square when I'm opening the
    menu F10 or when I still have skill points and I can't put any in it.

    The Death Knight ultimate sucks balls, what is that, losing 5 health when you walk during 9
    seconds. It's like wasting some skill points and a lot of mana. Make it 5%? Okay now that
    would be impressive, but 5 health is nothing. I could even cast it on me... that was stupid
    why would I want to cast a damage spell on me?

    Anyway, there is still a bug on your multi board, I had to "close" it and "re-open" it to see
    what it was displaying.

    Remember a Multiboard can't be initialized with map init. You need to make it 1 second
    elapsed time of game if I remember well.
     
  16. Arisato

    Arisato

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    V1.21b is reworked

    uploaded
     
    Last edited: Jun 14, 2010
  17. Druu

    Druu

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    at the rate you upload your versions, you should add a "Change Log" into your map
    description. That way we won't have to download the map every time and if we missed
    one update, we can't know what was changed before.

    Anyway, here's something I forgot to mention. Skill description must be good. At least
    tell us the damage, the time it lasts. When I'm leveling it, it'd be good to know what is
    the next level going to be like. I hate when ppl make a skill description too long but I
    hate when it is too short or not exaplained at all.
     
  18. BreathingAcid

    BreathingAcid

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    What happened to the preview image? o_O

    Goodjob you two, Keep up the job. Ill test it with my friend :p
     
  19. -Kobas-

    -Kobas-

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    Hey I see that you have problems with triggers...
    Check this and after few months show Druu who is the boss :razz:



     
  20. Arisato

    Arisato

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    I can use Arrays, variables, importing spells is much more easier o_O
    Chain spell is not a prob, Multiboard is now a prob either!

    And Druu, i've explained things in the Tooltip(to lazy to explain the next level,explaining the current level is much more comfortable for me)
    i'll read the cinematic tut! or i need someone's help to make me a Cinematic OP