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Any unit caught within the boundaries of the map crashes the World Editor. So, it is impossible for you to have a unit within the "Entire Map"; this is what Playable Map area is: where the actions of the players take place. Also, when you have a periodic of such high rate (0.01 - you should change it to 0.03, 0.01 is too high = laggs the game, since it runs 100 times a second), the trigger will be searching all over the map, when it should search at the Playable Map Area only. I mean, when no actions take place at the rest of the map (which is [(Entire Map) - (Playable Map Area))]), it's just a waste of memory space (It's not the same for the trigger to seek units all over the map and all over the playable map area).
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