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Animation question?

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Jul 3, 2006
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Well for my campaign "Worlds of War" I am trying to get the Shaman to play an animation like hes doing a spell looping but i dunno how. Instead of a channel (even though they dont have one) but make it go.

Play Shaman 2139's spell (1.500 s) thats an example how would i make it so it would loop?
 
I think this should work, or it will play it over and over again making it look weird:
  • Animation Trigger
  • Events:
  • Time - Every <Duration of Spell Animation> seconds of game time
  • Conditions:
  • Actions:
  • Animation - Play <Unit's> spell animation
You don't have to fill out the specifics such as "Spell (1.500 s)" or anything, you can just use "spell" and WE will recognize it, otherwise, I don't think it will work.
I hope this helps! :coolgrunt:
 
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