Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
doesnt look bad..but it kinda looks like a toy on the way u screenshoted it.
and yes, use edged faces.
maybe u can render it for us? add a skylight apply the defualt material to the model, go to the render options, go to the advance tab and add the ray tracer (activate it) and render to get a clay render.
A clay render basicly is a monotone fully skined modle that uses shading to make it look 3D instead of lighting, high res shadows, shadow maps or any other kind of highly advanced rendering techniques, well atleast I think. . .
lol it reeeeeally looked like gmax... perhaps because you didnt use shading on models.. anyway, you should make more polies (300 is nothing) but not to high though (2000 polies) just make sure it looks cool from bird perspective, and then make it look good from third person
lol well if me and Sven can use the unwrap tool on gmax so can you lol.
As for the model this what I think...First if your trying to mimic a starcraft ship its not looking anything close to one so instead just make up your own name. Obvisly its alien orgin not human since most humans sci-fi often involve there ships with the sharp design of industry why aliens have more of a smooth organic look like what you have. Your best bet is to give it a really high glossy texture such as a shiny metal or a dark metal with maybe energy wires exposed.
(ow and just for people to know there is a render option for gmax but it extremly complex and takes about 6-8 sucessful times to acutly get the rendering down to where you can do it without hassle.)
So i should add a smooth modifier? Because I was working without any modifiers. Should it look like on the pic? I know that if I editable mesh modifier (on the right) is selected, the mesh would like smooth. (ignore those poles behind for now)
The first thing I will have you do is select an object in your model and merge all the objects into one by selecting the attach option and clicking on each object.
However I have a problem. The red circled tool (squash) in the small image below has appeared instead uniform scale. I do not know how to restore it, because this 'new' tool is slightly different.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.