1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. We have recently started the 16th edition of the Mini Mapping Contest. The theme is mini RPG. Do check it out and have fun.
    Dismiss Notice
  4. Choose your ride to damnation in the 5th Special Effect Contest Poll.
    Dismiss Notice
  5. The winners of the 13th Techtree Contest have been announced!
    Dismiss Notice
  6. The 13th Music Contest Poll is up! Vote for the best tracks in this symphony of frost and flame.
    Dismiss Notice
  7. Race against the odds and Reforge, Don't Refund. The 14th Techtree Contest has begun!
    Dismiss Notice
  8. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Animation Problem

Discussion in 'Modeling & Animation' started by Vini, Apr 27, 2005.

  1. Vini

    Vini

    Joined:
    Apr 10, 2004
    Messages:
    21
    Resources:
    0
    Resources:
    0
    made an animation transfer with the OinkerWinkle tool and I gave the Dryad animation on the Keeper of the Grove but the problem is that whenever the keeper move,attack,stand there is a sort of levitating wines in front of him.

    If someone could tell me how to arrange this easily
    I'd like it


    Thanks in advance

    -Vini
     
  2. Black_Gobbo-dk

    Black_Gobbo-dk

    Joined:
    Jan 20, 2005
    Messages:
    45
    Resources:
    0
    Resources:
    0
    the problem is that there is a lot of meshes like the vines and leaves and they where only ushed in few anims like the spell anim, how to solve the problem: simply delete the vines and leave meshes (find the meshes in the wc3 wiever)

    hope that works :D
     
  3. Vini

    Vini

    Joined:
    Apr 10, 2004
    Messages:
    21
    Resources:
    0
    Resources:
    0
    Ok.. and how I am supposed the remove them?
     
  4. Black_Gobbo-dk

    Black_Gobbo-dk

    Joined:
    Jan 20, 2005
    Messages:
    45
    Resources:
    0
    Resources:
    0
  5. Nasrudin

    Nasrudin

    Joined:
    Sep 25, 2004
    Messages:
    503
    Resources:
    29
    Models:
    28
    Maps:
    1
    Resources:
    29
    I suppose that could be a solution in this case... only, don't delete the ENTIRE geoset you want to remove, or you will experience more problems with the animations. Try one of these two options:
    1)Select and delete everything but a triangle, and then use the snap function to hide it.
    2)Change the geoset material to Additive, and then modify the uvwmap so that it use a completely black spot of the texture. This should make it completely invisible.
     
  6. eXciTe

    eXciTe

    Joined:
    Aug 28, 2004
    Messages:
    486
    Resources:
    7
    Models:
    5
    Icons:
    2
    Resources:
    7
    Or just very simple read the tutorial about animation transfer.. u have to do something more not just transfer the animations.
     
  7. gotenkz

    gotenkz

    Joined:
    Sep 23, 2004
    Messages:
    32
    Resources:
    4
    Models:
    3
    Maps:
    1
    Resources:
    4
    Not all the bones on the dryad match the KotG, make sure you name the bones on your Dryad correctly before transferring animations.

    Also there's some useless Events the KotG might have that you need to remove most likely aswell in notepad.